Rival Stars Horse Racing review

A Rather Shallow Stable Sim Held Back by Mobile Design Roots

Rival Stars Horse Racing arrives on Switch with the unmistakable DNA of a mobile game, and it doesn’t try too hard to disguise it. Developed by New Zealand-based PikPok, this lightweight management sim blends horse breeding, stable management, and racing into a steady cycle of tasks and rewards. In theory, it sounds like a compelling mix that’s part strategy and part sports simulation. But in execution, the experience feels more like checking off a series of boxes than actually chasing victory.

Rival Stars establishes a clear rhythm after naming and customizing your jockey and first horse. Here, you’ll train your pony, enter races, earn rewards, and reinvesting winnings into your growing stable. As such, the structure will feel instantly familiar to anyone who has spent some time with free-to-play mobile titles. Instead of throwing players into a deep, systems-heavy simulation, the game opts for accessibility above all else. There’s no overwhelming tutorial or dense rulebook to read through. Instead, progress unfolds through a series of guided objectives, essentially a checklist of tasks that keep you moving forward and delivers a Pavlovian drip-feed of rewards.

Tap, Trot, Repeat

This kind of design philosophy makes Rival Stars easy to pick up. But it also limits how much agency you’ll feel as a player. When decisions do emerge they don’t really have much importance. Instead, you’re consonantly nudged toward the next objective. Want to train your horse? Well, first you’ll have to upgrade your stable, which is also part of your to-do list.

Rather than experimenting or carving out your own path, Rival Stars has you following a prescribed routine. The result is a passive experience that’s not all that engaging. Even if you come in last place in a race, you’ll still earn enough money to recoup the entrance fee. Maybe it’s me, but games without fail states make me question what I’m doing with my time, and occasionally with my life.

A Rein(ed) In Sense of Freedom

This aching sense of passiveness also can be found in the game’s races. With a blend of strategy, timing, animal athleticism, and just a but of unpredictability, these should be a highlight. And undoubtedly, Rival Stars conveys some of that excitement with its strong visuals, voiced announcer, and photo finishes.

Yes, the horses are well-rendered, the tracks are varied, and there’s a satisfying sense of speed as you jockey for you’re horse’s preferred position. But the underlying mechanics aren’t all that engaging. The races often feel like basic events rather than high-stakes competitions, with outcomes that hinge on your horse’s stats and some button mashing when the finish line comes into view. I longed for a bit more decision making and perhaps a more sophisticated stamina management system.

Hay There, Don’t Make Me Wait

Progression itself is where Rival Stars’ mobile roots are more evident. Nearly every action in the game feeds into some kind of reward system. Winning races grants currency, completing objectives unlocks new features, and upgrading facilities improves your efficiency. There’s always something to work toward, whether it’s boosting your horse’s stats, breeding a stronger offspring, or expanding your stable. There’s a lot of different currencies from hay, screws, to cinder blocks, and they all gatekeep how fast you progress.

The problem is that noteworthy milestones are few and far between. Instead, Rival Stars favors incremental upgrades with slow, steady, and predictable gains. It’s the kind of system designed to keep you logging in regularly rather than delivering memorable moments, which doesn’t translate to a console experience. I can forgive loading up a free to play game to collect currency drops, but the method has no business being in a full-priced game. Sitting down for the kind of longer play session that’s normal for console players shows how annoying the whole experience is, with artificial pauses that disrupt the flow.

What’s especially frustrating is how the console version retains many of the delicate annoyances of free-to-play design without offering any way to bypass them. On mobile, players traditionally spend real money to speed up timers or bypass artificial resource limitations. Here, those same system exist, just without a way to pay your way past them. Instead, you’re left waiting or grinding through races, which can make Rival Stars feel needlessly drawn out. Look, if you’re going to offer a console port, you have to redesign mechanics to mesh with a different set of expectations.

A Silver Stable Lining?

But all these criticism aside, Rival Stars Horse Racing doesn’t have some merits. Most notable are the horses themselves with race win animations that are truly beautiful. There’s one cinematic that shows your horse running at a full sprint and it’s truly majestic, capturing the sheer strength and beauty of these animals. The game’s other strength is offering a entry point for players who might be intimidated by more complex simulation games. Rival Stars’ straightforward systems and clear objectives make it easy to understand, and there’s a certain satisfaction in watching your stable grow over time. Breeding new horses, and seeing qualities carry over across generations has an undeniable appeal.

Rival Stars Horse Racing feels like a game caught between two dissonant design philosophies. Sure, its mobile-rooted design makes it approachable and easy to digest, but that same approach limits depth and appeal on console. Having to wait for timers to cool down isn’t the kind of experience that console players are expecting. Meanwhile, the lack of tension, both in races and in progression, keeps it from delivering the kind of excitement you’d expect from a game rooted in competition.

Rival Stars Horse Racing was played on Switch with review code provided by the publisher.

Overview

GAMEPLAY - 40%
CONTROLS - 55%
CONTENT - 60%
AESTHETICS - 75%
ACCESSIBILITY - 80%
VALUE - 40%

58%

LACKING

Rival Stars Horse Racing is easy to pick up and occasionally beautiful to look at, but it rarely feels engaging where it counts. The mobile-rooted progression and lack of real decision-making make it feel more like a routine than a rewarding race. It’s time to put these slapdash free-to-play console ports out to the pasture.

User Rating: 4.25 ( 1 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

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