Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at release and PR issues it’s subsequent apology. For smaller studios without the payroll to hire ...
Read More »Q&A with MeiQ’s Tomoki Tauchi
Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion of global fans. Not content to rest on their laurels, the studio has spawned an ...
Read More »Q&A With Sniper Elite 4’s Rebellion Developments
Most E3 demos follow a predictable pattern. You sit down, listen to a long-winded debriefing that highlights key features, all before getting a taut-leashed, fleeting taste of gameplay. Pleasingly, that wasn’t the case with Rebellion ...
Read More »Q&A With Ray Gigant’s Ryo Mito
As the creative lead for a game, directors are responsible for everything that’s included and purposefully omitted. As such, they often get the bulk of media attention. But the producer serves an equally important role, ...
Read More »Q&A With Grand Kingdom’s Tomohiko Deguchi
While Western gamers were able to enjoy the aesthetic grandeur and engrossing gameplay of Muramasa: The Demon Blade, they weren’t able to appreciate Tomohiko Deguchi’s directorial effort. Regrettably, both the Stateside and European releases of ...
Read More »Q&A With Trillion Director Masahiro Yamamoto
Although you’ve fought tough bosses before, few are as durable and daunting as the protagonist of Trillion: God of Destruction, the eponymous villain who has no less than a 1,000,000,000,000 hit points. Just before the ...
Read More »Lead Showers with a High Probably of Destruction
At one time, the run-and-gun was abundant, with beloved titles like Contra, Metal Slug, and Gunstar Heroes tasking players with clearing an enemy-filled path by using an unrelenting barrage of bullets. But until the recent ...
Read More »Q&A With Nippon Ichi President Sohei Niikawa
Few publishers have a fanbase as impassioned as Nippon Ichi Software. When the company was formed in 1991, it was the release of 2003’s Disgaea: Hour of Darkness that really stirred passions on both sides ...
Read More »Q&A With Neptunia’s Naoko Mizuno
Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess ...
Read More »AX: Q&A With Danganronpa’s Kodaka Kazutaka
Tech-Gaming: Can you explain to us how you got your start in game development? KK: Personally, I wanted to work in the movie industry but throughout my life my friends and I eventually changed to ...
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