Interview
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Q&A with XeGrader plus’ Tokihiro NAITO
Few game designers can claim a career spanning the formative years of Japanese action RPGs and the creation of a…
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Creatures, Choices, and Creativity: Evolving with Voidling Bound
Voidling Bound is gaining attention and some critical acclaim for blending third-person platforming action with creature collection Developed by Hatchery…
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The Story of MOSS – Raiden, Remix, and the Future of STG
For more than three decades, the Raiden series has stood as one of the defining pillars of the shoot ’em…
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Finding Utopia in the Apocalypse: Apopia: Sugar Coated Tale
Apopia: Sugar Coated Tale is a narrative-driven adventure from indie developer Quillo Entertainment that wraps deeply personal themes of loss,…
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A Conversation with Terarin Games
Junichi Terayama, the one-man force behind TERARIN GAMES, has spent a decade cultivating a growing catalog of shoot-’em-ups, that draw…
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Gunning and Grazing with Bikkuri Software
In the world of indie shoot-’em-ups, few names have earned as much quiet respect as Bikkuri Software, a small but…
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Q&A with Full Metal Schoolgirl’s Nobuyuki Okajima
Producer Nobuyuki Okajima has built his career on bold ideas and even bolder execution, and Full Metal Schoolgirl might be his…
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Running and Gunning With ChainStaff’s Nathan Fouts
Few indie developers embrace chaotic creativity quite like Nathan Fouts, the mind behind Mommy’s Best Games. Known for cult favorites…
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A Robot at the End of the World: Talking Corebreaker
When it comes to fast-paced action-platformers, aQuadiun’s Corebreaker is a promising upstart. Centered on Nova, a robot designed to awaken…
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Q&A with Shujinkou Director Julian Rice
Recently, we sat down with Julian Rice, director of Shujinkou, to explore the creative and technical journey behind one of…
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