Weekend Wrapup- 10/11

One of the more prevalent complaints among both enthusiasts and journalists is ‘game fatigue’. The ailment can be prompted by either a barrage of overly-similar annual iterations or an onslaught of nearly indistinguishable titles within a specific genre. Personally, I’ve felt the effects of the malady in the midst of a Battlefield: Call of Honor match, when the distinction between each multiplayer competition became temporarily indistinguishable. “Wait, I didn’t unlock the P90 already? Oh, that was in that other military shooter”

One of the best avenues for solace can be found within independent games, which are often driven by an appreciation for the pastime, rather than financial dividend. Often crafted by individuals or small teams, the indie scene has had an increasingly profound impact on the industry, where critical acclaimed titles like Blow, Limbo, and The Misadventures of P.J. Winterbottom have offered does of ingenuity into an often homogeneous landscape.

Last weekend’s IndieCade, held in Culver City, CA is the sole festival for nurturing and promoting development, presenting awards to outstanding concepts, artistic merit, and overall execution. Tech-Gaming’s Ana M was on hand to document the show, and ended up becoming horribly atrociously addicted to Retro/Grade, a rhythm-based shmup which delightfully inverts the typical temporal mechanics of games. Playstation 3 owners can expect to see this time-reversal shooter in 2011.
 

Next on Ana’s indie-minded itinerary, was an expedition to a Hollywood, CA Gamestop for the launch of Super Scribblenauts, 5th Cell’s sequel to last year’s linguistic-based platform-puzzler.  Whereas the original game stumbled as players moved protagonist Maxwell around the hand-drawn environment, any control quirks have been removed. Additionally, the game’s “think of a noun, have it appear on-screen” mechanic has been augmented to allow players to use adjectives. Like the last game, early purchasers were transfixed by the game’s open-world title screen, watching a “hungry zombie” react to a “winged goat.” Expect a review and contest announcement before the end of the week.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

24 comments

  1. I’m in for the sock puppet game!

  2. I got suckered into that last Scriblenauts- not again!

  3. I just want to see a Geek Squad car hit the Gamestop NASCAR vehicle. Then I can die.

  4. This had all the substance of a Kotaku article. Stick with the reviews.

  5. I want me a toast printer. And a copy of Scribblenauts would be cool, too.

  6. cool pics. I wish I could have gone.

  7. Any deals on Scribblenauts.

  8. I hope you cover more indie games!

  9. Waiting for the SS review. Make it good, Deagle!

  10. Lets hope you talk about IndieCade on the podcast. Hell, lets hope you guys put out a podcast.

  11. Did all of you go? Tidegear, Nola AND Deagle.

  12. Cool, but stick with reviews and previews. Quality guys.

  13. Was the Rawking Android there? Let’s hear your opinions!

  14. Note to crew:

    This flash-based stuff doesn’t show up on iPads.

  15. Scribblenauts is amazing!

  16. I’m in LOVE with Transformers girl!

  17. thanks for the pics, Ana!

  18. I think it’s Rockin’ Android.

  19. On the original game or the sequel?

  20. Not the greatest pics.

  21. What does the IndieCade have to do with Scribblenauts.

  22. I know, not the best. I’m sorry.

  23. Thank you!

  24. Dude, that’s pretty dueshy. It’s not like you had to paid to look at them.