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DS, 3DS, Wii, Wii U, Switch

SolSeraph review

When a major publisher is squatting on a beloved property, occasionally it’s indie developers who come to the rescue. From A Hat in Time and Yooka-Laylee’s reinvigoration of the three-dimensional, character-driven platformer to Petroglyph Games’ ...

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Senran Kagura: Peach Ball review

The Senran Kagura franchise is approaching a pivotal junction. Across four main entries and a multitude of spin-offs, the unabashedly cheeky series has centered on the exploits of scantily clad shinobi, extending as much cavorting ...

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Scrap Rush!! review

Scrap Rush is built around two irresistible pastimes: collecting junk and crushing your opponents. The former is littered across each of the game’s gridded battlefields. Small pieces of discarded metal are contained in blocks scattered ...

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War Tech Fighters (Switch) review

When it comes to depicting massive mechanized robotic suits, gaming has delivered a wide assortment of adaptations. From Software’s seemingly lapsed Armored Core series focused on the customizability of its mecha, with players swapping a ...

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Super Neptunia RPG review

Sporadically, Hyperdimension Neptunia co-developers Compile Heart and Idea Factory endorse the use of character by other development studios. The results of these spin-offs often approach the quality of the main franchise. With titles such as ...

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Rolling Gunner review

Let’s face it, we’re probably not going to see a new shoot ‘em up from CAVE Interactive. During the early 2000s the studio hit a stride, with titles like DoDonPachi, Mushihimesama, and Deathsmiles not only ...

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My Friend Pedro review

Games have sporadically tried to capture the balletic gunplay of film director John Woo, often with rewarding results. Titles such as Stranglehold, Wet, Total Overdose: A Gunslinger’s Tale in Mexico, and the Max Payne series ...

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Citizens of Space review

2015’s Citizens of Earth was a decidedly mixed experience. Although developer Eden Industries’ procession of pop-culture references, Earthbound-inspired quirk, and ever-growing entourage of recruitable everyday types was occasionally clever, it also suffered from serious executional ...

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Persona Q2: New Cinema Labyrinth review

Critics and players often advocate for creative autonomy, a climate where developers can craft games with a minimal amount of audience involvement. Inversely, attentively listening to an enthusiastic fanbase can often reveal issues that studios ...

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