Star Wars: The Force Unleashed (and Unrealized)


                   The Force Unleashed is like that girlfriend from art school- Looks pretty, but hard to control.

Four years ago, Midway’s Psi-Ops: The Mindgate Conspiracy masterfully added the ability to move and throw objects via telekinesis to their otherwise pedestrian third person action game. While the game didn’t live up to its full potential, becoming mired in genre convention, its gameplay mechanic was innovative enough to elevate the title above its peers. Four year later, Lucasarts has built Star Wars: The Force Unleashed around that same mind-control element, and like Psi-Ops, the results feel unrealized.

The game’s narrative and cinematics may be strong enough for serious Star Wars fans to justify the habitually frustrating ten to twelve hour experience. The game’s bridging of the events between Episodes III and IV is far better than the titles glitch-filled gameplay. As story begins, Darth Vader stalks a Jedi on the Wookie planet of Kashyyyk. Upon elimination of the Jedi, Vader discovers a young boy, whom he trains as his apprentice. Years pass, as the young man, now nicknamed ‘Starkiller’ is sent on a series of mission to eliminate any threats to the Empire.  Unleashed arguably has the strongest plot of any Star Wars game to date, along with a wonderful graphical representation of the Lucas’ universe.


                                       “Don’t give me that ‘these aren’t the droids you’re looking for’, BS”
 
Graphically, Force Unleashed dazzles, with an awesome display of texture work and color. Each of the games environments feels unique, from the dense fields of waste on Raxus Prime to the cold, industrial halls of the TIE fighter construction yard. Both Darth Vader and the Apprentice match the level of detail found in their Soul Caliber 4 models. However, some of the visual aspects of the game are a mixed bag. When combustible containers are exploding in a chain reaction, the framerate remains relatively constant, although the title seemed to inexplicably sputter when attacking enemies with the light saber.

Unleashed ultimately disappoints in its gameplay mechanics. Although throwing around objects can be perpetually satisfying if executed properly, locking on to the right object is frequently an exercise in frustration. The game superimposes glowing brackets to indicate the entity affected by your force powers. When targets are isolated, there is no problem, but when a grouping of items appears, the game rarely selects the intended object.  Instead of tossing a machine gunner who is plinking away at the player’s health bar, the player will likely pick up a defenseless rock. As the game grows progressively harder, the lack of precise controls grows increasingly maddening.


                                            How come Force Lightening doesn’t make Force Thunder?

The game’s developers made a curious decision to forgo the emerging standard of a regenerating health bar. Instead, the player absorbs green orbs released by fallen enemies. In order to balance player health with the tide of incoming attacks, the game was forced to create areas of endlessly respawning enemies. Still, enemies are more pesky then they are lethal. The greatest threat to the player may be the environment- we witnessed more than a few unintended falls resulting in death.

While Unleashed guides the player down a very linear path, to fully maximize the power of the apprentice, the player must deviate off the beaten path into the occasional alcove. Sadly, this is where the game seems unfinished, as sections will frequently send the player sliding to their death. The game’s camera is functional on horizontal surfaces, like those seen in the demo. However, once the game introduces changes in elevation, the camera becomes ineffective and spastic.

For a game that seems built around open-ended gameplay, Star Wars: The Force Unleashed offers little actual variety. Sure, there all multiple ways to kill your enemies, but some are only semi-functional. As it stands, this apprentice showed promise, but lacks the ability to perform the essentials.

Final Grade: C-

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

34 comments

  1. Blasted this one to bit too? Seriously, I didn’t expect much from Lucasarts. They always much up something.

  2. Can’t wait for the iphone version to be killed next.

  3. I rented it tonight and although I’m a big Star Wars nerd I kind of like it. I do see the problems with the controls. I’m hoping it will get a patch, though.

  4. I haven’t seen those screen caps before, they do like nice.

  5. My problems not with the controls, they can be overcome. Like you said in the review, you learn to use the moves you have more control over.

    My problem is that the game is too repetitive. Sure you get better at moves, but all the levels play the same after a while. At least they look different.

  6. I don’t understand why you gave it a C- if the controls suck so much. A C is average, so you’re saying it just slightly below average. Seems like is should have gotten a D.

  7. I hoped for better.

  8. I haven’t been this disappointed since I found out Luke and Leia were brother and sister.

  9. Good review pretty honest from what I’ve read on other sites.

  10. Are you guys Trekkies, otherwise whats up with the SW hate?

  11. Such a pity, it sounds like a few more months and the game would have been much better.

  12. Is the Wii version any better?

  13. Score seems about right. I think the metacritic score is about 71%

  14. I am still debating whether to get this game or not.

  15. All is not right with the force.

  16. Does this site not have a copy editor? You could definitely use one.

  17. C- seem right on. Good well-written review, guys.

  18. This english seems fine to me.

  19. Star Wars Unwanted

  20. Funny captions, for sure.

  21. I dont know why Star Wars games always copy whats popular in games instead of doing their own thing.

    This one copied God of War, the Battlefield ones copied the Battlefield games, or couse, and then there the infamous fighting games.

  22. Best Star Wars games were the ones on gamecube. Rogue Squadron was hard as hell, but great.

  23. Isn’t the first caption a bit sexist? Funny? yes, but slightly offensive.

  24. I’ve heard good things about the book; does the game have the same plot?

  25. I got a laugh out of one review that said it was uncontrollable like a drunk wookie, but had the shine of C3PO at a rebel ceremony.

  26. I thought it was funny.

    I don’t think the purpose was to offend anyone but the developers of the game.

  27. I work for a game store and am seeing two types of people:

    1) Star Wars fanatics who love this game.

    2) Gamers, who are not true fans of SW, who want their money back, or exchange the game.

    I think if you’re a Star Wars fan, you’ll like the game much more. If you’re looking for an action game, save your money.

    It all depends if your blinded by the force.

  28. I know Gamestop (if thats who you work for) was trying to pimp the hell out of this game.

    Did it work?

  29. Thats 5 out of 10; the other disks are hard to see, but if you go to the review guide they are there.

  30. Shit like this makes me want to play casual games- like Peggle Nights

  31. I just picked this up from Gamestop. Man, this game sucks so bad. Its got a shitload of glitches, and camera makes me and my friend sick, and it’s just not fun. Annoying little enemies just keep shooting at you and when you kill one another pops up behind your back.

    This crap plays like a beta.

  32. That’s too bad. I was looking forward to the game.