Prince of Persia: The Forgotten Sands Review

While the signature mechanic of the Prince of Persia series is the protagonist’s ability to rewind time, the franchise’s other temporal-tweaking device has been the reboot. From the transformation of Jordan Mechner’s side scrolling platformer into a three dimensional, Tomb Raider-esque adventure title (1999’s Prince of Persia 3D), and later into 2008’s character-driven, failure-free expedition, the game has displayed the ability to transform itself, often reflecting contemporary gaming trends. Given this malleability, the impetus behind the recently release of Prince of Persia: The Forgotten Sands appears to be to capture the confidence of the series watermark- 2003’s The Sands of Time.

With a repertoire of abilities lifted from the aforementioned game, the Prince gracefully scurries across walls, navigates ledges, and slices through banners with Errol Flynn-like finesse. More importantly, the protagonist’s renowned time-reversing skill is endowed to players early in the game, granting gamers a second chance whenever a leap is miscalculated or contact is made with a spinning spike column. Fortunately, the game’s navigational control is spot-on, with every button press causing the Prince to stride along ramparts, bound across chasms, and tuck into an evasive roll with reliability.

Later, gamers will be given the title’s most compelling power – the ability to freeze water for short periods of time. This novel skill allows players to convert erupting geysers into scalable shafts, while springs can be transformed into icy walkways, allow access to otherwise inaccessible areas. Coupled with the ‘Power of Memory’ which  allows players to restore a single segment of the decaying castle, the games presents a number of interesting puzzles which skillfully breaks up the cadence of combat and navigation. Although gamers are also given the power to attack distance enemies with a soaring strike, this capability is the weakest of the bunch, as its often obvious when the aptitude should be employed.

As with a number of iterations in the franchise, combat is the weakest element within Forgotten Sands’ arsenal. Initially, foes seem like mere sword fodder, designed to slow the player’s progress through the game. Groups of antagonists are easily dispatched with the title’s uncomplicated fighting system, which measures how long the attack button is depressed to determine the strength of the Prince’s strike. Players may also knock back encroached enemies or jump before attacking to instigate an aerial slash. Battles remain formulaic until enough sare eliminated (each rewards the player with XP) to unlock supplemental attacks through the game’s upgrade menu.

Visually, Forgotten Sands is a decidedly uneven game. The occasional breathtaking outdoor vista or striking lighting effect may grab the player’s attention, while other moments are steeped in mediocrity- making the game appear rushed to coincide with the release of the film. Apparently, negotiations to have Jake Gyllenhaal’s visage appear in the game fell through at the last moment, thereby explaining the Prince’s makeshift facial texture. Sonically, things fare better with an evocative Eastern soundtrack that contains a number of haunting refrains.

Despite a handful of minor blemishes, Prince of Persia: The Forgotten Sands is a competent action adventure which admirably attempts to return the series to its lofty apogee. Certainly, both Sands of Time enthusiasts and critics of the 2008 franchise entry will appreciate this title’s gratifying excursion through opulent palaces and across narrow catwalks, which recall the series best moments.  Like the Prince, Forgotten Sands gracefully evades the disastrous pit which has been the demise of most movie-based games.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

36 comments

  1. A new review says my email. Desert’s back at work?

  2. Not as bad as NOLA thought, then?

  3. Good review. Too bad this game out at a really bad time.

  4. With the red Dead shortage, I wonder if anyone bought this.

  5. Those screenshots cant be real.

  6. I played for a few hours. It wasn’t bad at all, but hardly worth $60. $30 seems like a good pick-up price for this.

  7. are all the bad guys skeletons?

  8. “Apparently, negotiations to have Jake Gyllenhaal’s visage appear in the game fell through at the last moment, thereby explaining the Prince’s makeshift facial texture”

    Cheapshot. But I like it.

  9. What shortage? I’ve seen plenty in stores.

  10. Yeah they look way too good.

  11. Gainsville Greg

    This has been one of favorite game series. Glad to hear this one turned out to e pretty good.

  12. I hated the last PoP, they took all the fun out of it. FS sounds like an improvement.

  13. Is the main character always the same or his he different in this one?

  14. I’m sure this will be better than the movie.

  15. Spaced Invader

    I heard the plot is really lame in this one. That’s too bad since I like the story in the last game.

  16. IGN called then sceenshots, while Joystiq called them out on it.

  17. How difficult is this one? None of the reviews seem to indicate.

  18. Original Gamestar

    Good review.at least it’s better than Iron Man 2.

  19. Barking Mad Duck

    I haven’t played the last PoP yet. I heard both good and bad on it. Still it seems like it’s worth $20…

  20. Is the site having problems? Some of the pics aren’t coming up.

  21. His face does look really bad. Oh, and on my TV the game looks nothing like these pics. Not even close.

  22. Seems like the perfect game to wait for a price drop on.

  23. Why do you say that? The movie looks good. I already got my tickets.

  24. Twin Alien Penises

    The pics looks good to me. Is there anything else (challenges, MP) beyond the SP game?

  25. Whats that Smell

    Coming out the same day as a Rock* game is suicide, I tell you.

  26. I always like the setting and music of the PoP games. To me there’s nothing else like the series.

    I picked up this on release day, and it’s met my expectations, but there are a few problems like the review said. Combat isn’t that fun, the designers seem too inspired by GoW (like everyone else). I always saw PoP like Tomb Raider with a more interesting character.

  27. A crap sandwich is better than Iron Man 2.

  28. I wish there was a demo, I’ve heard some people say the game is pretty bland both in graphics and in gameplay.

  29. Good review, Deagle.

  30. A rental for sure.

  31. Its between this and UFC for me. So hurry up and get that UFC review out, wontcha!

  32. Just looked at the news feed, and for a second, I thought you had a new writer named “top kill”!!!!

  33. Good review. Not that I intend to pick this one up right now…

  34. Apparently not! It’s bizarre that they just threw it out there with no fanfare and said “Hey look, A game!”

  35. Going to see the movie tomorrow. Hear if it’s any good?

  36. Maybe it’s just your TV I have no problem with it, looks fine to me