Scott Pilgrim vs. the World: the Game Review



I consider myself something of an arcade brawler connoisseur: from Captain Commando to X-Men, I’ve played them all. While others have damned the genre to a shallow grave of irrelevance, I had to seek refuge in whatever beat ‘em ups I could get my hands on, but aside from occasional titles like Castle Crashers and Dungeon Fighter Online, there has been little on the horizon for side-scrolling punch-fests. So it was with great anticipation that I booted up Scott Pilgrim vs. the World: the Game and readied the divot in my couch for some serious bonding time.

At its core, Scott Pilgrim is an arcade brawler that borrows heavily from its ancestry. The base mechanics are a hodge-podge of elements taken from the varied schools of beat ‘em up design.  Although the experience and shop mechanics are lifted almost directly from Thechnos’ River City Ransom, the core brawling mechanics are a hybrid of classic Capcom and Konami games. There is an obvious focus on weapon-based combat, similar to Capcom’s Final Fight or The Punisher, but it should be noted that destructible set pieces have worked their way in from the Konami camp. Unfortunately, neither throwback is as successful as the elements lifted from River City: weapon drops are almost too plentiful,and generally feel underpowered without a combo comparable to your base fighting resume. Also the destructible environments require too much damage before any change is noticed, and almost never serve any purpose –you’ll often find yourself delivering twenty some-odd punches to a mailbox, only to discover that it’s empty.

Despite these minor shortcomings, Scott Pilgrim is a remarkable evolution of the genre.  Recognizing that the average player has more than two hours to spend on gaming at a time, the developers let loose and designed much lengthier levels than are typical for its game type. Each stage is a beautifully pixilated adaptation of suburban Canada – a much underutilized setting to be sure. Although there are shortcuts, via the hidden entrances to the Sub-Space Highway, some stages can take as long as an hour to reach the end!  This may seem like a blessing to folks like me that want to sink their teeth into a deep fighter, but it is actually a masquerading curse: there are no checkpoints in Scott Pilgrim. If you die at a boss, you lose all of your progress for that level.  No matter how much fun a level may be, after the third or fourth time you’ve lost an hour of progress, it’s just another chore.

Scott P, like all brawlers, was designed with more than one player in mind. This is a shame, considering that the game does not offer online coop.  If you happen to be sharing a couch with someone, playing with a friend is ideal.  Each of the enemies can take a significant amount of damage, and on single player, each confrontation feels long-winded and repetitive. Adding another player to double the hits really picks up the pace. Play on the higher difficulties without at least one companion is not advisable, as the developer’s idea of scaling was to increase enemy HP, turning each slobbering henchman into an endless punching bag when you’re alone.

It’s true: Scott Pilgrim vs. the World: the Game has some blemishes, but it is still a very solid game, well worth the $10 price tag. The lack of online multiplayer and the lack of mid-level checkpoints will be a major deterrent for some, but an entirely new, lengthy and in-depth slug-fest has certainly been a long time coming. If you have been pining for something new since Castle Crashers, and can overlook its faults, I can give Scott a strong recommendation; just make sure you have a buddy handy to share it with.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 comments

  1. Uh, a B-? I would have expected at least a B from you guys.

  2. Good review. No online MP really hurts the game IMO.

  3. God, I love the graphics! They are totally gorgeous.

  4. This is one of the lowest score I’ve seen for the game. Wow, SeanNOLA you must really not like the whole SP thing.

  5. Good review. I’m not your not drinking the SP Kool-aid.

  6. I really wish this had drop in drop out multi. To be that’s the games biggest problem.

  7. I think I’ll wait until you can get the game and bluray, like with Watchman.

  8. I bought the game last Tuesday, and finished it twice. I have to say your review is really harsh. Besides the on online thing, this is the best brawler is years.

  9. grumpy NOLA is grumpy today. 😉

  10. Wait a minute!

    You guys are knocking NOLA for saying the game is a bit above average???

    No online MP, no drop in drop out, some balancing issues, yet some times are giving this game (Joystiq’s 100%, Im looking at you) like its the second coming of Konami 6 player brawlers.

    Great review, NOLA.

