Miles on Isles- Test Drive Unlimited 2 Review

Unquestionably, 2006’s Test Drive Unlimited was an exceedingly ambitious title. With an always-online framework, the game allowed participants to effortlessly leap in and out of multiplayer competitions- an impressive feat still not trumped by more recent racers. Nearly as remarkable was the title’s meticulously detailed environment, which employed satellite imaging to recreate Oahu’s roadways. Yet, between the game’s humdrum driving physics and an undirected single-player component, TDU was never able to fully capitalize on its lofty aspirations.

Given four and a half years, developer Eden Games was able to remedy a majority of the title’s troubles. Recent release Test Drive Unlimited 2‘s tarmac and off-road handling has been significant tweaked, offering a number of elective aids allowing players to shape a more simulated or arcade-like driving experience. Additionally, the sensation of weight and traction across the selection of vehicles has been improved, making motoring more gratifying. With two vast islands to explore, four distinct aptitudes to hone, and the ability to purchase wardrobes, hairstyles, and even cosmetic surgery for your avatar,  there’s certainly legitimacy in Unlimited 2‘s moniker.

Despite these advancements, there’s still a few niggling performance problems which prohibit the title from reaching top speed. The game’s goal of creating an immersive petrol-fuel playground intermittently can become come weakened by sporadically disappearing AI drivers. Human-controller vehicles can be affected as well- I’ve seen more than a few cars bounce down the road like a rubber ball.  Whether the cause of these quirks is inaugural week server issues or an unseen glitch in the code, I’m hopeful that the title’s auto-update will remedy any major anomalies.

Far less likely to receive any kind of revision is the game’s single-player plotline, which seems culled from the script of an adult film. As an auspicious valet driver, you transition from near-job termination to race team wunderkind with illogical speed, encountering a bevy of native English-speakers on an exotic Spanish island. However, get past the game’s intro and an accelerated geniality by isle acquaintances, and you’ll find TRU2 offers a cornucopia of guided tasks in its robust single-player campaign. Racers gain experience points toward a global level by performing social, competitive, collective and discovery-oriented tasks. From scouring a hillside for a wrecked car, accepting photography assignments, initiating police chases, to getting cash for drifting, sideswiping, and jumping, the game’s no slouch when it comes to content. Cleverly, each activity is always active; if your attempt to drive down every Ibizan avenue becomes humdrum, there’s almost always a shop, race school, or competition nearby. The game’s multiplayer recreations augment the variety even further- from straightforward competitions, blowing past speed cameras, pursuing nearby traffic rule violators, or forming a cooperative racing convoy in a follow the leader mode, variety may be Unlimited 2‘s strongest virtue. Be warned, that the game’s casinos will require either a pre-purchase DLC code or ten dollar cover charge, if players want a seat at the tables.

Although TDU2‘s island paradises are marred by a bit of pop-in and a refresh rate that occasionally dips under the thirty frame/per second mark, is a decent trade-off for the game’s vast environments. Between glints of gilded rays thrusting through Oahu’s lush flora, to Ibiza’s posh ocean view penthouses (which recall Playstation Home’s non-angular and wide-open interiors) detail can be found in unlikely spaces. While the game’s car models are each fastidiously rendered, character design isn’t quite as skillful.

Test Drive Unlimited 2‘s success can be found in its overwhelming expanse. Between the two thousand miles of road, perpetual lure of activities, and promising social features, the disk a lot of content for its forty-dollar price tag. As long as potential purchasers are aware of the intermittent pothole which can soil an otherwise exhilarating ride, Eden Games latest certainly deserves a test drive from racing fans.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 comments

  1. Seems like most reviews are really ragging on the multiplayer more than you guys did. Besides an occasional graphic glitch were there any problems forming clubs, or matchmaking for a race?

  2. The MTV blob pretty much said the whole game was ugly. You didn’t think so?

  3. Good review, Deagle. Just the right length.

    Hey, did you notice the last game was $39.99 and this one is $49.99?

