Author Archives: Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

Aven Colony review

Much of the allure of the city simulation genre stems from the mastery of an array of municipal variables.  While you might sink a township into the ground across the first few playthroughs, gradually you’ll ...

Read More »

In This Corner of the World review

In the United States, terms like ‘liberty’ and ‘freedom’ are quintessential expressions, underscoring an emphasis on individualism. But in Japan, life has traditionally skewed toward collectivism. As such, the word, ‘ganbaru’ is ubiquitous in conversation. ...

Read More »

Namco Museum review

During the 1980s and 90s, if you stepped into an arcade, there was a very good chance of finding a Namco machine among the assortment of cabinets. While the Minato, Tokyo-based firm has been around ...

Read More »

Children of Zodiarcs review

Even the most devoted strategy-role-playing game devotee will admit that there’s not a whole lot of variation across the genre. Instead, distinction is most often made in the subtle divergences from formula, whether it’s the ...

Read More »

Collar x Malice review

When Americans travel to Japan, they often remark on how safe the country feels. Unlike many parts of the U.S., you’re able to walk freely without the fear of assault or mugging – at any ...

Read More »

Graze Counter review

Decades of shoot-‘em-up games have imparted a crucial message to players: the enemy projectile should be avoided at all costs. But that enduring adage get challenged in Graze Counter, Hyogo-based Henteko Doujin’s absorbing sophomore PC ...

Read More »

Fate/EXTELLA: The Umbral Star review

For years, musou games were mocked by critics and consumers alike. Both groups viewed franchises like Dynasty Warriors and Samurai Warriors as repetitive, tedious treks, where players button-mashed their way to victory. At certainly at one time, that complaint had merit, ...

Read More »

Resident Evil: Vendetta review

While a direct-to-video film may lack the budget, quality, and nuance of a theatrical release, merit is often found in the simplicity of the work. Productions produced for the home market typically aren’t recognized for ...

Read More »

Kingdoms and Castles review

1989’s SimCity was an irrefutable work of genius. Although a game built around the idea of urban development might have sounded tedious in description, designating industrial, commercial, and residential areas was as approachable as it ...

Read More »