Ys Memoire: Revelations in Celceta review
Adol’s Lost Memories Fuel a Vibrant Return to Classical Ys Adventure

Across the nearly four-decade long legacy of the Ys franchise, reoccurring protagonist Adol Christin has witnessed a multitude of remarkable events during his succession of globe-trotting expeditions. In many ways, the series has shared a similar fate. While the Ys games have enjoyed a fervent following in Japan since the late Eighties, popularity on this side of the Pacific occurred a bit more gradually.
Beyond three releases for the SEGA Master System, TurboGrafx CD, Genesis, and SNES, it wasn’t until XSEED localized a trio of titles that the franchise started accumulating a U.S. fanbase. Another notable incident occurred in 1993, when the series’ traditional developer, Nihon Falcom licensed the fourth installment to two separate studios. The result was Mask of the Sun and The Dawn of Ys, a pair of oddly dissimilar titles which splintered franchise canon. Hoping to mend this schism, Nihon Falcom created Ys: Memories of Celceta for the PS Vita in 2013, a quasi-remake which reveals the red-haired adventurer’s canonical excursion through the Great Forest. As with XSEED’s previous Falcom publishings, the rechristened title arrives on Switch via a port that’s proficient enough to sustain interest for the series in the states. And with the higher quality output for Tenmon, Naoki Kaneda, and JDK SoundTeam’s triumphant soundtrack, I wouldn’t be surprised if Revelations in Celceta wins over a few new fans.

A Return to Casnan
Prudently, the title reinvigorated the series’ tenets, giving each element a thoughtful reworking. The franchise’s traditional action-driven combat makes a return, this time increasing the reward for finesse amidst engaging enemy encounters and boss battles. Light role-playing components and character exposition complement the exploration and engagements, providing an absorbing impetus for the title’s twenty-hour-plus playtime. In execution, Revelations in Celceta only stumbles are a rather lackluster prologue and the occasional middling flashback. Nearly everything else is a delight.
The game opens as Adol Christin stumbles into Casnan, his vitality depleted by a recent foray into the adjacent Great Forest. Knocked to the ground by a passerby, the protagonist wakes up at the local bar with an acute case of amnesia, where he’s tended to by a kindhearted opportunist named Duren. Interaction between the two is interrupted, when a group on miners is attacked by subterranean creatures, forcing the duo into action. Between surviving a journey through the mysterious woodland and demonstrating prodigious swordsmanship against the underground monsters, Duren realizes that Adol is no ordinary adventurer, and soon the team is commissioned to explore and chart the Great Forest.

A Captivating Cast of Characters
The introduction is overly verbose, but yet once players get past this setup, the game’s pace and narrative path improves considerably. Occasionally, uncovering a glimmering memory fragment reveals an expository sequence. Although these sequences can feel undeveloped and fragmented, they are at least brief and offer a stat boost as a dividend. The game’s twenty-odd main characters are generally well-developed, and the relationships that Adol forms with others are consistently interesting. Largely, Revelations in Celceta is at its best when characters are ensnared in conflict, such as Ozma, a village leader torn between tribal tradition and doing what’s best for his people.
Although the task of cartography is somewhat linear, with sections gated off until party member capacities are uncovered, Revelations in Celceta rarely feels constraining. Reconnoitering the Great Forest is accomplished with the assistance of an overworld atlas as well as an interactive auto-map. Pleasingly, the world feels vast and with little geographical recycling, the Great Forest looks pleasingly organic. As such, it’s easy to plunge into Celceta for hours at a time, as players follow natural conduits and cross large landmasses on their journey. Sporadically, the title’s routine exploration is suspended as gamers are thrust into replicating, perplexing pathways. Here, the game wants players to survey the area, looking for topographical tendencies which indicate the way forward.

