When Destiny was released last September, it was an exceedingly contentious title, forming divergence in both critics and consumers. For some, Bungie’s ambitious amalgam of first person shooter, role-playing game, and massively multiplier elements gelled ...
Read More »E3: Taking Aim with Sniper Ghost Warrior 3
One of the indispensable competencies for any marksman is learning how to zero a rifle scope. Essentially, it’s a process of systematic steps to ensure that the point of aim matches the point of impact. ...
Read More »Destiny Expansion: The Dark Below review
Destiny’s most exigent enemy isn’t a Skiff, Minotaur, or even a Wizard, it’s the menace of monotony faced by shooting and looting across a limited set of environments. Sure, the game exhibited a prodigious grasp ...
Read More »Grand Theft Auto V (PlayStation 4/Xbox One) review
Years from now, when pundits are discussing the consummate titles which defined the seventh generation of console gaming, Grand Theft Auto V will undoubtedly rank at the top of the list. Narratively, the game conspicuously ...
Read More »Far Cry 4 review
In the East, the amnesiac hero is a pervasive trope, showing up reoccurring in the role-playing genre. As an expositional device, the method can be effective, with the player’s gradual discovery of the world mirroring ...
Read More »Call of Duty: Advanced Warfare review
While Metal Gear Solid 4 once asserted that “war has changed”, Fallout 3 proclaimed that “war never changes”. The Call of Duty franchise has contently existed somewhere in the middle of those two contradictory tenets. ...
Read More »Destiny Review
Bungie design lead Jaime Griesemer once famously remarked that the secret to Halo’s success was rooted in its half-minute combat loop. At its foundation, each encounter flung players into a fastidiously crafted thirty-second fracas, where ...
Read More »Firefall Review
While the massively multiplayer online shooter certainly has its merits, the genre is habitually steeped in homogeneity. Plotlines and aesthetics might demonstrate variance, but blasting baddies until the next tier of perks gets unlocked can ...
Read More »Wolfenstein: The New Order Review
Not long ago, the shooter genre teemed with technological innovation. Although Halo 2 didn’t invent the concept of regenerating health (credit can be given to the 1984 JRPG Hydlide or inaugural deathmatch title MIDI Maze/Faceball ...
Read More »Hands-on With Wolfenstein: The New Order
The timeworn cliché, “you only have one chance to make a first impression” often doesn’t apply to the game industry. Quite often, a developer shows off a slice of an alpha, which seems to be ...
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