Outrageous Feats on Spanish Streets- Wheelman Reviewed

Wheelman  for the Xbox 360/PS3. Developer: Midway/Tigon, Publisher: Ubisoft

With an ever-increasing abundance of debt, and a dwindling number of successful game franchises, many industry insiders are saying Midway Entertainment is on its last legs. The house that built Joust, Mortal Kombat, and Smash T.V. could soon be dismantled and sold piece-meal to a bevy of bidders, and vying for a piece of arcade history. If the curtain is closing, then the Midway co-developed, Ubisoft published Wheelman is a fitting elegy. The title encapsulates our feeling about many recent Midway titles- while hardly revolutionary, and at times downright clunky, the game is still a shockingly fun romp. 

Fans of the Transporter films will understand the basic concept of Wheelman– the game’s thrills revolve around precise driving and physics defying mechanics. Seeing the protagonist decelerate his motorcycle, spin it on one wheel, while simultaneously shooting a mob of foes will surely remind players of Jason Statham’s cinematic  athleticism. The game has a number of features that shrewdly favor the imagined over the real: players can ‘airjack’ vehicle, leaping wildly through the air to exchange vehicles. By using the right analog stick players can engage in ‘vehicular melees’, which throw opposing cars into walls, before they explode and eject their occupants. Along with these extravagant options, all the traditional driving mechanics are integrated, from drifting, handbrake turns, to boosting.

Players take the role of Milo Burik, an undercover CIA operative spent to Barcelona to break up a ring of gangs and seedy underworld types. Players have two options: they can complete a 6-8 hours storyline, or free roam through a myriad of side missions that range from crosstown races, car wrangling, and police pursuits. Our favorite diversion was the ‘Rampage’ diversion, where players try to destroy as much municipal property in an allotted amount of time. Success in each of the alternative missions elevates Burik’s skill set, and opens use weapon caches.

Wheelman uses the Unreal engine to decidedly mixed results. While the framerate is typically fluid, only sputtering briefly during moments of extreme vehicular mayhem, texture pop-in is evident along the game’s streets. Explosions and crashes are wonderfully detailed, often momentarily pauses gameplay to allow players to bask in the carnage. Character design recalls Stranglehold’s mannequin-eyed, stiffly rendered characters; ear canal and nostrils look especially awkward.  Sonically, Vin Diesel’s voice-over work is particularly stiff; his character may be coolly detached, but there should have been some tonal range or expression to his voice. Fortunately, the game gives players a choice of seven different music genres to listen to while racing through the Spanish streets.

In an effort to diversify the game, the developers added on-foot sequences to complement the title’s automotive segments.  These sequences lack refinement, and require players to lock on to players, and switch targets with a flick of the right thumbstick. Without a cover system (although players can duck), gunplay lacked finesse, and seemed underdeveloped.

Overall, Wheelman is a competent, if unexceptional action title. We found a multitude of intense chases, crashes, and narrow escape within our playtime of the title, that racing fans will surely cherish. While we enjoyed its vehicular pandemonium, with its over-the-top elements, the game’s on-foot sequences were decidedly unrefined. Players seeking any multiplayer mayhem will also be disappointed that the Wheelman completely neglects any co-operative or competitive options. For solo players yearning for excitement outside the confines of Paradise City, Wheelman can provide some high octane thrills.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

59 Comments

  1. I didn’t expect this to be any good at all. Most reviews are saying it’s OK nothing great.

  2. I rented this and noticed how the license plates refer to Midway games. That was cool.

    Rest of the game, is just OK.

  3. Sounds about right. Midway hasn’t made a great game since MKII.

    Someone TRY to prove me wrong.

  4. All the reviews have mentioned its pretty glitchy. Looks like it could have used more production time.

  5. I reviewed the PS3 retail version and played the 360 demo a few times through.

    Basically, the 360 version gets the slight edge. The framerate is a bit more solid, and it doesn’t require a lengths install.

    It could be personal preference, but I found the 360 controller better suited to performing melees. The PS3 stick was a bit too loose for me.

  6. I liked the demo good enough. With the release schedule kind of slow these days, I might get this if I spot a deal.

  7. I thought it was good, and I completely don’t understand all the hate this game is getting. A C+ if fine, but 64% average? No way is the game THAT bad.

  8. I’ll pick this up eventually. Ever poor man’s GTA finds its way into my collection sooner or later.

  9. This seems like a decent guilty pleasure pick up. Managed to grab Stranglehold for $15 bucks, which seems like it might be the sweet spot for this one too. Good write up though, definitely has me interested.

  10. I was really hoping for a decent, competent multiplayer Wheelman game. Drop in/out Co-op as well as objective-based cooperative missions would have been a blast to play. It’s a shame that the Wheelman franchise has been going downhill since it’s glory days…

  11. I was really hoping for a decent/competent Wheelman game that had online Co-op. Drop in/out gameplay plus cooperative, objective-based missions would have really sweetened the deal for me. Ah well. Wheelman sounds like a decent singleplayer game though. Le sigh.

  12. I haven’t played the full game but did have fun with the demo.

    I’ll keep this review in mind if I decide to buy it.

  13. I picked it up for $50 this weekend and feel it’s probably worth about $30 tops. Its story mode isn’t too long, and the different side missions aren’t all that.

  14. Played the demo and I wasn’t exactly impressed. One shot from a handgun can take out a police blockade? Mmk.

    I think the game is probably a decent buy at around $15. Not a game I’d be interested in buying personally.

  15. I suspect that I’ll rather like this game, as it was developed by Pitbull Syndicate (or rather, Midway Newcastle, as they’re now known). I absolutely loved their most recent game, LA Rush (aside from the West Coast Customs rubbish and plot sillyness and general hip-hop nonsense, the actual GAMEPLAY was an absolute blast, especially in free roam), which puts me in a tiny minority, as far as I can tell.

    Pity that Midway will no doubt shut down Newcastle before they have a chance to make another game, before the entire company inevitably goes under, which I find tragic. I have loved Midway for many years, and they were one of my favorite publishers on the past generation of consoles. Defender (the 2002 game on PS2/Xbox/GCN), Gauntlet: Seven Sorrows, Dr. Muto, LA Rush, Area 51 (again, the PS2/Xbox/GCN game, not that Blacksite fiasco). All outstanding games, in my opinion, that did not get anywhere near the amount of recognition and acclaim that I feel they deserved.

    Such a shame, but, c’est la vie.

  16. I have being keeping an eye on this game to see what the end product would be like. It has a rental feel to it. Just to see it & play it and buy if I like. Its like certain trailers for movies. I want to know what happened but I sure as hell didnt want to pay full-price to see it.

  17. I was really looking forward to this game.I will probably rent it first, then if I like it, I’ll buy it.

  18. Nice review. I have to agree with the fact that Vin comes off stiff. It might work for Riddick (he’s a solitary guy), but in a game where he interacts with more than one person, it makes him sound robotic.

    Still, the game is fun if you turn your brain off. My main complaint from playing the demo is that race missions aren’t fun. The rubber band AI is crap and the fact that the game doesn’t highlight the course on the mini map is bad design.

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