Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

The Marvellous Miss Take review

Although the stealth-based games can offer remarkably intense, controlling-clenching experiences, too often the genre can become mired in the militaristic or macho. Sure, there’s no denying that the Metal Gear, Splinter Cell, Hitman, and Tenchu ...

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Rock Boshers DX Director’s Cut review

As Grand Theft Auto demonstrated, advancements in hardware technology haven’t always changed the way we interact with game worlds. With the last several iterations of the franchise have been set in an intricately detailed, three-dimension ...

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Worlds of Magic preview

Three axioms summarize my standpoint on game design: graphics can never be too attractive, control schemes can never be too intuitive, and simulations can never be too intricate. While the first two assertions leave little ...

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Destiny Expansion: The Dark Below review

Destiny’s most exigent enemy isn’t a Skiff, Minotaur, or even a Wizard, it’s the menace of monotony faced by shooting and looting across a limited set of environments. Sure, the game exhibited a prodigious grasp ...

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Nyaruko: Crawling with Love! Season 2 review

Popularized during the 1960’s, the high concept situation comedy juxtaposed the ordinary with the extraordinary. In theory, the technique was seemingly simple, taking one of more fantastical characters- such as the eponymous djinn of I ...

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Fantasy Hero Unsigned Legacy review

What is the concept? The uprising of the downtrodden is a ubiquitous theme in gaming. For the recent release of Fantasy Hero: Unsigned Legacy, the premise is applied to a quartet of heroes forced to ...

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Captain Toad: Treasure Tracker review

Customarily, game design employs an additive approach, progressively inserting new mechanics into each new sequel. It’s a method that’s helped Nintendo build an empire, with each new iteration of Mario Kart, Kirby, or The Legend ...

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