Haulable Horror: Dementium 2 Preview

Typically those who yearn for the immersive eeriness of a first-person survival horror game have to satisfy their desires on a home console. With a restrained amount of screen space as well an abridged control system, attempting to evoke a sense of dread on a portable system can be a tricky task. Fortunately, upcoming DS release Dementium 2 is shaping up to be quite accomplishment. The title  skillfully crafts moments of  pulse-lifting tension and sporadic bits of creepiness, all complemented by a wonderfully polished game engine.

For maximum effect, Dementium 2 shouldn’t be played on daytime rides along crowded buses, but rather during periods of nocturnal solitude. For those that aren’t easily spooked, the title would make a perfect bedtime diversion when used with a set of earphones. For the truly brave, turning out the lights may further amplify the experience.

Dementium 2 mercifully sets up the game’s storyline quickly, allowing eager players to jump right into the action. A short cinematic introduces us to William, the games protagonist, who wakes up to find himself inside a heavily guarded mental heath institution. In seconds, the screen flashes and the brig is transformed into an alternate reality where guards have become animated corpses with giant mouths radiating from their chest cavities. It’s not long before William finds a melee weapon to defend himself against the unnerving onslaught.

Navigating through the perverse penitentiary is expertly handled, with the bottom screen of the DS displaying a Castlevania-like map. As players explore each environment, the map gradually fills in, conveniently indicating what areas invite examination.  New weapons, such as sledgehammers, grant passage to previously inaccessible areas, as gamers are able to break through wooden barricades. Additionally, the game will through the occasional puzzle at players; early dilemmas weren’t especially challenging but offered a nice reprieve from roaming the game’s horrific hallways. There’s even a homage to Pac-Man, where players have to evade ethereal foes in a labyrinthine setting; luckily, it’s subtle enough to not detract from Dementium 2’s grisly ambiance.

Unlike some first-person DS titles that stumble with their control schemes- Dementium 2 felt thoroughly intuitive. Despite complexities that include being able to run, jump, crawl, and (when using a single-handed weapon) use a flashlight to explore dark interiors, navigation was effortless. The only difficulty I encountered was initiating a run, which required an excessively swift double tap of the directional pad. Players will likely enjoy the game’s melee system, where successful strikes against foes compel proficient timing.

A majority contributor to Dementium 2’s accomplishments is the game’s nimble 60 frame per second refresh rate. Not only does the speedy engine allow players to strike targets with light-footed precision, but it also allows the title’s settings to come alive. From restrained patients jerking their heads around wildly to cascades of sinuous insects besieging players, the game feels distressingly vibrant, as most characters move with a fearsome rapidity.

Developer Renegade Kid has accomplished the unlikely by making a convincingly menacing Nintendo DS title. With an instinctive control scheme, an unswervingly ominous feel, and disturbing visuals, all amalgamated by some competent programming, fans of horror and action games should undoubtedly be eager for this game’s April 21st release date.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

28 comments

  1. At first I thought this was a review. You guys write good previews, you should do more of them.

  2. Looks good. Didn’t the devs make MOON? I picked up that one and really liked it.

  3. I loved the first one, and I know I’ll probably get this one too.

  4. You should show the whole picture, where the hand in coming out of the mouth, and covering the eyes. It’s creepy as hell.

  5. For some reason it reminds me of the Left4Dead cover.

  6. Great preview. I didn’t know about the Castlevania elements. I never saw a pic of the lower screen yet.

  7. Too bad the blood on the bottom screen doesn’t build up- that would be awesome.

  8. Is it hard to aim? What do you use the stylus?

  9. Sounds interesting.

  10. The Chef of Death

    Nice. never heard of the game before.

  11. A horror game of the DS? Bring it! I tired of the kiddie crap.

  12. Played the first one for a bit, I’ll probably grab THIS.

  13. How much is it selling for?

  14. I still dont think a DS game can be that scary. We’ll see.

  15. Survior horror game usually suck. I never like a single Resident Evil game that wasnt a light gun shooter.

  16. Good preview. First time I heard of Dementium.

  17. That would be cool. Renegade Kid get to work on this.

  18. Sounds pretty good. I hope it lives up to the hype.

  19. I wonder how it will look on the DS XL at night with all the lights off. Too pixely to be scary?

  20. Well written preview, good job.

  21. Could be cool. I tried the first game and it was good except for the respawning monsters.

  22. No Country for Old Gamers

    Try out the first game. If you like moody games, you’ll like it.

  23. Could this be Southpeak’s first good game?

  24. Hopefully, you’ll review the game. I like previews, but I count on your reviews.

  25. Super Guido Bros

    if it’s even slightly Castlevanish, I’ll be there.

  26. This might actually turn out pretty good. I wish there were more RE games on the DS.

  27. There is a RE game coming out for the DS soon.

  28. Really, which one?