Taking a Mulligan- John Daly’s Prostroke Golf Review

Empowerment may be one of gaming’s greatest virtues. Whether endowing aptitude with a .50 caliber sniper rifle or giving players the skill to nail a three point jumper, our pastime offers experiences that are often prohibitive in the real world. For golf enthusiasts, recreating an 300 yard drive down the fairway rivals the thrill of a concealed headshot or unlikely buzzer-beater. That sense of achievement is amplified when players experience their own inherent skills being augmented, rather that feeling victorious through an opportune tug of the joystick.

Over the years, console golf simulations have steadily demanded more from gamers. Originally, accuracy was dependent on a well-timed series of button presses- later, the Tiger Woods series popularized using an analog stick to simulate a swing. While recent release John Daly’s Prostroke Golf allows players to hit the greens with a DualShock 3 or Sixaxis, the title’s real selling point is accurate simulation via Playstation Move support. Although the title’s swing mechanic is capably executed, many of the game’s other elements often don’t feel as realized, making Prostroke‘s performance seem as erratic as John Daly’s own career.

With a remarkable degree of fidelity, the title’s integration of the Move peripheral is undeniably satisfying. Just like the real sport, varying your stance or adding a bit of wrist rotation can add just enough fade or draw to get around a dogleg. Each of the game’s three skill levels determine how much rotational movement will be read. On the amateur setting, it’s fairly difficult to shank the ball- while the pro mode reads every little nuance, offering a significant challenge. Unfortunately, backswings aren’t realistically modeled- players can set the power level at their leisure without have to worry about momentum. 

Once the ball is in flight, Prostroke‘s overall lack of polish becomes apparent. Sporadically, the game will focus on a nearby knoll, obscuring the flight of the ball. Generally, the title’s courses are rudimentary; a players eyes will be drawn to a row of trees composed with the same recycled asset, or fog which conceals draw distances rather than emulates weather conditions. Despite these diminutive graphical aspirations, the Prostroke‘s framerate often lingers in choppy territory. The game’s athletes fair little better, drawn with components which never quite come together- almost every player seems to be wearing a wig. Even more distasteful is the game’s ubiquitous product placement, which seems insistent in letting players know the release date of the Predators Blu-ray and DVD.

Prostroke‘s offers the requisite game modes- including Practice, Quick Game, and Career. With twelve courses and a handful of different match types the game offers a respectable amount of variety. I expected the title’s career component to trace the trajectory of a rising star, but it’s merely a set of challenges against “The Lion”, culminating in a tournament for each course. Online play for up to four players is available, but I had a difficult time just finding a single competitor two weeks after the game’s retail release.
 
Despite this misgivings, the title does have a few other positive attributes. John Daly‘s putting can be gratifying. While Move owners won’t be able to use the Shot Shaper to forecast their ball path, the short game is surprisingly well handled, with the AI assuming any shots with a shortened backswing are chippers. Smartly the developer’s adjust the color of the Move’s glowing orb to indicate whether taking practice shows or actual swings.

Between the lackluster integration for the Playstation Move in Tiger Woods PGA Tour 11 and John Daly’s Prostroke Golf‘s uninspired presentation, owners of Sony’s new motion controller may want to sit out this season. If Prostroke can return next year with a game that matches the capability of its swing system, the potential for an gripping rivalry could be established.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

26 comments

  1. Hmm, sad to hear about this. I do hope a good Move golf game appears.

  2. DesertEagle is a reviewing machine-god.

  3. That third shot is John Daly? When did he turn African-American?

  4. Lance 'Sly' Cooper

    I’m not crazy about golf games, but I do like some Tiger Woods once every few years.

  5. Nice pants textures. Maybe that’s where the developers put their efforts.

  6. I knew from the title that this would not end well.

  7. Yep, looking at the Metacritic, this ones doing pretty bad.

  8. Thanks for the review, Deagle!

  9. With game’s like this, the Move is sure to be a success 😉

  10. Ronald McDonald Golf, anyone?

  11. Sounds pretty generic.

  12. I bought this at launch and was pretty disappointed. I guess swinging works as advertised but the game just isn’t any fun.

    I’m banking on next year’s Tiger Woods.

  13. Does it at least come with a coupon for a fifth of Jack Daniels.

  14. I heard John Daly’s voice work is golden, like he is bored to tears and cant wait to cash his paycheck.

  15. Oh, I hope not. Us black folk got enough problems without him, too.

  16. Not a big golf fan, unless Erin Andrews in naked on the sideline.

  17. The ball physic are actually pretty solid. The rest of the game is just substandard.

  18. You gripped it and ripped the game a new one.

  19. I’l pick up all the Move stuff when you can score the hardware and games for $50. Maybe 2 years.

  20. About the score I was expecting.

  21. Good review. Good and bad points.

  22. Thanks for the review.

  23. I tried this without a move- straight up awful. One of the worst golf games I’ve played.

  24. So Prostroke’s simulation is not perfect. Can such a thing ever be? I hate to say it, but it’s only a game. Don’t get me wrong. Simulations are cool, but can we realistically expect everything digital to feel like real life. For me, it’s more about the fun of playing. I just learn the little nuances of the game and take it from there. That’s my feeling, anyway.

  25. Awesome!! It’s just what I need!! Thanks!…………..