Technical Knock Out- EA Sports MMA Review

It’s rare to view Electronic Arts as the pugnacious underdog. Although the rival NBA 2K franchise has had a slight edge over the Live/Elite series over the last few seasons, EA’s aggressive licensing and resolute determination has lead to domination nearly elsewhere else. Between the superlative interpretations of hockey, soccer, football, boxing, and college hoops, most contenders have struggled to compete against the publishing powerhouse.

With THQ successful acquisition and adaptation of the UFC license, a robust adversary in the mixed martial arts arena seemed unlikely. Mirroring the restlessness of the sport, recent release EA Sports MMA is the roguish upstart which seems poised to unseat the reigning champion. With a superb fighting engine which captures the fluidity, mechanics and physicality of the Fight Night series and at least one dubious strike in its repertoire, MMA has the capability to captivate a wide swath of fighting fans.

One of the strongest elements in MMA‘s arsenal is its intuitive control scheme. Like the Fight Night series, strikes are imitated with pushes and simple sweeps of the analog stick. The controller’s left trigger and shoulder buttons act as modifiers, allowing combatants to aim high or low, and permitting players to strike with legs or fists. Gamers  familiar with a post-Tekken fighting approach- where each of the four face buttons instigate an attack with a different appendage, may use the title’s classic control scheme. While this method may be welcoming to newcomers, it doesn’t feel nearly as visceral as shoving the thumbstick around.

Once in a clinch or on the ground, the right stick is still used to throw elbows, knees, and punches, with the buttons now allowing fighters to modify their positions. With a deceivingly simple approach- players press the “A” button to improve their grapple, “B” to block a position improvement, while the “X” button attempts a submission hold. To simulate joint or choke submissions, two mini-games challenge players: keeping rhythm with button presses or rotating the left stick to find an opponent’s sweet spot. Both contests require participants to balance stamina with aggressiveness, endowing the proceedings with a bit of strategy. Unlike UFC Undisputed 2010, I approached AI adversaries with specific tactics. Occasionally, softening the body before going for a resolute mount, other times trying to wear out the legs of an elusive foe with a flurry of kicks. Button-mashers will likely have a career as abbreviated as Kimbo Slice; MMA consistently favors the conscious competitor.

Those seeking to earn a livelihood as a mixed martial artist can do so in the game’s career mode. Fighters receive tutelage from Bas Rutten, Rickson Gracie, Randy Couture and a number of other coaches as they train at seven different locations. Beyond the ability to scout upcoming foes, the mechanics of the title’s career mode don’t veer far from the typical sports game- with players upgrading their stats as the master combos, special strikes, and defensive skills. Yet, the anticipation of each impending fight managed to have me giddy with excitement. As gratifying as the career component was, it’s no match for the game’s Live Broadcast multiplayer mode. Here, EA promises to broadcast matches between renowned players, with live commentary by real people. Don’t have a copy but want to view the action? Simply head to EA’s MMA site to watch the match. Where innovation often becomes prerequisite in the sports genre, I expect to see this ingenious model reproduced whole.

While Live Broadcast is cunning, it’s not MMA‘s shrewdest move. That would have to be the game’s versatile fighter editor, which allows players to design, share, and download custom combatants. Cleverly, EA has circumvented the absence of the UFC license by allowing gamers to share Georges St. Pierre, or Cain Velazquez clones. It’s probably not coincidence that players can choose the names “Brock” and “Lesnar”  for their fighter’s moniker, which is unmistakably woven into a fight’s commentary.

Any concerns about the lack of a UFC license constraining EA Sports MMA can be put to rest. Like the publisher’s other sport franchises, the title is an exceedingly well-engineered simulation of mixed martial arts- expertly capturing the speed and brutality of matches. With two indefatigable contenders on the market, a impressive rivalry within the sporting realm is about to commence. Hopefully, this clash will go the distance.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 comments

  1. HeadGamerInCharge

    Oh snap, I wasn’t going to get this. Now, it’s on the table.

  2. So is it better than UFC 2010?!?

  3. The player models look really good. I may have to check this one out.

  4. Sorry, but this game is a bit too simple. UFC has it in depth and that what count in this type of game.

  5. Deagle’s been getting his share of big sweaty men lately.

  6. Are there women fighters in the game, also?

  7. I hated the demo. The game just wasn’t realistic at all. UFC 2009 is better than this.

  8. IS there blood? What about facial damage, bruises and stuff like that?

  9. I think so. I bought this on Thursday and with humans, it’s great. My only problem is the AI is too smart of some of the higher parts of the game.

