Helghast Blast- Killzone 2 Reviewed

Killzone 2 for the Playstation 3. Developed by Guerrilla Games, Published by Sony 

For me, first-person shooters are as irresistible as the siren’s song. For the past thirteen years, I’ve had the privilege of playing a large majority of console FPSs, from the abysmal (Hour of Victory) to the tremendous (Call of Duty 2 and 4). No matter how critically reviled a shooter is, I have a perilous compulsion to spend at least a few hours with it. Occasionally, a game with pedestrian review scores, will completely captivate me, reinvigorating my obsession.

With an engaging single player game, a carefully crafted multiplayer campaign, and some of the best FPS graphics seen on a console, Killzone 2 for the Playstation 3 will likely avoid a sub-standard aggregate review score. While the game doesn’t contribute anything radically new to the genre, it’s one hell of a thrill ride, and offers owners some of the best firefights found on Sony’s console.

As typical with console shooters, players use the left stick to move, while the right stick aims your weapon. With the default controls, a click of the right stick toggles zoom, while the ‘L2’ button crouches. If the player is close to a wall or obstruction, ‘L2’ will initiate a cover mechanic, astutely readying the player for a assault on the game’s foes. Unlike some FPS’s which inspire the player to run haphazardly through a level, Killzone 2 rewards the player who takes cover and judiciously dispatches his enemies.

Unlike many console FPS, Killzone 2’s  adversaries are no mere cannon fodder. Helghasts, the games red-eyed antagonists, will bound from cover point to cover point and move realistically throughout the landscape. Your squad mates also display a level of AI beyond the typical console shooter, taking out enemies and generally staying out the players way.

Wisely forgoing the ability to use cover, Killzone 2’s multiplayer aims to keep the pace lively, yet still satisfyingly tactical. Maps are gratifyingly large, and offer a gratifying vertical element, allowing for additional stratums. As players increase their frag count, experience points are earned, allowing the gamer to move through an elaborate and fulfilling promotional system. Gradually, different classes, each with unique loadouts are unlocked. Players who persevere can create a custom class, which combines multiple abilities.  

When Killzone 2’s ‘target’ cinematic was shown at the 2005 E3 show, many were skeptical if the Playstation 3 was capable of delivering such a visceral experience. Amazingly, the final build comes remarkably close to this high benchmark. Environments show a variety of urban architecture and are expertly textured. One of the title’s high points is its formidable explosions that send shrapnel flying realistically, and lingering clouds of dark smoke. The designers were kind enough to leave a liberal amount of explosive red canisters throughout the game’s levels. The one caveat we had with the title was the game’s inability to keep a consistent framerate when the action heats up, but the game’s utilization of motion blur helps to disguise this debility.

Overall, Killzone 2 is a must-buy for Playstation 3 owners who crave some first-person bloodshed. The game’s ten hour single player game offered a series of consistently amazing set pieces, while we barely scratched the surface of the game’s multiplayer depth. Unlike many FPS’s, that deliver a relatively static experience from level to level, the title expertly allocates its engaging nuances to maintain the gamer’s interest level. Innovation be damned, Killzone 2′s  power comes from its skillful execution.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

49 Comments

  1. Your reviews are just long enough to give the vital info, without them being a three page bore fest like other sites. Keep it up!

  2. WAT, you didn’t like Hour of Victory? Hahaha. I payed $16 for that piece of crap and felt ripped off.

  3. Didn’t the game just come out today? You reviewed it in one day?

    I think that’s too quick.

  4. Sony sent us a copy which we received on Monday. Four days on intense playing, which I believe offered enough insight to review.

  5. “Killzone 2 is not a revolution. It was never intended to be. However, it would be folly to disregard its importance, both to the PS3 and the console FPS.”

    Alot of the reviews seem to say the same thing.

  6. I’m just glad to hear it turned out better than HAZE. Man, they hyped that shit to the moon and back…

  7. I don’t trust your Sony reviews ever since you guys gave Resistance 2 a A-. Your obviously biased and in Papa Sonys pockets.

  8. Ban ’em Desert!

    BTW great review, got me all hyped for the game. Hopefully I be slaughtering Helghast by Sunday.

  9. It seems to be $60 most everywhere. I think Amazon had it briefly for $54, but that is dead now.

  10. Tried to buy it this morning. Gamestop pulled the old, “did you preorder” business?

    They wouldn’t sell me one, but I went to Best Buy.

  11. I’ve also heard the framerate drops during firefight, but it also pauses briefly when the game loads sections it.

    Is there an option to install on the HD?!?!

  12. Did anyone plat the PSP shooter. I loved that version of Killzone and I hope they make a sequel.

  13. How many levels are in the game. I’m on the fifth and I don’t want the shooting to end.

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