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Tag Archives: Sandbox

Deception IV: The Nightmare Princess review

Summoning the Dark Prince is often a dour endeavor, involving messy sacrifices, tongue-twisting incantations, and the strong possibility of unintended side-effects. When Deception IV: Blood Ties was released for the PlayStation 3 and PS Vita, ...

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Dying Light review

Robert’s take: After infiltrating a quarantine zone to uncover the cause of a pestilent outbreak, protagonist Kyle Crane demonstrates a dexterous command of parkour while traversing the region. From scampering across lofty, patchwork rooftops to ...

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Worlds of Magic preview

Three axioms summarize my standpoint on game design: graphics can never be too attractive, control schemes can never be too intuitive, and simulations can never be too intricate. While the first two assertions leave little ...

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Far Cry 4 review

In the East, the amnesiac hero is a pervasive trope, showing up reoccurring in the role-playing genre. As an expositional device, the method can be effective, with the player’s gradual discovery of the world mirroring ...

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Sleeping Dogs: Definitive Edition review

Traditionally, the launch of a new generation of console has been marked with a succinct transitional period, with companies swiftly shifting their efforts from legacy hardware to shiny, new hardware. But the launch of the ...

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Sniper Elite 3 Review

Not long ago, the shooter was one of the most visceral and engaging genres around, consistently delivering frantic firefights that outmatched the best summer blockbusters. But over time, those once-invigorating action sequences began to lose ...

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Deception IV: Blood Ties Review

One prevalent trend in contemporary gaming is the revival of once-popular retro titles. Mercifully, the practice has proved successful enough to spur the revitalization of several lesser-known properties. Built around a premise where players constructed ...

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Retro City Rampage DX Review

Seemingly, Retro City Rampage developer Brian Provinciano is a hexadecimal-chanting sorcerer. After alchemizing a provisional NES development kit back in 2002, he went on code Grand Theftendo– a game which miraculously adapted Rockstar’s urban sandbox ...

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