For Best in Show, Tech-Gaming is highlighting all the outstanding games shown at E3, 2008. For us, these are the must-play titles, that we had a hands-on experience with, at the show.
Everyone once in a while, a game will be developed that does
one, simple thing amazingly well. Katamari Damacy is the textbook example of
that theory, taking the idea of rolling objects into a ball of ever-increasing
size. Although the main idea was simple, is execution was amazing; it’s one the
few PS2 games that still receives a frequent play in our office.
Expect de Blob to receive many comparisons to Namco’s
revered title. The main character rolls through a cityscape, leaving a colorful
trail of paint behind. Coming into contact with plain, white buildings instantly
paints them with a vibrant, colorful texture. As the blob rolls, it also leaves
behind a permanent splatter trail of paint.
Players maneuver ‘de Blob’ with the nunchuck’s control
stick, and swing the Wiimote down to initiate a jump. Additionally, gamers can
easily lock onto objects with the “Z” button. While the control (especially
during jumps) isn’t quite perfect, it does reach a level of intuitiveness that
lets the player become fully immersed in the game. Additionally, a perfectly
fluid framerate adds to both the beauty, and playability of the title.
THQ reps stressed that the title isn’t just about the
destruction of the environment; that smaller creatures need to be saved, too.
While saving these little beings rewarded the player, painting buildings was
addictive; for us, this was one of the hardest titles stop playing at E3. We
can’t wait until September 19th, the expected release date, to continue the story mode and enjoy some free play and multiplayer blobbing. Meanwhile, skeptics can try a demo of the PC version here.