One Tall Brawl- Spyborgs Review

During the early 1990’s a steady flow of cooperative beat ‘em-ups was released by Capcom. Titles like Final Fight, Aliens vs. Predator, and The Knights of the Round challenged players to punch and kick an inexhaustible amount of foes, and created some of the strongest joystick-abetted camaraderie arcades have ever seen. Over the succeeding years, the popularity of competitive fighting games like Street Fighter II would prevail, relegating side-scrolling beat ‘em ups into relative obscurity.

Capcom’s recent Wii release Spyborgs hopes to reinvigorate the sullied genre. The title uses a familiar template- three fighters of varying speed and strength battle a boundless set of foes in over thirty-five side-scrolling levels. While Spyborgs‘ characters are built out of polygon instead of 2D bitmaps, and the bosses are exponentially bigger, the game feels like a spiritual successor to the 90’s brawler.

Players use the Wiimote and nunchuck to control one of the title’s three protagonists. Stinger is the game’s requisite grunt with one twist: he has a cybernetic arm teeming with ballistic weapons.  Clandestine is the obligatory nimble fighter who sacrifices resilience for a deadly repertoire of lightning-fast ninjutsu, while Bouncer is the title’s brawny, unrestrained enforcer. Like the brawlers of old, two players can play cooperatively, and solo gamers get an A.I. assistant for the scrapping.

Spyborgs controls are typically spot-on, although Stinger’s weapons have the tendency to miss nearby targets a bit too frequently. The game’s inclusion of waggle control is skillfull- mainly players will be thrusting their Wiimotes through the air during the game’s finishing moves, and to uncover cleverly hidden crates throughout each playfield. Fortunately, Spyborgs doesn’t skimp on game options- players have the option to turn off a majority of the waggle, and select from one of five difficulty levels. The title’s default setting is likely to challenge most players; Spyborgs one disparity in formula is the title’s instance on defense. Fighters who don’t use the block button abundantly, will be quickly ushered to the Game Over screen.

The game’s other transgressions are minor, and characteristic of the genre. Like most brawlers, Spyborg’s enemies offer modest variations in both type and fighting style, meaning some gamers may find the game teeters on monotony. Also, playing the game with a CPU-controller partner isn’t as enjoyable as having another human by your side; at times the computer showed signs of pacifism when confined to the screen’s borders.

Some might take issue with Spyborg’s Saturday morning inspired visual design, carelessly correlating the game to a more youthful demographic.  In actuality, Bionic Games decision for a cartoonish aesthetic was a skillful one. The title’s vibrant colors and well animated combatants mask most of the graphical limitations of the Wii and evoke the art design of Capcom’s brawling game legacy. Stinger’s muscular physique wouldn’t seem out of place along the treacherous streets of Final Fight’s Metro City, while Bouncer is recalls the mechanized warriors of Tech Romancer. The game’s framerate only shows hitches in the last quarter of the game, and is otherwise solid.

Veteran gamers who find catharsis in the pummeling of an infinite succession of enemy goons, should definitely give Spyborgs a try. The title skillfully recreates the forlorn brawler, adding a few gameplay wrinkles to keep the formula from feeling stale. Those unfamiliar with beat ‘em ups may also want to try the title; Spyborgs might be competent enough to reinvigorate an interest in the genre.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

32 comments

  1. Never heard of the game, but I’m always interested in a good Wii game.

  2. Is this one out? I haven’t seen it in any stores.

  3. I used to love Final Fight on the SNES. I’ll have to check this one out.

  4. Me neither. Just Amazon and GS. I expect a del in the near future.

  5. Is this the one they changed to be more ‘adult’? I considered it DOA at that point. I don’t know any title that has survived the marketer’s tweaking.

  6. As a Capcom fan, I’m going to have to seek this one out. I used to love the old beat-em-ups.

  7. Good review. May have to rent this.

  8. Just Stringer has guns?

  9. I heard this game is pretty damn hard.

  10. The charcter models remind me of Team Fortress 2.

  11. How are the bosses on a range from zero to impossible?

  12. How much is Spyborgs selling for? $29 or so, and I’d get it.

  13. Thanks for turning me on to this one.

  14. Nice graphic style

  15. I cant always count on Deagle for a dose of arcade nostalgia! Great review, man.

  16. What’s the length of Spyborgs? Fighting games always seem short to me.

  17. If this sells maybe Sega will make Streets of Rage 4 HD.

    I can dream cant I?

  18. Hey I remember Plok! Great screen-name 🙂

  19. I’m waiting for the Spybergs!

  20. Adding to my Gamefly list.

  21. Sounds pretty cool. I will have to try it out.

  22. I thought that too. Maybe a bit of the Incredibles.

  23. Glad to hear it didn’t get totally Spy-Borked!

  24. Never really liked brawler games too much. I cant even say I was into Double Dragon. They all are feel the same and the game play leaves me cold.

  25. Nice one! Got a laugh out of that!

  26. I might pick it up when a price drop happens.

  27. Maybe I’ll get this in this week’s TRU sale.

  28. I guess someone had to say that.

    Seems like the perfect $20 pickup.

  29. I heard that Bionic Games has closed up right after the game. Is that true?

    Sounds like a decent enough game. Could be a shame.

  30. Desert, did you hear on this week’s cagcast the rant against Capcom?

    Wombat said they aren’t making any new games, just old ones.

  31. Just picked it up. Yes it gets pretty touch. I may have to lower the difficulty.