Found in 1988 by Minoru Kidooka, Arc System Works spent the better part of a decade as a contract developer for publishers like SEGA, Sammy, Bandai, and Banpresto. From futuristic racers like Cyber Spin to ...
Read More »Q&A With Nihon Falcom’s Toshihiro Kondo (Part One)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing games. In anticipation of the release of The Legend of Heroes: Trails of Cold Steel III, ...
Read More »Q&A With HORGIHUGH’s Sasaki “PiXEL” Hide
Occasionally, the stories behind game development are as interesting as the stories told by games. That’s likely the case for HORGIHUGH, a shooter created by Sasaki “PiXEL” Hide. Described as a “modern retro” title, HORGIHUGH’s ...
Read More »Q&A with Mirai’s Mamoru Hosoda
As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru Hosoda has crafted films that have delighted audiences, charmed critics, and won numerous awards. With ...
Read More »Super Dungeon Tactics’ Post-Release Adjustments: A Q&A with Underbite Games
Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at release and PR issues it’s subsequent apology. For smaller studios without the payroll to hire ...
Read More »Q&A With Sniper Elite 4’s Rebellion Developments
Most E3 demos follow a predictable pattern. You sit down, listen to a long-winded debriefing that highlights key features, all before getting a taut-leashed, fleeting taste of gameplay. Pleasingly, that wasn’t the case with Rebellion ...
Read More »Q&A With Trillion Director Masahiro Yamamoto
Although you’ve fought tough bosses before, few are as durable and daunting as the protagonist of Trillion: God of Destruction, the eponymous villain who has no less than a 1,000,000,000,000 hit points. Just before the ...
Read More »Q&A With Nippon Ichi President Sohei Niikawa
Few publishers have a fanbase as impassioned as Nippon Ichi Software. When the company was formed in 1991, it was the release of 2003’s Disgaea: Hour of Darkness that really stirred passions on both sides ...
Read More »Q&A With Neptunia’s Naoko Mizuno
Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise to construct an elaborate allegory for our precious pastime, imagining a realm where four goddess ...
Read More »AX: Q&A With Danganronpa’s Kodaka Kazutaka
Tech-Gaming: Can you explain to us how you got your start in game development? KK: Personally, I wanted to work in the movie industry but throughout my life my friends and I eventually changed to ...
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