Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Rise of Nightmares Review

Whereas the business model for many publishers stresses a steady stream of sequels, SEGA has nobly attempted to cultivate a handful of original IPs alongside iterations in their Sonic and Virtua Tennis franchises. From a ...

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Podcast 8-3: Zombies Are So Dead

This week, DesertEagle, Samurage, and BlueSwim welcome the return of SeanNOLA with a discussion of his least liked game antagonist- the zombie. Beyond a conversation about Dead Island, the quartet offers impressions on Disgaea 4: ...

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Driver: San Francisco Review

From the fastidiously detailed facsimiles of actual firearms in most first-person shooters to the exhaustively researched recreation of 1940’s era-Los Angeles in L.A. Noire, there’s undeniable beauty in a carefully crafted simulation. However, this ‘devil ...

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Disgaea 4: A Promise Unforgotten Review

Although the subtitle of Disgaea 4 explicitly refers to the protagonist’s unwavering devotion to his word, it also symbolizes Nippon Ichi’s tacit commitment to series supporters. With an assembly of beguiling and eclectic characters, depth ...

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Podcast 8-2: Smitten By the Kitten

This week, DesertEagle, Samurage, and BlueSwim discuss the death of the Hero franchise, games which nurture personal narratives, and the merits of Anne Hathaway’s Cat Woman. We also offer impressions of Rock of Ages, Mayhem ...

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Rock of Ages Review

What’s the concept? In Rock of Ages delightfully Python-esque world, Sisyphus finally gets his revenge. As the ancient king forced by Zeus to persistently push a giant stone up a hillside (only to have it ...

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Line and Reason- Lucid Review

What is the concept? Ever since Bejeweled popularized the match-three puzzler in 2001, players have enduringly eliminated patterns of similar items from their screens. Wisely, Lucid abandons the genre’s conventional control method, where players shift ...

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