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Sony

PS3, PS4, PSP, and PS VIta

The Witch and the Hundred Knight Review

While Nippon Ichi Software has found continued success in the strategy role-playing stylings of the Disgaea franchise, the company has persistently tried to broaden their output. From a pair of Prinny-lead platformers as well as ...

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Yaiba: Ninja Gaiden Z Review

A decade after its release, Ninja Gaiden remains the quintessential reimagining. Transforming the eight-bit platformer into a hyperkinetic hurricane of violence, weapon-based combat, and nimble ninjutsu, director Tomonobu Itagaki established many of the tenets of ...

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Putty Squad Review

Although ‘90’s gaming is often remembered as the decade dominated by Mario and Sonic, the platformer was remarkably pervasive, inspiring developers from all over the globe to create their own interpretation of the genre. Some ...

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Castlevania: Lords of Shadow 2 Review

A number of news articles revealed that 2010’s Lords of Shadow nearly wasn’t a Castlevania game. Purportedly, an early build veered too far from franchise canon- causing Konami to ask for the removal of their ...

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Tales of Symphonia Chronicles Review

As the ever-growing convoy of action anthologies such as the Killzone, Ratchet & Clack, Sly Cooper, and Zone of the Enders collections have demonstrated, high-definition remasters appear to be profitable. Naturally, publishers have been expanding ...

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Earth Defense Force 2025 Review

Robert’s Take: First introduced in Japan in 1998, D3 Publisher’s Simple series of budget-priced games has become a modest phenomenon. With an assortment of nearly four hundred titles spread across ten different hardware platforms, the ...

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Toukiden: The Age of Demons Review

Although the PlayStation Vita library lacks an original Monster Hunter game, stalk-and-slay supporters have been able to take solace in several viable alternatives. From Soul Sacrifice to Ragnarok Odyssey, a number of developers have adeptly ...

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Lightning Returns: Final Fantasy XIII Review

Not long ago, hardware and software developers were given near-absolute creative freedom. But over the years, the cost of game production escalated, thereby increasing the involvement of risk-avoidant publishers. The proliferation of game journalism has ...

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