The Latest


PSP, PS3, Vita, PS4

The Lost Child review

For Switch owners, the wait for Shin Megami Tensei V might seem intolerable, with the Setagaya-based team providing scant information on developmental progress. Fortunately, there’s a viable, albeit derivative alternative, with Kadokawa Games’ The Lost ...

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Muv Luv (Vita) review

Delve into the recent Vita release of Muv-Luv and you won’t immediately understand why the 2003 visual novel is often considered one of the medium’s most prodigious efforts. Split into two distinct arcs, Muv-Luv Extra ...

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Nobunaga’s Ambition: Taishi review

Across the thirty-five year legacy of the Nobunaga’s Ambition series, players have eagerly accepted the strategic quandaries that faced Sengoku-era daimyo. Assuming the role of one the period’s famous feudal lords, they’re overseen everything from ...

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Fox n Forests review

Some refer to the sixteen-bit era as the golden age of platformers. While it might have been a prolific time for the genre, the Super Nintendo and Sega Genesis were also inundated with a number ...

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Azure Reflections review

With ports of Deathsmiles, DoDonPachi Resurrection, and Mushihimesama, PC owners are privy to a number of excellent danmaku (often referred to a ‘bullet hell’ games). PlayStation 4 players don’t have it quite as good. Beyond ...

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Yoku’s Island Express review

Games consistently cultivate moods in players, whether it’s the feeling of fear in the Resident Evil, Silent Hill, and Dead Space franchises or the humbling sense of frustration wrought in the Demon/Dark Souls series. But ...

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PixelJunk Monsters 2 review

Beyond the ubiquity of annual sequels, the industry has weakness for rebooting and remastering games that are only a few years old. As such, the arrival of PixelJunk Monsters 2 feels like an anomaly, with ...

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Reverie review

Games often allow us to explore imaginative places, from futuristic planets on the other side of our universe to fantastical lands occupied by mythical creatures. While these fictitious lands can be fascinating, all too often ...

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Horizon Chase Turbo review

For decades, racing games used raster-based graphics to depict three-dimensional racing circuits. Although there was a palpable advancement in fidelity across titles like 1976’s Night Driver, 1986’s Outrun, and 1994’s Cruis’n USA, the method of ...

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