Grind Time- Skate 3 Review

Now in its third chapter, the Skate franchise is no longer the wunderkind upstart known for challenging Tony Hawk’s annual iteration. With the preeminent skater’s series struggling to remain relevant, Skate 3’s greatest struggle isn’t prompted from a rival publisher, but rather from the mounting expectations of a growing legion of fans. Building upon its predecessor’s commercial and critical success, Black Box’s latest title pulls off a particularly tricky stunt: managing to outshine its already solid precursor.

Skate 3 commences with an impish live-action sequence which skillfully foreshadows the goal of the title. Forgoing the characteristic career building objective of similar games, players are tasked with building both a skating team and a successful board building business. As such, both offline and online competitions place gamers a part of a larger squad, where accomplishment is measured by an increase in sales. The change embeds the game with a both a necessitated sense of camaraderie, and occasional frustration when a CPU-controlled teammate delivers a pathetic performance.

Generously, there’s a wealth of additional activities for individual skaters. Players may engage in events as varied as Follow the Leader (requiring players to shadow a skating pro), Own the Spot (racking up the highest score in a particular area), photo opportunities, and races. One of the more light-hearted activities challenges skaters to produce a devastating wipeout, breaking as many bones as possible. While each pastime activity is compelling in a solo setting, Skate 3’s challenges are elevated when confronted by an assembly of online participants.

The title also makes a number of small, but shrewd adjustments. Omitting both the bothersome security guards and unlockable areas of Skate 2 is a welcome addition which allows players to explore the landscape without interruption. The developers also removed (in the single player game) the exasperating S-K-A-T-E trials of the previous game, which required participants to faultlessly mimicked executed by rivals. One of the title’s strongest additions is the inclusion of skate.feed, a social networking tool which allows players to follow their friends’ latest creations- from video clips to board graphics. While the game’s park editor has been given a solid increase in functionality, placing a piece with precision can still be tricky.

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The game’s control method remains unchanged, remaining gratifyingly responsive. Players control their on-screen protagonists with the left analog stick, while flicks of the right stick initiate board tricks ranging from ollies, kickflips and grinds. This a few hours of practice, players will be tricking off surfaces like a pro, although maneuvering around brain-dead pedestrians remains a continual contest.

Visually, Skate 3 presents players with two perspectives: a distinctive, low-slung, camera view that the series is known for, as well as a higher angle that recalls the Tony Hawk series. While the elevated vantage point allows players to accurately survey their surroundings, its altitude isn’t as convenient when evaluating grind surfaces. Although Port Caverton is a border’s paradise with a perpetual supply of half-pipes, ramps, and rails, observant players may spot the sporadic low-res texture that soils the sense of immersion. Additionally, absorption is weakened by the title’s framerate. Even with a full harddrive install on the 360, players will notice the intermittent refresh-rate anomaly. On the PS3, the framerate fluctuates even more, conspicuously dipping in areas is specific areas of the city and custom skate parks.

While Skate 3‘s bounty of entertaining pursuits will keep solitary skaters amused for hours, the title’s dexterous multiplayer component is sure to captivate clusters of competitors. By refining an already accomplished game, each new performance by the Skate team threatens to impose the Tony Hawk series into a forced retirement.


About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

48 comments

  1. Picked it up last Friday and already got a million boards sold. Took me about 9 hours, but there’s still plenty to do.

  2. Good review. How many pros are in the game? I wonder if they’ll be black-balled from being in a TH game ever.

  3. I tried the demo, and this always feels sloppy to me.

  4. I bet this would have gotten a “A” if you went to Vancouver with Shipwreck.

  5. I have Skate 2. Is this really worth $60???

  6. Light Brown Ninja

    Hmm, some sites are giving this a perfect score, while other are saying its just more of the same.

  7. Whoever though of using a plastic skateboard to play a skateboarding game should be fired and forced to work at White Castle for the rest of their lives!

  8. EA, just don’t NATAL this for Skate 4, please.

  9. Are you saying in the title that the title is a “grind” or “it’s time to grind”?

  10. I mis the old Tony Hawk games were you could skitch on cars and do 1280’s…

  11. Why must you guys crap on the PS3? Ive played both and the framerate are perfect machines.

  12. Sorry, but I’ll pass on this one. It’s just the timing- I’m getting RDR and SMG2

  13. I always like these skating games. They’re cool to relax and unwind with.

  14. Is there a game DEagle doesn’t want to review?

  15. Your video is too slow to load.

  16. Man, Red Dead totally rocks! Got it today.

  17. After playing the demo, I’m going to have to g-g-get it!

  18. I liked the idea of adding at least video to the reviews. You should keep it up.

  19. I heard they were undercover ‘roommates’ 😉

  20. I skipped the second one, so I might have to grab this?

  21. Apperently, Shining Force 2 😉

  22. You mentioned some problems with the framerate. How bad does it get?

  23. I have the PS3 version and its definitely noticeable. A major drop happens at least once a minute. Other places (like the bowl around campus) are more minor, but you can see them.

  24. I’m glad they got rid of that low angle. I never liked it.

  25. Bad when you turn on fish-eye. So leave it off.

  26. So is the 360 the better version with framerate and load times.

  27. I second the video part, even though there everywhere on the net having them in the review is cool.

  28. Where you ever a skater Deagle?

  29. How is the My name is Earl guy? is he just at the beginning of the game?

  30. Whiskey for breakfast

    I dont know if the last skate had it, but I like the way your skater gets cut up and dirty after wipeouts.

  31. Dude, Jason Lee is awesome. He used to be a skater, so the connection is real. His voice over is really cool.

  32. Barking Mad Duck

    I played both and the 360 version is a bit better. Still both are playable. It never messes up a trick or anything…

  33. Yeah, I’m with you. Half the time I bail on a grind for no reason it seems. I guess I like the magnetic grinds of TH better. The old TH games that is.

  34. I hate the silence this rumor, but I wasn’t invited to Vancouver. Would have been great to go!

  35. I thought so until I got to the SKATE things in the last game. I’m glad they got rid of those.

  36. Disaea lovers dont skate 🙂

  37. Twin Alien Penises

    Good review. I liked the demo, but the area was so freaking small.

  38. Nice review. I think I’ll get this one eventually.

  39. Damn so many good games are coming out right now. Might explode.

  40. How many parts of the city are there?

  41. The demo made the game feel like Skate 2.5. I would pay more than $20 got that.

  42. My friend said it seems like you don’t have a direction in the game. I guess it’s too open for him.

  43. I always wait for the old generation to go on sale. Hopefully, Skate 2 will be $20 or so somewhere.

  44. Ive never played a Skate game. I might have to try the demo.

  45. Yeah, it really didn’t give a good sense of the game at all. It’s much, much, much bigger than that.

  46. The games the same old grind to me.

  47. Great review. I’ve been waiting for this game for months now.

  48. It’s really big. There plenty of places to skate for sure.