Thrill Ride- Kingdom Hearts: Birth By Sleep Review

In the history of gaming, few crossovers have stoked the flames of fanboy appreciation as much as the Kingdom Hearts franchise. Both the original 2002 title and its 2006 sequel offered a synergistic amalgam of action/role-playing elements along with a robust roster of beloved Final Fantasy and Disney characters. Although portable offshoots Chain of Memories and 385/2 Days offered interesting variations with deck-based attacks and co-operative multiplayer, many players longed for an installment which replicated the mechanics of the two major console-based releases.

Recent PSP release Kingdom Hearts: Birth By Sleep adeptly weaves together a handful of elements from previous console darlings and adds just enough new wrinkles to fabricate a title which is sure to please series aficionados. Unlike previous portable entries which had to constrain both scale and visual delivery, Birth by Sleep‘s integration of the Crisis Core/Dissidia engine allows the title to compare favorably against PS2 iterations.

Set a decade before the event of the original game, Birth by Sleep‘s storyline centers around a trio of budding Keyblade Masters. After a pensive introduction, players are tasked with following the exploits of one of three characters- Terra, Aqua or Ventus. While each character’s storyline presents a unique trajectory and dialog, all three heroes will visit the same environments. Once the trio of adventures have been completed, many of the title’s ambiguities become lucid, revealing Birth by Sleep‘s meta-narrative. Cleverly, a handful of thematic elements relate to the events of Kingdom Hearts 2, offering a furtive ‘thank you’ to series devotees.

Birth By Sleep‘s locations don’t veer from tradition- each landscape is based on a memorable Disney environment. While previous Kingdom Hearts entries have recycled landscapes, Birth‘s offers five new realms for players to explore. From Winnie the Pooh’s Hundred Acre Wood, the Enchanted Dominion from Sleeping Beauty, and Deep Space from Lilo and Stitch. Even the game’s two returning lands- the Olympus Coliseum and Neverland, have been amend to offer gamers a fresh perspective. 


Like previous entries in the Kingdom Hearts franchise, gratification is found in the ability to use newly-gained abilities on a unremitting procession of enemies. Each vanquished villain endows players with experience points and munny- the game’s saccharine-sweet moniker for currency. Additionally, each aptitude which players purchase, earn, or uncover, grows in strength with each use; these special commands can even be combined in hopes of forging an even more powerful attack.  A press of the start button transports players to a multifaceted menu when abilities can be managed. Even with Birth by Sleep‘s frequent help screens, the amount of information can overwhelm a novice. Fortunately, experimentation rarely leads prohibits forward progress- at worst, a futile amalgam merely requires players to repurchase specific abilities.

Players may also gain experience through Birth by Sleep‘s amusing mini-game, the Command Board. Here’s each of the three protagonists is transported to a Monopoly-like diversion, where players roll a die to move, and purchase ability spots along the board in an attempt to siphon other players dry. Shrewdly, any abilities which are strengthened during the game carry over to the main campaign, so gamers never feel they are squandering their precious time.

Visually, Birth by Sleep is undeniably impressive, with a host of affectionately rendered characters and impressive environments. However, this graphical grandeur does have a cost- even with the game’s largest selectable memory cache (three different sizes are offered), the title’s load times border on burdensome.  Although the game’s framerate never becomes intolerable, the refresh rate can slow noticeably when a host of enemies are on-screen. Few will take issue with the game’s magnificent voiced dialog, but some might object to the musical selection. While the game’s songs are well-produced, many are short in duration, causing the compositions to loop incessantly.

Following the trail carved by core console iterations rather than portable spinoffs, Kingdom Hearts: Birth by Sleep replicates the verve and charm of the beloved PS2 games, while adding a handful of new nuances. Tedium found in any of the game’s requisite fetch quests, escort missions, or platforming bits is offset by the title’s continually varying combat, which remains rewarding through Birth‘s twenty-five hour playtime. PSP owners seeking a top-tier action role-playing game will certainly find magic in this Kingdom.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

31 comments

  1. I was waiting for you guys to review this!!!

  2. So many good PSP games are coming out these days. VC2, Cladun, and this. Need to get my system up and running again.

  3. For some reason I never liked KH too much. The story was really slow and I prefer SE to stick to turn based fighting. Thats just me.

  4. I just want to kick ass with Donald Duck. If the game does that they can have my 40 bucks.

  5. BTW- This is $30 this week at Target. Its an unadvertised sale.

  6. I need to get this and finish KH2. I never new why I didn’t finish the game.

  7. Nice review!

    I was following the hype for this when it was first announced, then it kind of fell off my radar. Sound like I need to buy it.

  8. There’s some $10 off Amazon coupons floating around too.

  9. Somebody want to spoil it for me?

    What the hell does Birth by Sleep mean?

  10. Give this a D- for not being available for download purchase. PSPgo owners have bneen screwed out of this game.

  11. Colonel Dion Sanders

    take the Disney characters out and you’re left with an average game. Thats the only reason why KH is popular it seems.

  12. Lance 'Sly' Cooper

    Some of the d-Link are driving me nuts, especially Pete. Can anyone help me out?

  13. Electric Relaxation

    No “A”?

    Desert are you losing your love for RPGS?

  14. Ive been replying KH 1 and 2 to get ready for this.

    Good review, deagle.

  15. I might pick it up when it goes on sale. I think I bough KH 2 for $20, which is about the right price.

  16. So is the story more upbeat like Hearts 1 or more dark like 2?

  17. I heard this started as a PS2 game. Thats why the graphics are so good.

  18. how many disney characters are in this one?

  19. I knew I should have bought a 3000 over a GO.

  20. All my local Target are sold out and they don’t give rainchecks on games that aren’t advertised

    🙁

  21. I heard its shorter than 20 hours. Not 25 unless you grind.

  22. Any cool FF cameos in this one? Well, I’m sure there are.

  23. glad it’s no Mickey Mouse-ass game 😉

  24. Why would anyone buy a Go? You’re paying more for the lack of UMD drive and a smaller screen.

  25. I hope this one doesn’t put me to sleep like the last games.

  26. Found one a Target. The last one. Yes!

  27. I’ve heard this has the best graphics of any PSP game. Never played any of the other games, so I might try it.

  28. I’d be willing to pay $30 I just need a find a copy at Target.

  29. Just finished Aqua and Terra. One left to go!!!

  30. Wow!, this was a real quality post. In theory I’d like to write like this too – taking time and real effort to make a good article… but what can I say… I keep putting it off and never seem to get something done.