Hit points, inventory management, and statistical-based combat in role playing games can be tracked back to Gary Gygax and Dave Arneson’s Dungeons & Dragons. Since the release of D&D nearly fifty years ago, table-top titles ...
Read More »Q&A With Nihon Falcom’s Toshihiro Kondo (Part Two)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, ...
Read More »Q&A With Nihon Falcom’s Toshihiro Kondo (Part One)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, ...
Read More »Q&A With HORGIHUGH’s Sasaki “PiXEL” Hide
Occasionally, the stories behind game development are as interesting as the stories told by games. That’s likely the case for HORGIHUGH, a shooter created by Sasaki “PiXEL” Hide. Described as a “modern retro” title, HORGIHUGH’s ...
Read More »Q&A with Mirai’s Mamoru Hosoda
As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru Hosoda has crafted films that have delighted audiences, charmed critics, and won numerous awards. With ...
Read More »Q&A With AI: The Somnium Files’ Kōtarō Uchikoshi
With a body of work that includes salient efforts such as the Zero Escape series, scenarios for visual novels like Ever 17: The Out of Infinity and Remember 11: The Age of Infinity, as well ...
Read More »Navigating 428: Shibuya Scramble
Referred to as the visual novel for people who don’t like visual novels, 428: Shibuya Scramble has the privilege of being the genre’s only effort to obtain a perfect Famitsu score. If that’s not intriguing ...
Read More »Q&A With Trailblazer’s Ben Ward
Franchises like Forza Motorsport and Gran Turismo dominate the contemporary racing genre, which is not surprising, as each series is crafted by a legion of developers and is refined across multiple iterations. But when the ...
Read More »Q&A with SUPERBEAT: XONiC’s Michael Yum
Like music itself, rhythm games often follow convention while simultaneously contributing their own form of innovation. This dialectic is especially evident when examining PM Studio’s SUPERBEAT: XONiC, a franchise which follows mainly of the conventions ...
Read More »Q&A With Nihon Falcom’s Toshihiro Kondo
For over thirty-five years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of Ys VIII: Lacrimosa of Dana, we ...
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