Skylanders Swap Force Review

Skylanders Swap Force (2)

When Skylanders: Spyro’s Adventure was released in 2011, the fusion of video game, figurine, and near-field communication (or NFC) was undeniably revolutionary.  Although pre-existing interactive franchises such as the LEGO or Bakugan titles had drawn inspiration from toys, these games lacked the subtle haptic element exhibited by real-world playthings. Both Skylanders and its sequel, 2012’s Skylanders Giants were rooted in the tangible. Not only would the richly detailed statuettes appear in-game, but they could also be traded, or even transported to a friend’s house, where each character retained its experience levels. Most importantly, they wouldn’t disappear into the ether when a console was powered down. Instead, Skylanders rested obediently on the shelf, inviting admiration as the creatures waited to be brought to life.

Naturally, Skylanders’ subsequent critical and commercial achievement inspired competitors. Both Disney Infinity and Pokémon Rumble integrated NFC into their games- with each title threatening to erode at the distinctiveness of the Activision property. The recent release of Swap Force represents a pivotal role in the series. Not only could Skylanders’ success be threatened by emerging rivals, but a shift in developers had the potential to pollute the franchise. Cleverly, Vicarious Visions has scrutinized the tenets of the first two titles, delivering a follow-up which stands as the series’ shining pinnacle.

Skylanders Swap Force (3)

In theory, the central hook of Swap Force initially appears to be a bit underwhelming. The game’s new collection of figures detach at the torso, allowing players to switch upper and lower bodies, creating new permutations of protagonists. Statuettes still lack the ability to be posed, but the new characters introduce a pleasing tactile element- connecting with a satisfying click, as small magnets pull the two parts together. The starter pack ships with two Skylanders- Blast Zone and Wash Bucker, with six swappable characters complementing them along store shelves. Ahead is a procession of ten additional figurines poised to preserve Skylanders’ dominance through the holidays.  While the new collectables aren’t as imposing as Giant’s burly statues, they still trump the competition with a pleasing sense of detail and features which flaunt eye-catching illumination.

During gameplay, switching halves reveals the ingenuity of Swap Force’s distinguishing mechanic. Whereas previous Skylanders titles leveled up a single entity, now players are tasked with advancing the progress of both parts- with upper bodies progressing through two tech trees and lower limbs ushering in their own array of upgradable options. As such, assembling a creature feels more personable, with players able to build beings adept at exploiting the elemental weaknesses of enemies. Expectedly, Swap Force continues the series tradition of gated areas, piquing the natural curiosity of players. Dual doors open with either a figurine comprised of two corresponding elements or a conforming cooperative duo- coercing solitary Skylanders fans to purchase more collectables. On the upside, these locked areas are unessential, although these alternative avenues do contain a wealth of stat-boosting trinkets. Should players succumb to the enticement, they’ll find these regions consistently enjoyable- each offers a pleasing selection of engaging and polished mini-games.

Skylanders Swap Force (6)

One of the core criticisms of the Skylanders franchise has been the lack of a jumping. With Swap Force, this exclusion is remedied, complementing the hack-and-slash combat and box-pushing puzzles with light platforming. Whereas teammates could become separated across the fountains which elevated characters to raised areas, now it’s much easier for teams to climb in unison. The addition of jumping allows stages to offer verticality, adding a dimension of distinction across the game’s seventeen environments. Another key change to the game is the reworking of the treasure unlocking mini-game, which now tasks players with uniting characters on a board-game like map. Regretfully, Giant’s Skystones – enjoyable card-based diversion, has been inexplicably removed.

Multiplayer has received a handful of positive changes. Both loot and fruit is split among cooperative characters- removing any resentment surrounding hoarders. A handful of arena options offer duos an alternative method to level up their characters. For competitive types, the PvP component offers an absorbing way to test the mastery of dueling Portal Masters. Unfortunately, the two player options are limited to local play. Ideally, future versions would offer the option of online matches. At least Skylanders excels at scalability- the game’s difficulty setting make the title accessible to a range which encompasses beginners, series veterans, and even pros looking for a strenuous challenge.

Skylanders Swap Force (5)

Scrutinizing the Skylanders

As titles such as Batman Arkham City: Armored Edition and Mass Effect 3 have demonstrated, Wii U ports can occasionally be lackluster efforts. Fortunately, that’s not the case with the Skylanders Swap Force, which offers the same fidelity and framerate as the Xbox 360 version, along with several Gamepad-powered enhancements. For owners of multiple now-gen consoles, a recommendation of the Nintendo iteration is an easy suggestion.

Players can view the game either on a television or Gamepad screen (or even both, although sound is restrained to the TV), with no visible artifacting evident on the Nintendo controller. When playing on television screens, the Gamepad displays statistical data for the active character as well as mission question info, eschewing a trip into the menu system.

