X-Blades for the 360, PS3. Developed by Gaijin Entertainment, Published by SouthPeak Games. There was a time not long ago when games were charmingly simplistic. In-game maps were unnecessary due to the linear nature of ...
Read More »New Releases 2/22-2/28: Red Pixel Edition
Whether it is on war-torn pathways, on the desert floor, or splattered on the linoleum of the mall, this week is drenched in the crimson-colored hemoglobin. We can’t recall a week with such a large ...
Read More »Simulation Affirmation- Race Pro Reviewed
Race Pro for the Xbox 360 – Developed by SimBin, Published by Atari Creating a unique console racer is a tricky proposition. Current offerings range from the detailed simulations found in Forza 2: Motorsport and ...
Read More »Spider Fighter- Deadly Creatures Reviewed
Deadly Creatures for the Nintendo Wii – Developed By Rainbow Studios, Published by THQ No, Treyarch didn’t develop the title. Why do you ask? Last ...
Read More »Respect and Retrospect- Retro Game Challenge Reviewed
Anything you say, your Highness! Nostalgia is a powerful drug. It compels me to play every retro-themed compilation that comes along, both good ...
Read More »Blossoming Gameplay – Flower Reviewed
While we indisputably love gaming, there are moments when we wish developers offered more innovation and diversity in their endeavors. Although today’s games featured high-def graphics that border of photorealism, many titles are built around ...
Read More »Step Into the Light- Lit Review
The matching shirt and jacket just scream, “Hot Topic!” High school is, at best, unpleasant for everyone. Some may have it better than others but ...
Read More »New Releases 2/15-2/21: Everybody was Street Fightin’ Edition
The buzz at retailers is reaching pinnacle heights, as America is waiting (im)patiently for the return of Ryu and crew. Our local Gamestop claims that all the Collector’s editions have been sold out for weeks, ...
Read More »Dread Ahead- F.E.A.R. 2: Project Origin Reviewed
Critics were noticeably divided when F.E.A.R. was ported from the PC to the Xbox 360 in 2006. Many enjoyed the visceral combat and fluid enemy AI, but bemoaned the overused environments and static game mechanics. ...
Read More »Blown Away- House of the Dead: Overkill Reviewed
From early skeet-shooting simulations which were little more than motorized transparencies projected on a screen, to the latest entries in the Time Crisis series- we’ve played our fair share of shooting games. With the exception ...
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