  4. The DLC codes for the Casino and to test drive cars before they’re unlocked is going for about $3.00 on Ebay, BTW.

  5. I heard the vehicle damage is pretty fake on this. You can hit a wall at 200 mph and just lose your fender.

  6. I know they’re very different, but does this game have anything on GT5 besides variety?

  7. “Far less likely to receive any kind of revision is the game’s single-player plotline, which seems culled from the script of an adult film.”

    Hmm, and how would you know?!?!

  8. I don’t buy racers unless there’s a demo. I trust you guys but for me, I really have to like the driving physics.

    I thought the first game’s physics were pretty lacking.

  9. “The game’s goal of creating an immersive petrol-fuel playground”

    Are you English Deagle? (You don’t sound like it on the podcast) Only the English and Aussies call gasoline by that name!

  10. The Blob, huh? Hehe!

    You have to evaluate graphics in context. For a racing game that has a limited number of tracks, each better be mind-blowing. If you are trying to replicate thousands of square miles of land, then you have to drop your expectations a bit, as a player.

    Depth or breadth, the game might reach one way, the other, or attempt a combination. TDU2 clearly strives for breadth, and it excels in that respect.

  11. I can wait till the price drops and the game is patched.

  12. Shadowing and lighting look good. That’s always a plus in a racer.

  13. I DONT KNOW Y THIS GAME IS GETTING SO MUCH HATE. I BOUGHT IT LAST FRI AND IT KICKS ASS THERE SO MUCH SHIT TO DO. THE LAST ONE IS COOL AND NOW YOU CAN GET OUT OF YOUR CAR AND WALK AROUND WHICH MAKE IT COOL WHEN WAITING FOR A RACE. i LIKE TO ACT LIKE IM GRINDING ON PEOPLES.

  14. Ok, cool. But:

    – Turn off your caps key. ALL CAPS IS SO 1999.

    – Trying to say something interesting.

    – The plural of people is people.

  15. I thought the first game was ok, especially for the $16.xx I paid for it.

  16. Screenshots look pretty good to me. Of course, there’s no people in them, but still.

  17. “here’s still a few niggling performance problems”

    Performance anxiety?

  18. 5.5’ed at IGN, which is what a C+?

  19. Do the cars have interiors (dashboards, wheels, etc)???

  20. I bet they’ll patch this game up pretty quick. Maybe they should have had a beta test to get rid of any problems.

  21. Looks like they use a lot of motion blur, which I can stand. Can you turn that off?

  22. dude, you gotta watch the first 10 minutes of the game. It totally could turn into a porn.

  23. Hows the music? With Deadmau5 and all, I expected it to get a mention…

  24. Great idea, not so great execution. Sound like people who buy the game are part of the ‘beta’.

  25. I guarantee the story is better than GT5s! Wait, what story…

  26. I’ve heard nothing but complaints about the game from people that bought it. I hope Eden can fix all the problems.

  27. Yep. they do. They look pretty good too.

  28. Are there more imports, euros, or American cars?

    I didn’t see anything I wanted to drive in the screenshots.

  29. Lance 'Sly' Cooper

    It’s not all techno, they use public domain stuff as well.

    Yeah, I’m as confused as you.

  30. I know you said the framerate was soso, but hows the sense of speed in the game?

  31. Good review. Sounds like a classic case of a publisher rushing a title out the door. This could have used a closed or even open beta to get rid of most of the glitches.

  32. I’ll still pick it up when it drops to $20. I loved the first one.

  33. Fair nuff. Now how would you eval graphx for a fighting game?

  34. Next week’s de blob 2 looks pretty fun. I played the first on your recommendation.

  35. Yeah, I agree. I hope people learn a thing or two from this. But I really doubt they will.

  36. Yeah, who want to drive a Lotus?

    BOORINGGG!

  37. What an awful review. All you dud is trash the game. It deserves at least a B+ cause there’s so much to do.

  38. So you have to pay for the casinos? I didn’t preorder, but I’ll probably pick it up.

  39. So quality does matter it’s about about quantity?

    I’ll glad YOU don’t review games!

  40. I think I’ll be passing on this one. On the left or on the ride side is the question.

    So in Ibiza which side of the road do you drive on?