Lock Picking, Crafting, and Regenerating Health
Although antagonists run about on every footpath and waterway, Revelations in Celceta doesn’t channel the irritation often associated with role-playing’s randomized battles. Combat feels snappy and is consistently fast paced, with players issuing up combos, switching between characters, guarding and dashing. The latter maneuvers are essential against elevated enemies, with a well-timed defensive maneuver able to freeze enemies or increase the chances of a critical hit. Further strategy is rooted in the weapon system, which classifies arms into slash, pierce, and strike categories. Using the proper offensive object can shred foes with a corresponding weakness, as well as reward players with improved loot drops. Additionally, players can assign and initiate customizable special moves as well as take advantage of character specific abilities, such as Duren’s ability to pick locks.
Fallen foes (as well as their corpses), rocks, and flora release a multitude of items, which are dutifully gathered by your adventuring party. All these objects factor into Celceta’s rather straightforward crafting system, which allows players to refine a variety of materials before using these provisions to augment weapons and armor. In execution, this component allows for a surprising amount of flexibility, allowing players to construct weapons with strong stat bonuses or the ability to poison enemies. Pleasingly, Ys’ health regeneration system takes the burden out of potion management, normally allowing party members to heal by remaining motionless for a few seconds. Likewise, the burden of poison or paralysis is rarely life-threatening, with a trip to nearby monument or a bit of time alleviating the ailment.

Some of these Side Quests Are Really Milking It
Less successful is the incorporation of fast travel, which involves the use of color-coded shrines. In execution, returning to a city sporadically requires multiple, time consuming steps. Ideally, these journeys could have been accomplished in a single trip- since players must regularly return to their base of operation to obtain side quests, report on their cartographical progress, and upgrade their equipment. Later, the travel ability is adjusted eliminating the multiple-step requirement, but this amendment comes quite late in the adventure.
Beyond the game’s core quest, inns contain bulletin boards filled with optional side quests. Some of these errands are a bit too basic. Beyond the requite fetch and kill quests, one early elective mission has players milking an animal through a lackluster stealth sequence. Thankfully, other assignments are more enjoyable-,such as running an item shop or collecting resources in a predetermined time frame. Another agreeable ancillary is Revelations in Celceta’s New Game+ option, which allows players to take their bolstered characters and items as they begin the campaign anew. Courteously, the title offers players four skill levels which influence the stringency of combat.

An Accomplished Port
Visually, Revelations in Celceta migration to Switch is handled adeptly. The original game would occasionally push the Vita to its limits, with panoramic shots showing the sporadic instance of slowdown. But now, even the original Switch can push the title to its limits, increasing resolution and pumping out reliable, yet not perfect 60FPS framerate. Owners of a Switch 2 won’t face this concern, as the game refresh rate is rock solid.
Sure, the game’s texturing reveals its origins and a greater amount of control over the game’s camera would have been welcome, but both are likely beyond the budgetary constraints for the publisher. Sonically, Revelations in Celceta provides an array of rousing melodies, seamlessly mixing electric guitar and violin into distinctive, driving pieces. Whether you opt for the original Japanese voice acting or the English dub, both performances are proficient. The one caveat is the remixed soundtrack, which needlessly tampers with greatness.
Ys Memoire: Revelations in Celceta is a masterful addition to the Ys franchise, offering a fetching blend of stimulating exploration and stirring, real-time combat. Although the game’s introduction makes an uneasy first impression, once players pass the first half hour, the rest of the game is a thoroughly enjoyable experience. Ys veterans will undoubtedly adore being able to play the title with upgraded aesthetics, while newcomers will find enough gratification to bolster the franchise’s ever-growing fanbase.

Ys Memoire: Revelations in Celceta was played on Switch
with review code provided by the publisher.
Overview
GAMEPLAY - 85%
CONTROLS - 75%
CONTENT - 80%
AESTHETICS - 80%
ACCESSIBILITY - 85%
VALUE - 85%
82%
VERY GOOD
Another winning entry in Nihon Falcom’s action-role playing franchise sees Adol mapping an expansive forest, a feat no other adventurer has accomplished. While it played great in its original Vita-based iteration, this Switch port offers dual language voice acting, smoother framerates, and higher quality output for Tenmon, Naoki Kaneda, and JDK SoundTeam’s triumphant soundtrack.




Is this better than the PS4 version when it cones to IQ?
I like it bc it’s portable. I don’t know about IQ yet.