Kart and Paste- ModNation Racers Review

In 1983, a young programmer named Bill Budge taught the gaming industry a critical lesson: occasionally, there’s more fun to be found in designing your own diversions, that in playing prefabricated ones. Budge’s Pinball Construction Set gave players an intuitive drag-and-drop table creator, an elementary paint program which allowed customization, along with the ability to load and save their designs so players could share their handiwork with others. An early precursor to Sony’s “Play, Create, Share” axiom, the title displayed the ability to captivate audiences for far longer than its static contemporaries- I spent the better part of my summer vacation exploring PCS‘s deepest recesses.

Recent release ModNation Racers certainly remains faithful to Pinball Construction Set‘s design decisions, while upping the flexibility of the tools and graphical complexity a hundredfold. Like Budge’s classic, design is broken down into three core elements- player customization, car modification and the title’s most impressive component –  track building. Coupled with an extremely competent racing model, the title is another jewel in Sony’s DIY-centric crown.

Mod (the game’s moniker for race drivers) creation recalls crafting an Xbox Avatar, as player’s select from a wide variety of eyes, mouths, accessories, and skin tones. Adroitly, the tools are intuitive without sacrificing power; on my first visit to the ModNation lobby, proficient recreations of Iron Man, Mario, and Spider-man were on display for all to see, download, and tweak. ModNation Racers shrewdly allows gamers to modify other people’s mods, vehicles, and tracks, while giving credit to the original creator, ensuring a loyal community.

Car construction works similarly, allowing gamers to assemble vehicles out of a large assortment of chassis, wings, tires, seats, mirrors and steering wheels. Parts are conveniently organized by car type, allowing gamers to sort through futuristic, heavy truck, and even antiquated soap-box derby motifs. Karts can then be painted or decorated with vinyls, allowing participants to create liveries that approach the complexity shown by the Forza series.

When developing a track, players first pick from one of four main themes- alpine, desert, seaside, and jungle. Next, designers may either transform the landscape, effortlessly creating mountains, valley, and lakes with a sweep of the analog stick or begin laying down racing track. Unlike most games that have offered track editors, ModNation Racers owners never have to worry about searching for specific pieces or ensuring that track sections align- everything is handled automatically.

Fortunately, the game’s on-track performance matches the strength of its tool-set, offering a unexpectedly multifaceted racing experience. While many contemporaries reward competitive players who drift, draft, and stunt with dexterous proficiency, ModNation advances the formula. Each skillful maneuver fills the player’s boost meter, which can be employed for the requisite turbo, or as a defensive shield when an offensive weapon strike is imminent.

Visually, each component of ModNation Racers is unified by a colorful sheen that propels the title to the forefront of the kart racing pack. The game’s framerate stays intact during intense competitions, only wavering in split-screen matches. Regretfully, ModNation‘s presentation falters in the title’s sporadic thirty to fifty second load pauses, which stifle the game’s otherwise well cultivated momentum . Despite a hefty 3.2 GB install, players will surely grow impatient at the extended intermissions; hopefully, the  rumored patch will alleviate the title’s one nagging setback.

For more than a capable standalone kart competition, ModNation Racers delivers on Sony’s promise of “Play, Create, Share”, offering a perpetual amount of activity to PS3 owners. Those daunted by the complexity of Little Big Planet‘s tools, need not worry – the title’s creation components are pleasingly intuitive, allowing for effortless  user-generated gratification in minutes. Only the most impatient gamers won’t be enticed by ModNation‘s  irresistible charms.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

46 comments

  1. Awesome review. I never heard of PCS before, sounds pretty amazing for its time.

  2. How are the weapons? Are they different from Mario Kart games?

  3. Any lag on the MP patches? My friend said the lobbies were a little slow.

  4. Tell me more about that patch. Please keep us posted.

  5. LBP gets more play than any other game I own. This will be mine.

  6. How big are the tracks you can make? Will you guys review the PSP version as well?

  7. Yep, but not as good 😉

  8. Jesus Desert, you are old is you were playing PCS when it came out!!!

  9. Do you have to pay for the Ratchet and Kratos mods or do they come with the game?

  10. Thanks for the review. I’m glad you liked the game. Stay tuned for more info.

  11. The load times are really that long?

  12. Good review. I always like being able to design/change things in a game.

  13. I noticed it patched when I bought it last week. Did that do anything for the load times?

  14. Yeah, the load times are kind of a bummer. I thought my PS3 crashed the first couple of time it was so long.

  15. That has been getting some great scores. I’m suddenly interested.

  16. How many tracks are included with the game?

  17. Walker Texas Rapist

    Deagle, I dont know how you can play so many games. Do you ever spend time with women???

  18. But can you make a driving penis? That would be cool.

  19. bought it, just need more time to play it!

  20. Long. really long. Like you can make yourself a sandwich, eat it, and then game MIGHT be ready long.

  21. The load times scare me. I haven’t read a review that doesn’t mention them.

  22. Never heard of the pinball maker before.

  23. Great review :)..Looking forward to picking this game up myself this month!(hopefully the load times are fixed!).

  24. I like the way the game creates overpasses automatically.

  25. You can change the angle of the sun, how much cloud cover, and how fast the clouds move. amazing.

  26. so far I haven’t caught as much air as the first pic.

  27. Cool review. How is the community? Are there some really crazy tracks yet?

  28. I’ll wait till they fix the load times. by them, maybe there be a price drop, or a GH package with all the DLC included.

  29. God review, Deagle.

  30. it wasnt that godly. LOL

  31. The load times aren’t too bad for me. Sometime its about 30 seconds which is doable.

  32. The demo got me hooked. I’ll be buying this for sure.

  33. Good review. Got me excited for when I get it. Cmon on Amazon hurry up.

  34. Nice review. I’m glad making tracks sounds easy.

  35. I cant wait on this one. Too many great games out right now.

  36. Hows the PSP version? Thats the one I’m interested in.

  37. How’s the kart handling? Some are saying really wonky.

  38. Any deals on this?

  39. Desert, you were reviewing during Memorial day weekend? Shame on you!

  40. I tried the demo, didn’t really like it at all.

  41. I’ve been thinking about getting this one.

  42. Me neither. The physics were pretty bad.

  43. Good review!

  44. You guys should try to get Bill B. on the podcast.

  45. thanks for posting its good