Inexorable- The Punisher: No Mercy Reviewed

Punisher: No Mercy for the PS3. Developer: Zen Studios, Publisher: Zen Studios ESRB: M

As Bob Dylan most famously sang, “The times they are a-changing.” While the folk singer was certainly not prophesying the pastime of electronic entertainment, his words do accurately describe a contemporary shift in the industry. Where our first-person-shooters were once regulated to the vast resources found in the pits of polycarbonate layers of CDs and DVD’s, now they being directly downloaded onto our consoles. Recent Ubisoft release Cell Factor: Psychokinetic Wars commenced the movement, with The Punisher: No Mercy, continuing the digital download trend.

Both of these FPS’s share a common ancestry in the Unreal Engine, which apparently allows for a physics based shooter in less than a quarter gigabyte footprint. Like Cell Factor, Punisher: No Mercy feels regretfully derivative of Unreal Tournament, which means the game is a modestly enjoyable multiplayer diversion, but fails to deliver any gratification in the single player campaign.

The Punisher’s story mode evokes his moniker in the second mission, where players are required to frag 150 opponents and a boss in less than eight minutes. Although foes are displayed with five different skins, they all behave frustratingly similar- each rushes the player on sight. While 2001’s Serious Sam mined enjoyment from equally brain-dead opponents, its attraction was the huge swarms of enemies that mobbed the player. No Mercy offers no more than three adversaries at a time, which respawn perpetually. Two minutes into this mission monotony set in; completionists may want to persist to unlock the game’s eight character skins and handful of weapons.

With expertise honed from a grueling single player training, it was time to prove my proficiency in the multiplayer arenas. The Punisher supports the obligatory competitive variations from team deathmatch, vigilante, to the more interesting- punish the punisher. This gamplay mode has participants gunning for a rocket launcher-toting player. Anyone skillful enough to slay the empowered character becomes the punisher, until they are shot by others, creating alliances that are quickly broken.

Much like Call of Duty 4, players are rewarded for killing a succession of foes before being eliminated. Various weapon enhancements from larger magazine size, increased accuracy, and augmented head damage grant skillfull players the tools to domination. While much of The Punisher feels unoriginal, the game’s powering-up system is well-engineered and enjoyable. Realistically, players are limited to carrying three weapons at a time- a long range, close range, and special weapon. Every time the player is killed they are conveniently allowed to adjust their armament loadout. Sadly, many of my online matches were met with a sizable amount of lag, creating opponents that were jumping around the screen and making targeting frustratingly inaccurate.
 
While the game’s opening screen, comic-inspired cinematics, and weapons are all first-rate, the rest of the game is a mixed bag. Each of The Punisher’s eight maps are of sufficient size for the game’s eight-player skirmishes, and contain a variety of settings from foundries, warehouses, and harbors. While environments display a minimal level of destructivity, respawning explosive barrels help keep the action lively. Sadly, the game’s framerate continually edges on choppiness, making it overly difficult to spot an obscured foe while the screen is rotating.

The best first person shooters give gamers a continual visceral high, as the players tensely grasps the controller, scanning an area for the next kill. Sadly, The Punisher: No Mercy conveys very little of this sensation- combat rarely gets the player’s pulse above a resting rate. While gamers may be tempted by The Punisher’s $10 price of admission, we would recommend spending money on a more merciful diversion.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

38 comments

  1. This seems to getting universality panned.

  2. Yall are some PS3 haters.

  3. Someone just watch “Watchmen”? I’m thinking thats where you go the Dylan idea.

  4. Sound like gamers are bring punished 😉

  5. Those screenshots look so nice, too.

  6. When I first heard about the game, I wondered how they were going to use the Punisher license for a FPS.

  7. By the time Sony, Epic, and Marvel gets their cuts, there was no money to pay for the programmers 😉

  8. Stop with the UT clones, already!

  9. Ill stick with Killzone until this gets to be $5.

  10. Don’t you think a D+ is a bit too hard on a $10 game.

  11. Battlefield 1943 will be out and everyone will forgot about this POS.

  12. I bought this day one, hour one after seeing the screenshot, and I am pissed. Frank Castle pissed. I want to hunt down the developer and make them play Smurfs for three week straight.

    The characters move like tanks, animations are as stiff as dead people, and the whole game is poor.

  13. Thanks for the review. Now make a time machine so I can go back in time and get my $10 back.

  14. 360 fanbots, this game is kewl.

  15. I never expected the game to be anything above mediocre.

  16. Honest review. I played the game and lost interest in about 10 minutes. The game is super laggy.

  17. It’s an ok game for $10, should have been a B- or so.

  18. Shipwrecker from CAG said it was piss poor also.

  19. I used to think you guys were to soft on games.

    This is more like it.

  20. I wish I could get a refund. Next time I’ll wait for a review before buying DLC.

  21. I think most media outlets are getting this one some pretty bad scores.

  22. You guys want a good (biased) laugh?

    read this:

    http://www.thesixthaxis.com/2009/07/07/review-the-punisher-no-mercy/

    “Multiplayer is really what this game is about and thankfully it is also its strongest point – what was surprising about it was how good it was. Now, I’m not quite sure what I was expecting from a first-person shooter PSN title that’s priced at less than the Domino’s Pizza I was taking great pleasure in devouring at the time, but I was stunned by its graphical strength.”

  23. So far, you guys have given the game it’s worst grade. You fail.

    1Up – C-
    IGN- 4.2
    Gamespot 4.5

  24. I want to know why guys topple all over the place when they are shot.

  25. I would think a 4.2 or 4.5 out of 10 would be an “F”.

  26. Seems like a decent review. Good job.

  27. Is there a demo?

  28. I had zero expectations for the game. Looks like they were met.

  29. Doesn’t sound too good. I’ll wait until I try it.

  30. Im morbidly curious now.

  31. It’s really as bad as people are saying. I gameshared it, and will probably never play it again.

  32. Excellent review.

  33. His name is Shipwreck, not Shipwrecker 😉

  34. The graphics don’t look so bad. Very good for a DLC game.

  35. Ill wait for a %50 cut in price.

  36. Graphically I think the game looks good, but after reading the review this game sounds pretty bad.

  37. ” no more than three adversaries at a time, which respawn perpetually”

    wow. that’s horrible. talk about completely missing the mark. That’s like Dynasty Warriors Advance. The whole appeal of DW is slicing thru a brickton of enemies at once doing it 4 at a time sucks.
    I don’t even need to read anymore. that’s instant fail right there.