Together, Forever- ilomilo Review

I wouldn’t be surprised if recent XBLA title ilomilo became a compulsory case study for first-year DigiPen students. By interweaving an absorbing game mechanic, quirky back story, along with safeguards to protect players from getting stuck on a particularly challenging conundrum, the title is the rare prototypical puzzler with few flaws. Coupled with a visual style that’s as cozy as a fluffy blanket on a cold winter day, ilomilo‘s whimsical world offers a near-irresistible destination for gamers. Only the most adamant action-infatuated gamer won’t be beguiled by the game’s synergistic combination of charms.

Like the best entries in the puzzle genre,  ilomilo‘s  impetus is deceptively simple. Players are tasked with reuniting ilo and milo across an increasingly complicated series of levels. Although tangential to the game’s enjoyment, the title itself could be read as a metaphor for relationships- tasking the duo with circumnavigating a succession of increasingly complex and obstacle-filled stages. To succeed, players must guide each of the protagonists to adjacent squares- typically a halfway point on the map, where the tribulations begin anew on the next level. Although gamers control only one character at a time, they can shift freely between members, and even press a button to display where the other partner is in the environment.

Fortunately, both ilo and milo have a few tools at their disposal to offset any obstructions. Each character may pick up a cube, which can be used to traverse chasms in the playfield; some cubes even enlarge fourfold to crate makeshift bridges or elevators. Occasionally, one character is required to place the device in an area that is accessible to the other, bringing ilo and milo temptingly close to each other. Additionally, stages are littered with pieces which allow each characters to move blocks, spring through the air, and alter which side of each isometric environment can be navigated. Before long, ilomilo has players conceptualizing in three dimensions, as they think about the easiest way to connect the characters.

Like most contemporary puzzlers, the title offers a number of supplementary objectives to maintain a player’s interest. Gamers may scour each stage for Safkas- diminutive creatures which unlock bonus levels. Additionally, there’s a wealth of memorabilia-themed items: photographs and records which grant access to inspired concept art and soundtracks. There’s also a plethora of flowers in each level to entice completionists, and even an unlockable eight-bit style diversion. For owners of A World of Keflings or Raskulls, there’s an additional amount of crossover content, encouraging fans to purchase the trio of indie titles.

Graphically, ilomilo‘s fabric-textured world might dupe gamers into thinking the title is a family-friendly romp. From the gentle plumpness of each cube in the playfield to an soft depth-of-field, the game’s visuals can belie the game’s challenge. With later puzzles taking close to an hour to complete, the title is sure to test the patience of both younger players as well as gamers accustomed to more action-oriented fare. Fortunately, the game’s soundtrack offers sufficiently smoothing melodies, ideal for reuniting the star-crossed significant others.

Like the best conundrums, ilomilo‘s ruleset is masterfully exploited, gently guiding gamers though nearly fifty, ever-increasing intricate brainteasers. Smartly, the inability to pass to solve a particular head-scratcher doesn’t impede a player’s progress- the game’s branching overworld map ensures multiple routes are open. It’s these type of design decisions which elevate ilomilo over its peers, and into the upper echelon of puzzle games.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

26 comments

  1. I got stuck on the third level in the demo. I don’t need that kind of stress.

  2. Do realized the characters were gay, right Deagle.

    C’mon you couldn’t have missed the signs.

  3. I saw it got an “A” on 1up- they really must have loved it.

  4. I bought this a few weeks ago during the ‘sneak’ preview. Honestly, I haven’t had time to touch it.

  5. Refreshing NukeCola

    800 MS points, before someone asks.

  6. In a strange way, the game reminded me or Portal’s puzzles. Even though it looks way more Ecochrome.

  7. I’d like to know what difference does it make it they are gay, straight, or just friends?

  8. Downloading the demo. First I’ve heard about ilomilo.

  9. Is Milo, the Kinect (Project NATAL) child an unlockable in there two?

  10. Yep, looks way GAY!

  11. The maturity of some posters never fails to disappoint me.

    Good review BTW- Awesome analysis.

  12. Ok, if there’s multiple ‘levels’ how does this fit into your relationship thing? They keep meeting or what?

  13. If in your relationships, you have only encountered a single problem, consider yourself lucky.

    As people get to know one another there are different, more complicated levels of intimacy.

  14. It expect a comment like that from a Penny Arcade follower.

  15. Who cares if they are gay or not, they are little creatures.

  16. Deagle, you know alot of these guys have never had a real, non-paid ‘relationship’ in their life, right?

  17. An hour to complete some puzzles? You’re doing it wrong!

  18. Are there enemies in the game or just the environment is the obstacle?

  19. Looks very cute!

  20. Sounds like it’s a good puzzle game. Too bad I’m not into those too much.

  21. I’ll give the demo a try, you review made it sound pretty good.

  22. I thought of echochrome when I first saw it, too.

  23. The demo seemed fine, but I’m not sure it the games worth 800 of my points.

  24. I really like this game so far. Especially how the lead you into the more complex puzzles.

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