Pedigreed Petrol- Fuel Reviewed

Fuel for the 360, PS3, and PC. Developer: Asobo Studio, Publisher: Codemasters. ESRB: E

For over a decade, Codemasters has been developing racing games that have prudently straddled the space between the arcade thrills of the Burnout series, and the fastidious perfectionism of the Gran Torismo games. Just as the TOCA and Grid titles have splendidly reproduced street racing, the Colin McRae (and subsequently, Dirt) series has painstakingly modeled the sport of rally. Although games depicting this type of off-road racing have grown exponentially in popularity, some players in the United States don’t quite appreciate the conventions. When presented with a serpentine hill climb in Dirt, one observer naively asked, “Why can’t you just go straight up the side of mountain?”

French developer Asobo must have had an identical notion in mind when they designed Fuel, the latest racer published by Codemasters. Abandoning the linearity of a majority of racing games, Fuel is an open-world racer that recently set a Guinness Book record for having the largest game world- a reported 5,560 square miles. Although having an environment the size of the state of Connecticut is impressive, Fuel’s enjoyment is derived more from its flexibility than for its epic proportions.

Players can engage in a wide range of activities- from exploration for fuel canisters (the game’s currency) and vistas to a variety of racing events. The title’s competitions range from standard races and time trials to the more exotic- racing a helicopter a predetermined location. As gamers progress they are rewarded with additional vehicles, liveries, as well as new contests throughout the map. Fuel takes a delightfully laissez-faire approach to progression, allowing the player to dictate the direction of events. Structuralists, who may be unaccustomed to such autonomy, can head directly to the next competition with a press of the start button.

As expected for a game carrying the Codemasters’ pedigree, vehicular physics are delicately crafted, with the game wisely drifting towards leniency. Motorcycles and buggies are sufficiently nimble, while the weight of larger cars and trucks often brings them perilously close to cliff edges.  Loss of traction on most vehicles is clearly signaled by aural feedback, giving the player as astute perception of control. Although there is no visible damage to vehicle models, a damage gauge indicates the amount of wear before a time-consuming respawn.

Graphically, Fuel manages to dazzle more than it disappoints. The title includes a variety of climates from a clear aridity to precarious wind and rainstorms. The game’s day to night cycle is a sight to behold- skylines are often filled with radiant hues, while beaches shine with iridescence at night.  One understated effect is the gleam emitted by reflective surfaces; street signs produce luminescence realistically when caught in the glare of a headlight. Repetition is common within Fuel’s enormous environment- players will recognize the same razed farms, and patches of deforestation. Although the refresh rate hovers around the thirty frames per second mark, there were mild drops in the game’s framerate around smoke or busy junctions.

Fuel’s game engine permits players to traverse the game map with interruption, as long as they avoid collision. Strangely, crashes dump the player to a load screen, which disrupts the title’s carefully crafted sense of immersion. Like the Dirt series, load screens contain statistical data, from the amount of miles driven, to the player’s longest jump. At times, Fuel’s districts can feel barren and lonely, with long periods broken only by the occasional CPU controlled vehicle.  While in the title’s free-roam mode, territories are populated with other players, in a manner than recalls Test Drive: Unlimited or Burnout Paradise’s multiplayer modes. Gamers can construct custom races with up to thirty definable checkpoints, of which ten can be saved to your hard drive.  However, areas are so immense that unintentional sightings of other players are a rarity. Thankfully, friends can be invited to your custom competitions.

Although Fuel lacks the graphical sheen of Pure or the gameplay polish of Burnout Paradise, the game’s goals transcend nearly all other racing titles. By presenting the player with a nearly limitless vehicular playground, Fuel creates a distinctive, open-ended diversion where completion is less about memorizing track layouts, than impromptu environmental appraisals. We’re hoping there’s enough gas in the tank for a follow-up trip.


                                                                      Fuel was reviewed on retail Xbox 360 code.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

46 comments

  1. Ok, a racer that does something different. I’m interested.

  2. I had always heard you guys across the lake didn’t care about rally, just F-1.

  3. I saw this and would have never guess the game was so open-ended from the box.

  4. If you think Codemasters games are sims, you are sadly mistaken. They are about as sim as Sega Rally Championship.

  5. Good review. Might have to get Fuel someday.

  6. Just tell me there’s no flying cows, ok?

  7. I like your reviews, not too long, but you guys cover everything I want to know.

    Still I think video games deserve video reviews, don’t you?

  8. isn’t the game supposed to be post-apocalyptic or something. Thats why theres no one else around.

  9. Finally, someone who address vehicle physics. If you don’t do that in a racing game review, you fail.

    This is the first review I’ve read (Ive seen all the Metacritic ones) that talked about that.

  10. Don’t forgot NASCAR!

  11. Most sites are sawing the game showed promise, but is kinda boring. So it’s not empty feeling?

  12. I see what you mean, the mediums are more similar.

    But wouldn’t that mean that film critics would have to create mini-movies 😉

    Sorry to be a smart-ass.

  13. As long as it has big old powerful trucks, I will rent and possibly buy this.

  14. How come in the post-nuclear world where gasoline is the commodity people drive big ass vehicles? You’d think more economical transportation would be in order.

  15. I think someone create a large, just more empty world that stretches out for lightyears just to get in the Guinness book.

  16. Sounds very cool. Does the grass move and do you leave trails behind you?

  17. Motorcycles get great mileage. I ride one about 30 miles a day, and don’t have to fill up more than once a week.

  18. Some of those pics have too much blur. The whole game isn’t like that, is it?

  19. Cool review. I also love the Codemasters racing games, too bad there other games suck.

  20. Fallout 3 is too, but there’s plenty of people still looking for a fight.

  21. Is there no on-screen HUD, or are those mock-up screenshots?

  22. Hows the difficult level?

  23. Found a comparison between the 360 and PS3 versions of the game:

    http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-20?page=2

  24. Any screen tear on the 360 version?

  25. I still need to pick up Grid, before I get this.

  26. Which is better, Fuel, Grid, or Dirt?

  27. It varies, it’s incredibly easy at first.

  28. Id like to know your favorite racing game, Mr. Deserteagle.

  29. What is that?

  30. Sounds cool.

  31. The Burnout Series. I’d say Paradise in particular, but I’m one of THOSE that miss the crash junctions.

  32. Good review. Love the Codemasters games for sure.

  33. I really liked DiRT, so I’ll probably get this as well.

  34. Depends if you offroad, street or rally racing I guess.

    I have them all.

  35. Sounds like it’s pretty fun. I picked up GRid for cheap, so I’ll wait on this one.

  36. Very nice graphics

  37. Wow that a huge place to drive!

  38. I’ll get this eventually.

  39. Are are these games from he same main engine? Grid and Dirt seem like they could be.

  40. What else has Asobo studios made?

  41. Eurogamer is a bunch of Sony hating xbots.

  42. One eyed Willie

    How many vehicles are in the game?

  43. This game has interested me for a while, but it’s received so many varied scores that I’m a bit worried about it. I’d like to play it, but at the same time I refuse to pay the ridiculous BBV fee to rent it.

  44. I tried out Fuel at my cousins and the game seemed okay. The open world is huge, it’s cool that you can go anywhere during races and choose your own routes, but seemed like the game would get boring fast.

  45. Now if only Codemaster could publish good games that aren’t racing games.

  46. The game looks great, surprised its not reviewing better overall.