  10. Look at the third pic. The dudes going to take a huge dump on the guys face. that’s gross.

  11. Ok, here’s what you need to do:

    Create characters that looks like TideGear, Deagle, and SeanOLA. Have them fight.

    Record and paste a video review. It will be incredible.

  12. Have you tried the demo? I’m asking because this game really has about as much depth as a MMA can have.

  13. Is this part of BBs buy 2 get 1 free sale? If so i need to grab it.

  14. Would a person who doesn’t know much about UFC/MMA be able to enjoy this?

  15. LOLing at Brock being able to be created in the game.

  16. Weapons of Mass Humiliation?

  17. I skipped UFC, but I may have to get this one when the price drops.

  18. What do you think of this-
    http://www.computerandvideogames.com/article.php?id=271491

    “EA is likely to back out of the mixed martial arts genre after its debut offering, EA Sports MMA, made a poor start at retail.

    That’s according to Cowen & Company analyst Doug Creutz, who thinks UFC Undisputed maker THQ may have scored a knockout blow in the MMA battle between the publishers.

    “EA’s recently released ‘MMA’ appears to be more or less DOA at retail, while UFC recently announced an extension of its license with THQ, likely putting an end to EA’s efforts to expand into the mixed martial arts genre,” the analyst said in a research note this morning.

    THQ said last week that it is to “broaden the UFC brand experience” after extending its exclusive publishing deal with game rights holder Zuffa until 2018.”

  19. Analysts don’t know jack. I wouldn’t rule EA so soon.

  20. With that Live Broadcasting thing, I think MMA might take a bit to get going, but I’m sure it will sell well.

  21. Downloading the demo right now.

  22. I don’t think so. Check CAG for deals, though.

    http://www.cheapassgamer.com

  23. I really liked the demo and plan to buy this, but there’s just so many must buy stuff coming out right now.

  24. When a person puts out an estimate a little more than a week after the game release, I’m skeptical.

    I think this Doug Creutz guy is just trying to make a name for himself or his company. I think Deagle said on the podcast that EA don’t think yearly- their business model is spread out over multiple years. MMA probably isn’t different.

  25. Which fighters are actually in the game?

  26. The Strikeforce Women need to be in the game. Remember EA’s if It’s in the game, motto?

  27. EA Sports game are almost always better than the competition. I doubt a year later and with their teams that MMA would be inferior in any way to UFC.

  28. Yep, analysts are jumping the game too soon. I wouldn’t trust anyone who ventures a guess that soon.

  29. No so crazy about fighting sims- give me SSFIV, Tekken, etc.

  30. I’m kind of interested in the game. Not enough to shell out $60. Maybe $40 or so. So I’ll wait for a sale.

  31. Good review Deagle.

  32. Just bought this today. I usually trust Deagle’s reviews, even if he’s a little easy on some games.

  33. Intestinesonthefloor

    Nicely rendered sweat. Yes!

  34. Some of the arms of the guys looks a little off- Just a bit weird.

  35. The demo is pretty cool. I just played it 4 times. Nice job, EA!

  36. I’m sure they’ll put them in next year.

  37. I just realized I missed the fight last night.

  38. From

    http://www.fudzilla.com/games/item/20640-ea-could-pull-the-plug-on-its-mma-title

    Despite the strong reviews for the first EA Sports entry into the MMA arena, the title appears still board upon arrival. The EA Sports MMA title just isn’t selling and while whispers we hear indicate that EA was prepared for a slow start, the envisioned nothing like this slow of a start.

    The bad news is that the slower than expected sales could lead to EA pulling the plug on the franchise sooner than expected. EA might be forced to cut their losses and it would appear that even thought they have a good title consumers are not noticing because it doesn’t carry the UFC branding. At least some analysts think that the lack of UFC branding is what is hurting the game as apparently the MMA title isn’t connecting with fans.

    With THQ confirming that they have a long term deal in place, it is hard to believe at this point that EA will continue to go it alone with its MMA title. Unless sales start to take a drastic turn upward, we think that we will not see a sequel and EA will pull the plug on the franchise which will leave UFC THQ offering the only choice for fans.

  39. I don’t know what “still board” means. Stillborn, maybe?

  40. I gave reading when the title didn’t use capital letters.

    “whispers” huh?