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Role-Playing Tapestry- TalesWeaver

One of the most crucial rudiments of any MMO is a generous and liberal reward system. With so many competitors in the free-to-play area, a successful games should offer simultaneous enticements to players, to keep eyes from wandering toward more bountiful landscapes. Developer Softmax (MagnaCarta 2, the War of Genesis series) seems to know this formula well. If it wasn’t for TalesWeaver‘s hourly reminder, I wouldn’t have noticed how much time was lost within Anomorad’s vast kingdom.

Based on characters from the Korean novel, Children of the Rune, TalesWeaver gives players the choice of starting the game with one of nine distinct characters. Beyond divergent weapon abilities and initial stats, each personality offers his/her own unique prologue and narrative impetus. As expected, storylines interweave like the threads of a opulent fabric, many expanding on the backstory of Boris Jinneman, a seventeen-year old distressed by the death of his elder brother. With the family’s cherished sword- Winterer, in hand,  the youngster sets off on an expedition to uncover the details surrounding his sibling’s enigmatic demise. Each of TalesWeaver‘s plotlines is broken into chapters; not only does this episodic structure convey the sensation that players are actually making progress in the game world, but they also provide points where gamers can experience the world from the perspective of a different character.

Embarking on TalesWeaver‘s journey is comparatively painless. Once players download the 1.7 GB client and create a free membership at, they are ready to embark on their adventure. Running in either an 800×600 or 1024×768 resolution in either a full-screen or windowed perspective, the game’s hardware demands are modest, with the title running smoothly on a humble netbook. TalesWeaver‘s meager requirements stem from the game’s graphics, which employ a generous amount of meticulously hand-drawn 2D artwork. Recalling the visual style of classic 32-bit role-playing games (albeit in a higher resolution) each of the title’s characters and enemies are excruciatingly adorable- with kittens, gingerbread-men, and wolves all rendered in amorous detail. Special attention was given to TalesWeaver‘s environments, from the game’s leafy foliage, intricate ground tiles, and building detail- pixel-art aficionados will be perpetually captivated.

As players take on quests offered by NPCs, and vanquish a constant cascade of foes, they’ll discover that experience is TalesWeaver‘s lifeblood. Instead of automatically augmenting a character’s abilities which each level increase, the game compels players to pour their XP into stats boosts, skills, and even the game’s combo system. As gamers add new offensive maneuvers to their repertoire, they can gradually build custom combinations which take into account the player’s weapon type and combat range. With a myriad of ways to develop your character, TalesWeaver offers a astounding amount of flexibility and is a welcome reprieve from the linear progression offered by many MMORPGs.

While Talesweaver can be enjoyed by a solitary adventurer, a number of design decisions implore players to interact with others. Beyond the requite PvP and Club vs. Club battle arenas, the game allocates environmental points to adjacent team members, which work like MP, but are shared by the entire party. As expected, the game offers both chat and emoticons for interactions, although since the game launched last month, Talesweaver‘s American community is still in its infancy.

Already a success in Korea and Japan, TalesWeaver has the potential to capture the attention of Western audiences by overlaying a web  of intricate storylines on top of its habit-forming character building. Fans of Namco’s renowned Tales series might want to consider trying this free-to-play adventure.

About Robert Allen

With over 35 years of gaming experience, Robert 'DesertEagle' Allen is Tech-Gaming's resident worrier/warrior who spends his days teaching at three colleges and his nights devoted to JRPGs.


  1. so it’s free-to-play, right?

  2. Is this making up for not talking about WoW or even any MMO on the podcast?

  3. I noticed this was on GamingAngels as well:

    My have both of you decided to cover it at the same time?!?!

  4. Downloading the client. Whats up with the speed 48 KB/s? SSSLLLOOOWWW!

  5. Deagle can’t seem to resist the cute little characters.

  6. MMOs have one one good redeeming feature- you can play at work.

  7. Man, this game has a lot of mouse clicking. It’s going to kill my mouse!

  8. Getting 64 KB/s over here.

  9. I really have no interest in playing these. They are all time sinks that move painfully slow.

  10. So it’s it’s free to play, where do they get their money from?

  11. Actually, thats fine with me. There’s enough MMO related podcast out here. Stick to the console games.

  12. I started downloading but gave up. It was going to take 6+ hours.

  13. He probably dreams of them at night.

    I got to admit they are kind of cute, though. (Did, I just type that???)

  14. If I didn’t have a stack of games I payed for, I’d probably give it a try.

  15. I was just reading up on this. It’s crazy the game’s been around in Korea for 8 years now. We’re just getting it now.

  16. Colonel Dion Sanders

    If you hit escape, you can go to the store to buy things, I think. I’m not totally sure, but I cant read Korean all that well.

  17. 나는 이 게임을 사랑한다. 나는 대략 4 년간 지금 놀고 있다. 나는 다시 놀기 시작하 할지도 모르다.

  18. Maybe you should put a direct link to Tales-

    For some reason the Game&Game site isn’t that easily navigated.

  19. translation please?

    I might try this is there was a contest or something?

  20. No score for MMOs?

  21. I guess with no games coming out right now I might try this.

  22. via Google Translate:
    “I love this game. I have been playing about 4 years now. I might start playing again.”

  23. via Alta Vista

    “Don’t even play this game. Its like every other MMO, it live steal your life away. Pretty soon, you’ll be selling your kids for an in-game sword”.


  24. Tried it and didn’t like it. My hand got tired after the 1000th mouse click.

    Is there any auto fight option?

    What about help? This game isn’t exactly user friendly?

    Oh, and the prologue dragged on and on…

  25. Ranged combat or just melee stuff? Does it play like Diablo at all?

  26. Not really like Diablo. More like other MMO’s but with more story.

  27. I gave it a shot and its a bit slow for my personal tastes. Not bad if you don’t mind slow placed MMOs, I guess.

  28. Tried it, way too much clicky clicky for me.