Pole Control- Bass Pro Shops: The Strike Review

America’s living rooms are slowly being transformed into ecologically unfriendly habitats, with the proliferation of plastic balance boards, guitars, and steering wheels. The imminent release of simulated night vision goggles, skateboards, and turntables certainly won’t alleviate the situation. At first glance, the substantially-sized Psyclone fishing controller that accompanies Bass Pro Shops: The Strike seems superfluous. After all, in the post-Dreamcast virtual angling realm, most gamers have been trawling with the standard controller.

In actually, the controller which comes with the $80 bundle of The Strike is almost a requisite for play. While players can hook bass, crappies, pike, and trout using the traditional control pad, doing so feels about as soulless as playing Rock Band with a joystick. In order to simulate our interaction nature, the environment is going to have to take a slight hit on this one.

The Strike’s unique fishing controller is surprisingly sturdy, and has a solid build quality. It offers a clever amount of heft- the peripheral is light enough not to induce fatigue during marathon sessions, but still presents enough weight to simulate a reel and rod combo. On top of the controller are an analog joystick and four controller buttons, while a directional pad, left and right bumpers, start and back keys are flanked along the reel. The only component of a conventional 360 pad that’s missing is a second analog stick; those functions are handled by moving the reel itself.

Unfortunately, the rod’s integration with The Strike may cause some confusion for novice fishermen. While instructing the player how to cast, the game tells players to pull back on the peripheral’s nonexistent right stick. Evidently, the game’s tutorial doesn’t distinguish between the two controllers. As it stands, some of the title’s instructions are geared only toward purchasers of the standalone game, not the premium bundle.

Once players understand these nuances, the controller works marvelously. By whipping the controller back with the trigger depressed, a cast is initiated and a swing meter is displayed. A forward swing and the release of the button drops the line into the water. After a few attempts, I was accurately casting with pinpoint accuracy. Even if players throw their line out poorly, a tap of the ‘Y’ button instantly prepares for a recast.

Once your line is in the water, gamers have two perspective options: an underwater view directly in front of their lures, or an overhead view that turns the water translucent. Oddly, the second view makes each of the game’s ten lakes look unrealistically shallow.  Once a fish takes the bait, players must hook the fish with a quick upward swing. As player’s spool in their fish, the controller vibrates accordingly, and even provide a bit of tension on the reel arm.

Before players can participate in each lake’s tournament, they must solidity their reputation by catching a requisite number of fish. While requiring gamers to master the fundamentals of fishing before entering a competition is understandable, players must do this for each lake. Many may see the tedium of this requirement as an unnecessary way to inflate The Strike’s playtime. Although tournaments add the excitement of opposition and an essential tension that is missing from the game’s more relaxed lake excursions, many players may not see enough difference between these modes. Thankfully, the title strives for realism- getting a fish to bite is consistently exciting.

Graphically, The Strike is a mixed bag. The frequent low-resolution textures of underwater flora stands in direct opposition to the game’s scenic topside views of placid ponds. The game tries to elevate the proceedings with reflection or shadowing models, but the execution often falls far short of photorealism. Considering the small amount of activity onscreen, the game’s framerate should be consistently solid, and not fall victim to sporadic drops. It should be noted that the game’s main ‘lure’- the fish, appear effectively rendered.

Avid anglers seeking a competent fishing game have few options- most titles suffer from a general lack of polish. Although Bass Pro Shops: The Strike is one of the best offerings in recent years, it still suffers from a number of fundamental predicaments. Those undeterred from minor admonishments, should try to land the $80 combo. The hardware helps The Strike capture the tactility of the sport, and elevates the overall feel of the title.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

32 comments

  1. Best title ever! I got a laugh out of that one. Good review as well.

  2. Why would anyone want to play a gambling or fishing game when there is no payoff?

  3. There’s something fishy about a $80 niche game and peripheral.

  4. I wish I could rent this game. I mean with the controller, too.

  5. Fish games are you rednecks. You know guys who go by Bubba and Desert Eagle.

  6. How long is that thing? It looks seriously big!

  7. Walker Texas Rapist

    For $80 you could get a pretty awesome real/rod/license and tackle.

  8. Does a coupon for a twelver of Miller High Life come in the box, too?

  9. zero interest in fishing games.

  10. Do any other games work with the pole?

  11. I play a lot of PC and console fishing games, so I liked seeing a review of this. F all the hater.

  12. I might have to put this on my Xmas list now.

  13. I’m sure I’ll be able to get this used for $20 in a few months.

  14. I understand the game is $50 and the controller is $30, but right now the total is too much.

  15. Good review even if I don’t see myself buying a $80 fishing game.

  16. Sounds interesting, I’ll wait for the drop.

  17. Pabst Blue, baby!

  18. Yep, I got a kick out of that as well.

  19. So the main game is $50 dollars? Wow, that seems like a lot. It should be $30 tops.

  20. Kind of strange game to review. I thought you were more into RPG and indie stuff here.

  21. There’s one copy that been catching my eye at gamestop. Its in a big ass box. Need to bite the bullet.

  22. Looks like someone could accidentally cast and take out someone’s eye with that!

  23. Looks for a permaban, huh?

  24. Lol love the title!!!!

  25. That’s about how much I’d pay too.

  26. The idea of fishing for a game sounds really boring.

  27. What’s the biggest bass everyone’s caught?

  28. Only one pole refernce? You guys are too mature!

  29. My wife thinks they can’t make a decent fishing game.

    ‘Won’t don’t they just make a game about work, then”

  30. Interesting game. Never played a fishing game before.

  31. Great game, I own the %80.00 package, and the real wieght of the pole actually will give to arm strength to cast a real one. If you play dumb the line breaks, so you must be smart asa fish.

    Note: there are 2 modes, one is VERY EASY, and has bouys where the fish are, and the other you must use a fish finder and your wits.

  32. I agree. 50 or 80 bucks seems like the max for the rapid prototyping of yet another Bass Master game.