Regardless of what version players pick up, they can be assured that Swap Force offers a visual improvement over its predecessors. Not only do characters animate more fluidly (with first and second generation Skylanders receiving the ability to jump) but stages are filled with intricate environmental minutiae and detailed textures. One last detail: owners of previous versions will be forced to utilize Swap Force’s new Power Portal, which has the capacity to simultaneously read the data from two of the interchangeable new characters.

Skylanders Swap Force (4)

Outside of gameplay, Swap Force continues the Saturday morning-esque framing that has elevated previous installments. Beyond a narrative which seamlessly interlocks with the epilogue of Giants, the return of series voice talent like Patrick Warburon ensures that the change in development duties will be imperceptible to gamers. Although most should enjoy the rapport which drives the game’s dialog, players who just want to gather loot and repel the game’s array of antagonists can skip the cinematics without remorse.

Much like Pixar’s output, Skylanders is the rare IP capable of captivating old and young, advanced gamer and apprentice. Swap Force admirably persists this pattern, delivering a fresh batch of interchangeable figures as well as a host of gameplay improvements. As usual, the core downside is the near-irresistible temptation of purchasing additional collectables in an effort to see all of the game’s gated content.

Skylanders Swap Force (1)

When Skylanders: Spyro’s Adventure was released in 2011, the fusion of video game, figurine, and near-field communication (or NFC) was undeniably revolutionary.  Although pre-existing interactive franchises such as the LEGO or Bakugan titles had drawn inspiration from toys, these games lacked the subtle haptic element exhibited by real-world playthings. Both Skylanders and its sequel, 2012’s Skylanders Giants were rooted in the tangible. Not only would the richly detailed statuettes appear in-game, but they could also be traded, or even transported to a friend’s house, where each character retained its experience levels. Most importantly, they wouldn’t disappear into the ether when…

Review Overview

Gameplay - 90%
Story - 85%
Aestethics - 90%
Content - 90%
Accessibility - 95%

90%

Excellent!

Summary : Skylanders Swap Force establishes a new peak for the series. The new interchangeable statuettes are great, but backward compatibility with the older figures is apt to rekindle a Skylander romance.

User Rating: 3.7 ( 2 votes)

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

29 comments

  1. I know it’s a good game and probably fun, but $75 is a good chunk of change. I can get a deal on TWO games for that.

  2. You know why your site isn’t bigger?

    You reviews are good, but they don’t come out fast enough. Speed is everything in reviews. Probably more important than quality.

    • Also not enough lolis and a MONTHLY podcast.

      • Podcast does come out monthly, even with or without IndieOutlook.

        • I think Trevor is asking for a weekly or biweekly one.

          I know I’d like shorter, more frequent shows.

          • Unfortunately we all have got full time jobs outside TG, while I may be directly working with games as a full time job, I admit it’s pretty demanding to keep up. Robert has multiple jobs and I’ve got no idea how can he keep up as it is; I am starting to believe he doesn’t sleep anymore, lol.

          • What Robert does in a week is pretty much equal to what the Game Informer writes do in a month.

            Each one writes one major article and about three reviews.

  3. Thanks Robert. Glad to hear the Wii U version doesn’t suck. I’m thinking about getting a Wii U until MS and Sony get their act together.

  4. Can someone tell me if they raised the level cap on Skylanders and if so, what it is.

  5. Cool review, but it need more LOLIS!

  6. Scrutinizing the Skylanders was cool. I’d love if you guys went full on Digital Foundry.

  7. I have my eye on this, I just need the price to drop a bit before I take the plunge.

  8. Just bought the game this weekend. I’m waiting until tomorrow to play.

    From the review it sounds great.

  9. I’ve always wanted to play this on the 3DS, but I just can’t see myself carrying a bunch of figures with me everywhere.

  10. What happens when you place an Infinity figure on the Portal of Power?

  11. Whoooooo — Skylanders is a fun franchise — really loving the new game Swap Force. It’s a shame they got ride of Sky Stones though that was really fun! Biggest concern is the addiction/costs on collecting everything — but this game is more next-gen then most other things out there as for ingenuity around a toy license and video game. If any of your readers wanna see some gameplay we have tons on the YT channel!

    -Rob aka @pennyman

    • Cool Skylander vids- want to see a video that talks about deals on them. Those $15/$30 sets aren’t cheap.

  12. Better late than never I guess.

  13. Glad to hear the Wii U version is the pick of the litter. I’ll probably grab this during BF.

  14. I bought SWAP Force for my kids and didn’t think I’d be interested. Well, a week later, Skylander shopping is the new weekend activity.

    My daughter loves to research the figures and has made these elaborate charts that rank which Skylanders we need to buy and then cross-lists that with store prices. Pretty amazing.

  15. I wish you’d do a comparison of Batman: Arkham Origins.

  16. What are the best Swap Skylanders out there?

  17. What store have Black Friday deals on this?