Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

New Game Releases: May 23rd-29th, 2014

From the long-await release of Watch Dogs across five different platforms (yeah!), Sly Cooper’s journey to PS Vita screens (woo-hoo!) to Ace Combat’s transformation into a free-to-play series (ugh!) this week’s roster of new releases ...

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Mugen Souls Z Review

Undoubtedly, 2012’s Mugen Souls had its share of problems, burdened by longwinded dialog sequences, an abysmal framerate, and a battle system laden with convoluted mechanics which rarely enhanced the role-playing experience. But look past these ...

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New Game Releases: May 16th-22nd, 2014

This week’s itinerary of new releases offers a veritable variety of titles, with a number of notable entries across key genres. First-person shooter fans will likely find fun in Wolfenstein: The New Order’s firefights and ...

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Bound by Flame Review

Most studios with a twenty-person team wouldn’t dare to tackle the type of expansive role-playing experiences offered by gargantuan developers such as BioWare, Bethesda Softworks, and Blizzard Entertainment. Yet, Paris-based Spiders has never seemed to ...

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New Game Releases: May 9th-15th, 2014

From Borderlands 2’s pilgrimage onto PS Vita screens to a pair of remarkable downloadable titles to tempt Xbox One owners, this week’s roster of new releases offers a wide assortment of recreational pursuits. For musou ...

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Nyaruko: Crawling with Love! Review

One of the more fascinating elements of modern anime is the existence of fan service- material that is specifically included to gratify or titillate an audience. From manga drawn to reveal a sliver of shimapan ...

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Child of Light Review

When franchises such as Final Fantasy, Phantasy Star, Suikoden, Grandia, and Lunar became embraced by global audiences amidst the 1990s, many believed that these engaging JRPG experiences would influence the output of North American and ...

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