Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Inazuma Eleven Review

Across the past few seasons, the FIFA and Pro Evolution franchises have gradually integrated light role-playing aspects into their football simulations. However, this alluring amalgam is hardly new- developer Level-5 has been deftly blending the ...

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Toukiden: The Age of Demons Review

Although the PlayStation Vita library lacks an original Monster Hunter game, stalk-and-slay supporters have been able to take solace in several viable alternatives. From Soul Sacrifice to Ragnarok Odyssey, a number of developers have adeptly ...

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Lightning Returns: Final Fantasy XIII Review

Not long ago, hardware and software developers were given near-absolute creative freedom. But over the years, the cost of game production escalated, thereby increasing the involvement of risk-avoidant publishers. The proliferation of game journalism has ...

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YURUYURI: Happy Go Lily Season Two Review

Last August NIS America published The Secret Lives of High School Boys, a thoroughly charming anime which cultivated humor from the unexceptional existence of a trio of good-natured friends. In execution, the series was unfalteringly ...

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Soul Fjord Review

Mash-ups are hardly a new phenomenon for the game industry. NES titles such as Pinball Quest and River City Ransom shrewdly combined genres- while even earlier, coin-ops like Gorf and Tron attracted players by merging ...

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Bravely Default Review

Robert’s Take: For many, the 16- and 32-bit eras represented the golden age of Japanese role-playing games. Although modern entries in the genre may exhibit cutting-edge visuals and nuanced play mechanics, there’s a large constituency ...

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Q&A with OUYA’s Kellee Santiago

Tech-Gaming: Before we delve into OUYA discussion, let’s talk your impact on the industry. Following your graduation from University of Southern California’s interactive media program, you went onto help form thatgamecompany- the studio responsible for ...

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