The Latest

LEGO Pirates of the Caribbean: The Video Game Review

In 2003, with the theatrical release of Pirates of the Caribbean: The Curse of the Black Pearl looming, many critics speculated on the success of turning a Disneyland thrill ride into a full-length feature film. In hindsight, these commercial concerns proved to be unsubstantiated. Artistic merit aside, the movie delivered a frothy dose of family-friendly swashbuckling, crafting a narrative around recognizable pirate lore. Similarly, the recent release of LEGO Pirates of the Caribbean: The Video Game follows the same course, loosely using characters, locations, and events from the quartet of films to plot its own meandering trajectory.

On the surface, the Pirates of the Caribbean film franchise seems idyllic for LEGO contextualization. With four movies supplying district chapters and a setting which presents a way to splinter objects with cutlasses, cannons, and muskets, it might seem like developers TT Games had an uncomplicated task. Upon closer inspection, the films lack both an extended set of memorable characters and the epic set pieces which have elevated the LEGO Star Wars and Indiana Jones recreations. As such, Pirates of the Caribbean uses a bit of poetic license to maintain its LEGO proficiency- unless I forgot about the film sequence where Jack Sparrow went scuba-diving with a barrel, and encountered a giant, caged crab.

By expanding, compacting or wholly fabricating sequences, LEGO Pirates twenty stages alternate between puzzle and short action sequences. Most of the game’s conundrums are lightweight but pleasing, typically tasking player to use a character or tool to activate a switch. Although the game usually provides assistance in the form of a arrow which highlights a point of interest, there were times when help disappeared, potentially leaving players without direction. Regretfully, Sparrow’s compass is constricted to the occasional unearthing of hidden objects in the environment, instead of being an optional tool to guide misplaced adventurers. Beyond this omission, the title’s puzzles are habitually satisfying, as every dilemma rewards the player with a gentle sense of accomplishment and a shower of studs.

Wisely, TT Games understands that the Pirates franchise is filled with minor players (does anyone recall the buccaneer with the fake eye’s name?) and keeps its focus on leads Jack Sparrow and Will Turner. Like the movies, Sparrow is the undeniable scene-stealing star of the show, and gets his own animation routines which impeccably mimic Johnny Depp’s jovial swagger. Other characters are promoted through class specific moves- women can double jump, while blunderbuss carriers can eliminate shining, silver items. Cleverly, the designers have embedding each stage with character-specific alcoves, raising Pirates replayability, as previous visited levels reveal new facets.

As joyous as Pirates of the Caribbean can be, the title still succumbs to the LEGO game paradox. Although the lure of blue pips can send players scouring each levels fringes, these locations  are the most likely to prove punitive, as a misstep can send players over World’s End. At least, platforming has been enhanced from previous LEGO games, with characters who actually ‘walk the plank’ instead of clumsily falling off it.

Visually, Pirates looks noticeably better than it’s block-busting predecessors, with no sign of the screen-tearing or frame-rate drops. The title’s fusion of realistic environments with virtual ABS plastic is well executed with attractive reflections and life-like water textures. The game’s animation routines are similarly inspired- with sword swings rewarding players with amusing E-rated decapitations. As with most post- Star Wars: The Complete Saga LEGO titles, the game has inexplicably excised it’s online multiplayer component, offering a local co-operative adventure. Sadly, Pirates‘ camera can struggle to frame the action when two participants are block busting. Sonically, Klaus Badelt’s score crests at the appropriate moments, skillfully complementing the game’s action.

Ultimately, any licensed title should be able to stand on its own, without benefit of its familiar characters, locations, and plotlines. In that regard, LEGO Pirates of the Caribbean: The Video Game is no peg-legged plunderer, relying on its well cultivated mechanics to sail valiantly across the high seas. While not without fault, this latest LEGO excursion is positively worth your pieces of eight.

About Robert Allen

With over 35 years of gaming experience, Robert 'DesertEagle' Allen is Tech-Gaming's resident worrier/warrior who spends his days teaching at three colleges and his nights devoted to JRPGs.


  1. This is out before the movie? I guess there’s no spoilers then?

  2. wacksonwacksoff

    So your review LEGO Pirates instead of Brink, huh?

    Does that mean Brink is that bad?

  3. The game looks a bit dark. Is it always like that?

    Can you at least adjust the brightness?

  4. Deagle, I thought you hated PIRATES?


    Oh, that kind?

    Nevermind then.

  5. So it’s just like every other LEGO game, then?

    Worth getting day one!

  6. Good review.

    “as a misstep can send players over World’s End.”

    I see what you did there, you sneaky basterd!

  7. Jack Sparrow gets to ride a pig. Color me interested.

  8. I like the lego games but I hate the PotC movies with a passion. I cant even look at Johnny Depp without getting angry anymore.

  9. Deagle like any game where your on a ship with an endless supply of seamen.

  10. I need to try the demo. All I hear is people rave about the games. The only LEGO game I’ve played is Star Wars.

  11. I prefer the Waffle version.

    You know EGGO: Pirates of the Caribbean.

  12. So is the 3DS version any good? Please tell me.

    Thanks in advance.

  13. LEGO: LOTR. Make it so, TT Games.

  14. That was good, I almost missed it.

  15. GROWN.

    I can hear Deagle’s girl-giggle in my mind. Make it stop. Please.

  16. happydestruction

    Wow, whats with all the Deagle hate? Is SeanNOLA’s minions on the attack?

  17. Seconded. I need to get my Gandalf on.

  18. No online on the PS3 version? Are you SURE ABOUT THAT?!?

  19. B seems pretty fair for this game. Thats what I would give Lego:HP

  20. I always love the Lego games, they’re fun and simple.

    BTW- on a recent podcast, I heard them say lego isn’t a word, it’s always legos (plural).

  21. Looks find to me. Maybe your monitor are eyes are going bad? 😉

  22. Primal Ice Cream

    Some clever writing there, Deagle. I don’t know why you aren’t writing for one of the top 5 sites (on the side).

  23. bout time for a new review 😉

  24. Great review as always Deagle.

  25. Good review Deagle. I’m sure I’ll pick this up when it drops in price along with Clone Wars.

  26. Burning beatdown

    Are there ship battles? I want to man the cannons.

  27. So soon after Clone Wars? Man they turn these Lego games out.

  28. Like the review said, the games do their own crazy thing.

  29. ^^^^^^^^^^^^^^^^^^^^


  30. The Harry Potter Lego game was my favorite. I must have played that for more than 30 hours.

  31. I’ve never paid more than $20 for a Lego game and probably never will.

  32. Pretty good review.

  33. woot LEGO fun times – here’s my blog post!

  34. Did you and Deagle play together?

    Whos the better player?

  35. cool for a kids game. The puzzles are always way too easy for me. I guess Im too smart.

  36. Mr. Pennyman, when are you coming back on the podcast?

  37. Just a thought- I’d like to see a bit more detail. More like the reviews that Desert writes 5 or 6 paragraphs or so.

  38. when was the game released? I haven’t seen here in Germany.

  39. You guys need to make game guides. I’m hunting for the red power-ups everywhere buy cant seem to find them.

  40. hah I didnt play with Deagle but we did compare notes via the phone after playing — and since we’re primarily video our txt reviews are usually brief. thx for checking things out!

  41. I bet you played with Hailey. That seems like a game she might like.