Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Unchained Blades Review

Last year’s release of Wizardry: Labyrinth of Lost Souls hoped to revitalize the dungeon crawler on Western shores. Regretfully, the game’s sharp learning curve and utilitarian visuals likely did the genre a disservice. With the ...

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Gungnir Review

A few years ago, a majority of my friends became obsessed with the television series, Lost. When they weren’t arranging their schedule around the release of new episodes, each spent hours analyzing each cryptic reference ...

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Spec Ops: The Line Review

Like an eighth-year undergrad, the shooter often seems ensnared in the coils of stagnancy. Sustained by advancements in visual fidelity and the development of thrill ride-like pacing, the genre’s foremost failing mirrors that of the ...

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The Amazing Spider-Man Review

Undoubtedly, the development of a superhero game must be a daunting task. The mere act of simultaneously conveying an awe-inspiring skillset alongside an indispensable sense of fragility represents just one dilemma which can stymie a ...

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Cubemen Review

What is the Concept? Cubemen, the latest game from Melbourne-based indie developer 3 Sprockets has two attributes which separate the title from the bulk of the tower defense deluge: it’s devilishly cheap and surprisingly involving. ...

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Quantum Conundrum Review

What is the concept? For better or worse, recent PC release (and forthcoming Xbox 360 and PlayStation 3 title) Quantum Conundrum is fated for comparison with Portal. Apart from both games showcasing the talents of ...

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