Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Sproggiwood review

Over the last decade, indie developers have become increasingly enraptured by the Rogue-like. From turn-based descendants like Paper Dungeons and Quest of Dungeons or action-driven variants like Full Mojo Rampage or The Weaponographist, Rogue’s procedurally-generated ...

Read More »

Guilty Gear XX Accent Core Plus R review

Mastering the intricacies of a complex combo system is one of the definitive ambitions of any fighting game aficionado. But for developers, balance is the Holy Grail, with studios often chasing after a meticulously tweaked ...

Read More »

Swords & Soldiers II review

Typically, the industry employs an additive approach, with developers layering new gameplay mechanics onto pre-existing genres. But with the release of Sword & Soldiers II for the Nintendo Wii, Dutch developer Ronimo Games pares down ...

Read More »

New Game Releases: May 21st-27th, 2015

From guiding Chell through Aperture Science’s testing facilities in Portal Pinball to the release of gaming’s original Earth Defense Force- 1992’s Super Nintendo shmup, Super E.D.F, this week’s releases offer a number of references to ...

Read More »

A-Train 3D: City Simulator review

Much of the world uses watches and clocks to anticipate the appearance of a train. But in Japan, the railway system operates with such precision that timepieces can be set by the arrival of its ...

Read More »

New Game Releases: May 14th-20th, 2015

From the return of everyone’s favorite outcast, the Geralt of Rivia in The Witcher 3: Wild Hunt to a reappearance by the beloved Gaming Goddesses in a Hyperdimension Neptunia release, role-playing fans have a week to ...

Read More »

Toren review

Modern hardware has the ability to render fantastical worlds. Yet, all too often that power is used to generate homogenous battlefields, dungeons, and cityscapes. Fortunately, that’s not the case with Toren, the inaugural effort from ...

Read More »