Shin Megami Tensei: Devil Survivor Overclocked Review

With a recent price drop and an influx of aftermarket devices capable of bolstering an underwhelming battery life, Nintendo’s 3DS has one final obstacle to overcome- the portable system desperately needs a diversified software library. While fighting, racing, and minigames titles are all well-represented, until recently, the system lacked a JRPG. With the release of Shin Megami Tensei: Devil Survivor Overclocked that lapse has been capably corrected. Building upon the adept foundations exhibited by the 2009 DS release, this enhanced edition is a prototypical portable role-playing game certain to please both series fans as well as newcomers.

Forsaking the fantasy-themed tropes which permeate the genre, Devil Survivor Overclocked’s contemporary context offers an inspired amalgam of demons and technology. Players assume of the role of an affable main character who is initially accompanied by two appealing acquaintances – the spirited Yuzu, as well as the tech-savvy Atsuro. The game’s plotline begins as each protagonist receives a Communication Player (or COMP), a portable device which resembles a 3DS- yet permits players to acquire and manage demons. While the gadget’s demon-encapsulating capability might remind players of a Pokéball, its ability to foretell cataclysmic events ensures Devil Survivor has a far bleaker tone than Game Freak’s series.

Additionally, COMPs grant access to the title’s demon auctions, allowing each the game’s protagonists to fill two open slots with an increasingly formidable array of creatures. Mimicking the functionality of eBay, players can imitate a quick bidding war with three AI opponents or even buy a beast outright at a premium price. After winning an auction, Devil Survivor Overclocked even permits players to default- withdrawing from the agreement with a slight penalty to their status. With a constant influx of new demons (which match the party’s skill level) as well as the elimination of outbid ones, the game’s auctioning component proved to be consistently absorbing. Later, the ability to create demon hybrids by combining two existing demons together is provided- allowing players to pick and choose active, passive, and special abilities from the creatures’ collective aptitude pool.

Sticking close to the mechanics utilized by Atlus’ Shin Megami Tensei: Strange Journey and Persona 3 Personal, Devil Survivor Overclocked abandons the typical town-crawling of many role-playing titles, allowing players to quickly move from one Tokyo city-ward to the next via a menu system.  Options to listen to the local townsfolk, communicate with your party, or initiate optional free battles all exist, and must be balanced against a dwindling game clock. As such, Devil Survivor Overclocked avoids the rigid linearity of similar titles, with plotlines and characters emerging or erasing based on the player’s decisions. Regretfully, the consequence of each decision isn’t always telegraphed to the players, limiting the sensation that players are in control of their own destiny. Although painting yourself into a game culminating corner is unlikely, the title improves on its DS predecessor by offering three save slots to record each step of your progress.

Despite a number of auxiliary activities, the bulk of a player’s time will be spent in Devil Survivor Overclocked’s rich combat system which competently blends classic SRPG unit placement with more traditional turn-based mechanics. Skirmishes start with player’s selecting their team’s loadouts and battlefield positions with the action changing pace one unit engages an attack. Here, conflicts are frequently three-on-three affairs, with extra turns given if players land a critical hit or exploit an enemy’s susceptibility. Smartly, the 3DS’s screen real estate is efficiently utilized with all the necessary statistical information on the top screen, while the touchpad conveys the ebb and flow of each strike.

Aesthetically, Devil Survivor Overclocked makes a number of key improvements over its ancestor. A majority of the dialog delivered by the game’s main characters is proficiently voiced. Considering the amount of speech in the game, and the game’s cartridge-based format, the enhancement is both surprising as it is appreciated. While the game’s graphics have been enriched to take advantage of the top-screen’s higher-resolution, the title shirks three-dimensional output most of the time. Considering the amount of time spent strategizing battles, this isn’t too much of blemish. The final key supplement is the inclusion of the Eighth Day, a pleasing epilogue which offers a comforting coda to the game.

By offering a thoroughly polished and pleasing role-playing experience, Shin Megami Tensei: Devil Survivor Overclocked remedies a glaring omission in the 3DS’s library. With multiple difficulty levels, optional tutorials, startling depth, and a hospitable learning curve, the title is just as suitable to MegaTen veterans as it is to franchise neophytes. Hopefully, the game is a harbinger for the JRPG-starved system.

 

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

26 comments

  1. ’bout time!!!

    I didn’t think you were going to review this one, Deagle. For a minute I thought you were done with JRPGs.

  2. LOL’ed at the Pokeball mention.

    So you capture demons that fight other demons and breed (or fuse them).

    Gotta Kill ’em all?

  3. Why the hell would Atlus show stats on the hi-res screen and the battlefield on the bottom? Should it be reversed?

    • It’s really not that big of a deal. I’m 30 hours in and have no complaints about the graphics. Some of the bosses are a different story though.

  4. You didn’t answer the eternal RPG question (which after last week’s podcast you should)

    How grindy is it?

    • I’ll answer that.

      There are some points where grinding is required. I played on normal, and enemy attacks would kill a party member in a few hits. No amount of tactics could stop it.

  5. For some reason, you set a game in Tokyo, my interest level rises.

    Would you say it’s worth buying a 3DS now that the price has dropped and there’s some games like this?

  6. Subtract the Altus/NIS fanboy bonus and you’re left with a B- game.

  7. An A-? really?

    That would mean it’s one of the best RPGs of all time. On the same level as FFVII.

  8. Good review Deagle. Now how about that Atelier Totori review?

  9. Good review Deagle. I was thinking about getting this. Full voice sealed the deal.

  10. How long is this one? More that 30 hours for $40 is fine by me.

  11. So your party can have six people with two demons apiece? Does the management ever get confusing like FFT did? For me too many characters on screen at once makes things hard to strategize.

  12. So if you own the DS version, is it worth a double dip?

  13. Nice to see some Nintendo reviews on the site. Now judging waiting to hear about Sages opinion on Kirby.

  14. Do you need to play the previous SMT games to enjoy and understand thus? I know you said it was good for novices, but I’d like to know.

  15. Wow, I’m surprised by that high a score. I was a few sites said it was ok and too much Luke the RA version. Probably depends on how much you like voice in a game.

  16. No Country for Old Gamers

    Hopefully, this will sell well enough so that we’ll get Persona for the 3DS.

  17. IGN said “However, given the original came out so recently, it’s rather confusing why this barely enhanced version even exists.” but your saying it’s two years old. Which is it?

    They also call the voice acting “downright atrocious” which is totally different from what you said.

    • Protip: IGN is a fine resourse for game info, but for niche games they aren’t the site to go for when you want to read reviews. You’re much better off with sites like this one, staffed by people who actaukly like and play JRPGs.

      • I have to agree with this.

        IGN has 7.5-6.5’ed too many RPGs. They want to criticize them, but they know there are crazed fans.

  18. Great review, Deagle. It’s the only RPG on the 3DS so it got a purchase from me.

  19. Great review, Deagle. It’s the only RPG on the 3DS so it got a purchase from me.

  20. Nice review. I may cave in this week.

  21. Is it nation RPG week? Two reviews in a few days?