Simulation Affirmation- Race Pro Reviewed

Race Pro for the Xbox 360 – Developed by SimBin, Published by Atari

Creating a unique console racer is a tricky proposition. Current offerings range from the detailed simulations found in Forza 2: Motorsport and Gran Turismo: Prologue, to the arcade forgiveness of the Need for Speed and Burnout series. With a plethora of racing games currently on the market, creating an innovative title is a consummate challenge for any developer. After years of developing critically-acclaimed racing simulations for the PC, SimBin Studios has released its first title for consoles- Race Pro.

As racing simulations go, Race Pro has secured a position at the winner’s circle; although the title forgoes the mechanical and cosmetic customizations of Forza 2, the game’s physics are delightfully complex. While that may be linked to SimBin founder Henrik Roos, being a GT Championship driver, it also seems to be the result of a careful evolution of their racing engine. The game delicately articulates traction, acceleration, and g-forces; learning how to competently drive each vehicle demands player to learn the complexities of the game, especially on the higher difficultly levels.

True to its PC simulation roots, Race Pro includes a multiplicity of options for the player. Gamers may choose one of three main difficulty settings: novice, semi-pro and professional. From the main setting, nine other variables may be tweaked from ABS braking assistance, the option display of an ideal racing line, to the difficulty setting of AI drivers. In addition, the title offers a wealth of customizable control options- even the standard controller has adjustable settings for multiple sectors of steering sensitivity. Although some gamers may associate the wealth of customization with a prohibitive difficulty, the title’s driving assistants make the novice setting undemanding enough for the first time racer. On the other end of the spectrum, the professional setting will effectively challenge the most experienced racers.

Players have the option of competing in a single race, career mode, or multiplayer game. Although the career mode offers over fifty races for the player, the events feels a bit lifeless. Beyond unlocking vehicles, winning a race offers little fanfare beyond a monotonal, “You won” from the game’s announcer. Instead of offering a split-screen multiplayer option, the game offers a ‘Hot Seat’ variation where players trade control of the car. Still, multiplayer races were pleasingly compelling, and were relatively lag-free.

Race’s Pro’s presentation is comparatively pedestrian, offering only a handful of graphical flourishes. With up to sixteen cars on track in the single player game (and twelve, online) the title maintains a fairly consistent framerate. During sharp corners, we noticed an uneven scrolling of background elements, as if the title was not employing v-synch. Car models are thoroughly detailed in both interior and exterior views, although the game’s tracks are visually bare. The game’s damage modeling system is woefully antiquated, when pitted against titles like GRID and the Need for Speed series. Gamers accustomed to snappy interfaces, will be disappointed by Race Pro’s drab and utilitarian menus.

We applaud Simbin’s reluctance to add a musical soundtrack during racing, instead directing the player’s ears to the symphony of cylinders. Each of the game’s engine sounds were purportedly recorded from actual cars, and sound incredibly lifelike. Hearing gear changes, exhaust pops, and the signature vibrato of a tire on chicane, helps the title achieve a truly satisfying sense of realism.

While Race Pro will likely not appeal to the gamer seeking a casual gaming experience, gearheads should find plenty to enjoy in the title. From an unprecedented amount of customization options for AI and player controls, to a comprehensive garage with 350 cars, the simulation offered a respectable amount of vehicle content. Although we wish the title shipped with more than thirteen tracks, Race Pro’s reduced MSRP of $39.99 helped offset this flaw.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

35 comments

  1. I played GRID against a bunch of Europeans and got my ass handed to me. They take their racing very seriously.

  2. Graphics look very nice to me, love that inside F1 view.

  3. So is the framerate closer to 60 or 30?

  4. $39.99 now will mean $19.99 in a few months….

  5. Makes we wonder when Forza 3 will be coming out…

  6. 350 cars and only 13 tracks? That doesn’t seem right. I’d like less cars and more racerways.

  7. What kinds of cars are in the game?

  8. Doesn’t sound better than Forza which is about $10.00 used these days. I’ll pass.

  9. So you can use the F1 mirrors to see traffic behind you? Cool!

  10. 13 tracks does seem kind of low. But having played GT, the devs seems to want the player to learn the detail of each track.

  11. I agree with reviewer. A racing game better offer something completely new if they want my money.

  12. How does the game compare to GT5:P?

  13. What’s the AI like?

    Looks like licensed cars. Sometime car companies don’t like to sell the license if the game smashed the cars to bits. That could be the reason for the damage modeling being weak.

  14. I have a friend whose really into racing games and real racing. He might be very interested in this one.

  15. Not bad looking at all.

  16. Forty dollars sound about right for a decent game.

    How come so many 360 games still have v-sync issues? I hope the next hardware makes this mandatory.

  17. Looks like everything from Minicoopers to F1s. With 350 cars, there’s a bit of everything I’m sure.

  18. I hear so much better. I bought GT5P at launch and it was a joke. The sloppiest version yet, and AI was a joke.

  19. Picked this up day one. Cars don’t really seem to make contact with each other, no scrapes and stuff.

    After this I went and messed with the control settings. man, there’s a lot of stuff in there.

  20. A a racing fanatic, i picked this up today. I’m about to play as soon as the GF is done with the tv.

  21. Sounds interesting. Any plans for DLC tracks?

  22. I haven’t seen many racing games come out recently.

  23. So this is 360 only?

  24. Might get this for the multiplayer.

  25. Hows the sensation of speed for the faster cars?

  26. I think the Nuremberg ring is coming.

  27. Yes, that what I hear.

  28. By the end of the year.

  29. Still the 360 is much better than the 360 for that

  30. Pretty good, I’ve unlocked about 100 cars so far, and the faster one really fly.

  31. Especially not any good ones.

  32. WAT? You mean the PS3?

  33. I think a B is still a bit too low for this game, in my opinion after playing it..it does bring a revolution to what a sim racing title should be. This should be at least an A-

  34. After reading the review, the sim elements sound good, but the graphics are not “A” quality.

    Still a much higher score than most US sites.