Tag Archives: FPS

Call of Duty: Ghosts Review

In retrospect, the Call of Duty franchise is fated to be remembered as one of the mainstays of the seventh console generation. Since the inaugural console entry, 2005’s Call of Duty 2, launched alongside the ...

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The Serious Sam Collection Review

Ex-Bungie designer Jaime Griesemer once explained Halo: Combat Evolved as “thirty seconds of fun that happened over and over again”. In essence, the design philosophy centered around building a rock-solid game mechanic that could be ...

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Crysis 3 Review

From Doom’s demon decimating BFG 9000 to Call of Duty: Black Ops II’s demoralizing PDW-57 submachine gun, first-person shooters have a long history of conveying empowerment through dominating devices. That said, few franchises can compare ...

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Aliens: Colonial Marines Review

While I’ve generally had little difficulty maintaining journalistic objectivism during E3 demonstrations, Randy Pitchford’s Aliens: Colonial Marines walk-through proved to be one of the rare exceptions, stoking the fires of a fervent Aliens fanboy. Driven ...

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Sniper: Ghost Warrior 2 Interview

Recently, Tech-Gaming had a chance to speak with City Interactive’s Michal Sroczynski, lead producer for Sniper: Ghost Warrior 2. Beyond engaging players with the nuances of long-range warfare and depictions of viscera- hurtling dismemberment, the ...

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Far Cry 3 Review

In 2008’s The Dark Knight, Alfred offers up an astute analysis of the Joker’s motivations to Bruce Wayne- “Some men just want to watch the world burn.”  With an unmatched conflagration algorithm which let players ...

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007 Legends Review

From 1991’s James Bond Jr. for the NES to last year’s release of Goldeneye 007: Reloaded for the Xbox 360 and PlayStation 3, Eurocom has adapted Bond films into interactive titles across five generations of ...

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Dishonored Preview

Going into the 2012 Electronic Entertainment Expo, I had high hopes for Dishonored. Fellow podcasters SeanNOLA and DesertEagle jokingly speculated that title seemed made exclusively for me; after getting some playtime in, I’ve have to say ...

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