Elevated Condemnation- Damnation Reviewed

Damnation for the Xbox 360 and Playstation 3. Developer: Blue Omega, Publisher: Codemasters

If there is an afterlife for games, Damnation doesn’t deserve the fate its moniker implies. Sure, the title’s imprudences are numerous- shooting feels woefully anemic, the graphical palette is extraordinarily drab, and vehicular levels are frustratingly superfluous. Yet, underneath those deficiencies there exists a wealth of good intentions that were never quite realized. A half-year of purgatorial polishing might have offered the redemption this slightly misguided game desperately needed.

Damnation is grounded in two affirmative attributes: gameplay exists in escalating environments that offer verticality matched by few titles. Players are given recurrent outlooks across sweeping vistas that display the player’s perpendicular travelings, as well as the lofty pathways that await. There’s a sense of accomplishment evident in Damnation that is absent from most horizontally-oriented action games; players often can see the landscape they traverse. Secondly, the game’s steampunk setting amidst an alternative post-Civil War, offers an interesting and fresh context.

After both Union and Confederate armies devastate the United States, Damnation imagines a division in history where the Reconstructionist era never occurred. A malevolent industrialist, begins building Prescott Standard Industries (PSI), a nefarious steam-powered military complex to capitalize on America’s weakened infrastructure. The game’s protagonist is Hamilton Roake, a war veteran who leads a squad of guerrilla fighters in an effort to neutralize the growing threat of the PSI.

Damnation’s control set is effective is moving through a precarious environment.  For a game that centers on negotiating elevated landscapes, the title thankfully employing a safety button that prevents inadvertent jumps. Sadly, the lack of any map or on-screen compass means players are likely to lose their bearing within a level; the problem is exacerbated by the reuse of similar textures and architectural layouts. While the Tomb Raider series shows that gunplay can complement environmental negation, here ballistic exchanges feel underpowered and insipid.

Small gameplay bugs do little to immersive gamers in Damnation’s lofty settings. Enemy AI will often take a pacifist approach, refusing to return fire from the player. While foes will often scuttle about the playfield predictably, occasionally they will stand motionless waiting to be dispatched. Dspite these flaws, clearing out sections with an optional cooperative online player was mindlessly enjoyable.

Graphically, the game’s strongest point is its expansive levels. The majority of the game takes place in hollowed out, sterile environments that are punctuated by moments of far reaching draw-distances. Traversing through most sections will take players 20-30 minutes; thankfully mid-level checkpoints mark the gamer’s progress. Unfortunately, Damnation’s visuals suffer from a color range that remains seeped in monotonous browns and grays. The reliance of sepia tones to denote historical settings should be removed from developer’s playbooks.

Overall, I can’t recommend paying full MSRP for Damnation. While the title has a few novel concepts, its overall execution won’t satisfy fans accustomed to the polish of action games like Prince of Persia or Crackdown. Despite its faults, I felt a sense of compulsion with the title and had a hard time putting my controller down for some required rest. Underneath Damnation’s quirks, I could see a solid action game that existed beneath a layer marred by a short development cycle, and a handful of design flaws.


                             Damnation
was reviewed on the final retail Xbox 360 version.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

45 comments

  1. Most people are calling this one of the worst games of the year.

  2. I remember reading a dev interview and it seemed they really cared about the game. I wonder what went wrong.

  3. With a name like Damnation they were asking for trouble.

  4. Man, those graphics looks washed the hell out.

  5. Wow, $10 would be too much for this game.

  6. SamuraiSquirrel

    Yep, I’ve read two review that said that. Currently a 38 on metacritic.

  7. I like the way you play off the title in the review. But one thing is your article has too many highfalutin words. Kick back on the language.

  8. I cant believe they used the Unreal 3 engine for that. Wow.

  9. Wasn’t this a wildwest game at one time?

  10. A D+ is way too fair. I rented this crap and it’s not worth the time to play for free.

  11. Sad they couldn’t have more time for polish. It sounds like it could have been fun.

  12. William Wallace

    I hear the PS3 version is total crap. Such a shame.

  13. I’ll wait for the magic $10 mark.

  14. Woof, those screenshots don’t do it any favors. Wasn’t really on my radar, but now I know to give it a pass.

  15. A bargin bin pickup 4 sure

  16. Sounds a lot like Tomb Raider if you ask me.

  17. Electrik Relazation

    I have it, and the full game doesn’t look any better.

  18. The game did sound pretty good in concept. It makes you wonder how a game like this this actually gets released. Someone had to know how bad it was going to be received.

  19. Codemasters what happened, you used to make such great games?

  20. I read/heard that regardless of the system, this game is crap.

  21. When I saw the trailer combining steampunk with the Old West, I had a bad “Wild Wild West” type vibe.

  22. Without Salma Hayek…

  23. Racoon City Wino

    The previews made it seem good enough.

  24. A good idea for a plot at least.

  25. Is there any multiplayer at least?

  26. Ouch a D+ huh..Why do games this gen love to use only brown and gray colors :/

  27. Link's Assassin

    Looks really generic. Maybe Codemasters wanted to rush this out as it had been in development for a while.

  28. The reviews of this have been unkind!

  29. That may even be a bit much from what I hear.

  30. Electrik Relazation

    Yep, but no one’s playing right now. Expect this one in the bargain bins soon enough.

  31. Why would anyone try to tell this game for $60? $30 max would seem like a good initial price.

  32. This game sounded like a great idea. If only more of this mediocre games had demos so people could try them.

  33. Yep, I have noticed that too.

  34. One of the worst 360 games ever made? Those critics never played hour of victory!

  35. Saw the ads for this in OXM and was intrigued, thanks for the assessment.

  36. This review was much kinder than most.

  37. Yep, most sites are giving the game a ‘F’.

  38. Rented this today, after an hour I asked for a refund.

  39. roommate was playing this the other day. Looked ok but the game’s been getting horrid reviews :/ He seems to enjoy it though.

  40. Wasn’t the best game ive ever played , but it was a decent game and worth atleast a rent

  41. Why can’t someone just make a good steampunk games?

  42. Jeez, this game has been getting ripped apart in the reviews…

  43. Good review, I was on the fence about this but it’s not a definite do not want.

  44. Eh, still may be worth a rental!

  45. Not worth the rental. Saw my brother playing it, wasn’t impressed. It had an interesting Steam Punk look but not much else.