    Tech-Gaming credibility +1

  11. Waffles For Supper

    Ubi added it to the Turtles after release, so maybe they’ll patch it on. They did have to make the release of the movie you know.

  12. It’s Sean NOLA vs. Scott Pilgrim. Round 1 fight!

  13. I have to agree with Quarterpounder here.

  14. it’s still one of the better games based on a movie.

  15. I’m download the game, but I’ll skip the movie. The Expendables will get mu cash this week.

  16. I’ve player my share of beat-em-up, but this one seems pretty hard. Even on the lowest difficulty level, the lack of checkpoints really bite.

  17. Good review, SNOLA roundhouse the trolls!

  18. Wat?

    He drinks GAMER. For breakfast. Before he rips the flipper off of prinnies just for fun.

  19. I think the movie hype has spilled over onto the game.

  20. I bought it this week and don’t regret it a bit. $9.99 for a good old-skool game is fine by me, and it’s pretty fun especially with three or four peoples.

  21. TheGamingLibrarian

    Are all the characters on the bottom screen fighting at once?

    If so, is there slowdown?

  22. Halfman Halfhorse

    Looks like NOLA took the first round and is favored to win the match.

  23. A two man review would have been good for this one.

  24. Great review, Nola.

  25. Today?!?

  26. If the game had coop online what would your score be?

  27. So this is a 4 player game?

  28. Yep it’s four players local.

  29. How about some Scott Pilgrim cheats?

    Enter these codes at the title screen.

    Zombie Mode

    Unlock a bonus survival mode that pits you against hordes of undead monsters. Enter down, up, right, down, up, right, down, up, right, right, right.

    Convert all coins into animals: up, up, down, down, up, up, up, up.

    Blood mode: X, circle, X, square, X, circle, circle.

    Begin game with Power of Love sword: square, square, square, X, circle, X, triangle.

    Play as the same character during multiplayer: down, R1, up, L1, triangle, circle.

    Unlock Nega-Scott: Beat the game with all four characters.

    Cheap items: Pay off Scott’s fine at the video store ($504.25) to purchase these items for $4.95 apiece.

    The Mystical Head: 1-Up

    Alien VS T-Rex: +20 SPD, +20 STR

    Seven Shaolin Masters: +100 XP, +10 DEF, +10 SPD, +10 WP, +10 STR

    I Love Your Boyfriend: +15 DEF, +15 WP, +320 XP

    Alone and Disturbed: +1500 XP

    Wallace Well’s Secret Shop

    While exploring the frozen suburbs’ shopping district, search for a ramp that leads into an underpass. Approach a star on a wall to enter this secret shop that sells expensive but valuable items that’ll aid you in combat.

  30. Thanks, those code are pretty cool.

  31. I’m really interested in playing this game. The majority of the reviews for this game have been pretty good. I like the homage to old school games. I just don’t like the hipster approach on it, but you can’t please everybody. Good review, in for the Madden contest XD

  32. I’ll be honest: adding online multiplayer would have changed the game a great deal. The game feels like it was designed for 4 people to play at once, and nowadays, it’s a little silly to assume someone has 3 friends in the same room as them to play with. Adding multiplayer (especially if they finagled drop-in-drop-out MP) would have made the game feel a lot more cohesive. I can’t say exactly what my score would have been, but I can say it would be higher.

  33. Fair nuff!

  34. “Scott P, like all brawlers, was designed with more than one player in mind. This is a shame, considering that the game does not offer online coop.”

    EXACTLY. That is my main complaint about this game. Why would they design it to be played with more than one person if they don’t even have online co-op?

    That makes no sense at all.

  35. Nice site, Cherie. And I have to agree. Hopfully Ubi will fix this and it will come late like Lara Croft online coop.

  36. I felt this game got way to high reviews. even a B- seems a bit generous.

  37. Looks ok but I agree that having an online mode would make this game much better. IMOOC.

  38. I can’t believe that this movie is getting good reviews. I totally didn’t expect that. I guess that I will have to see it.

  39. Needs online coop and restarting after dying really sounds like a chore.

  40. Scott Pilgrim was an awesome game. I haven’t played a beat ’em up since Castle Crasher. Sucks that there is no online co-op play though.