Ferraris and Fighting Robots- OutRun and Virtual On Reviewed

One year ago, Sega was just another third party-developer that released a steady stream of tawdry licensed games and half-hearted arcade recreations. After playing through Iron Man, The Golden Compass, the Alien Syndrome remake and the Xbox Arcade release of Golden Axe, I was about to lose hope with the once celebrated developer/publisher. Amazingly, the last few months have seen a number of brilliant releases- from the artful depravity of MadWorld and House of the Dead: Overkill, to the thoughtful tactics employed in Valkyria Chronicles. Not since the ephemeral glory days of the Dreamcast, have I been so excited by the company.

Recently, Sega released two titles for the Xbox Live Arcade- OutRun Online Arcade and Virtual On: Oratorio Tangram. Past remakes of our beloved Sega games have often left us bewildered, from the lackluster Golden Axe: Beast Rider to the superfluous enhancements in Sega Classics Collection. Fortunately, the restoration and enhancement of OutRun and Virtual On have been given the required amount of loving care that should please veterans of the originals titles, as well as earn some new fans.

Outrun Online Arcade for the Xbox 360. Developer: Sega/Sumo, Publisher: Sega

During the late 1980’s the original OutRun was an arcade staple. For a few years, it seemed that nearly every token-trafficking establishment had at least one of the coin-operated cabinets. Yu Suzuki’s racer incorporated a number of signature elements- players could choose the game’s driving route and soundtrack, while the steering wheel would vibrate violently when the player came into contact with the track’s fringes.   Most notable was the game’s reliance on drifting; players would slide wildly though the game’s frequent curves.

Mastering this turning mechanic contributed to OutRun’s longevity. While vehicles teetered on the edge of control for novice players, soon gamers would careen around the track, narrowly missing traffic. Racing cost-prohibitive automobiles along coastal vista at breakneck speeds tapped into a primal desire, which would later be substantiated by the Burnout series, and a Gizmondo executive.

Sega’s Outrun Online Arcade still contains those extended sweeps around corners, adding a few gameplay mechanics and a thick coat of high-definition gloss. Although the original game left little doubt that the oversteering monstrosities which the player was driving were Ferraris, now Sega has licensed the vehicle line-up, and allowed vehicle aesthetics to complement the game’s picturesque scenery. Slipstreaming allows the player to trail behind both CPU traffic for a boost in both speed and score. Heart Attack mode is an enjoyable diversion, where players are at the whim of their blond passenger. Her superfluous requests range from collecting on-screen hearts to avoiding any contact with traffic, and must be completed while still maintaining an expeditious pace.

Outrun’s Online Arcade’s fifteen different tracks affectionately exhibit the beauty of the United States. All the post-card popularized locations from the Golden Gate Bridge, Las Vegas, the Grand Canyon, Cape Canaveral to Manhattan are artistically memorialized. While the framerate is typically a solid 60 frames per second, drops do occur in the title’s ‘heart attack mode’, putting a slight damper on the proceedings.

The game’s online component allows up to six players to race, with the ability to toggle collisions between drivers. Rebuffing its arcade roots, OOA has no leaderboards or player rankings, so competition lacks ferocity. While most of our matches run smoothly, a bit of lag was occasionally evident. Hopefully, a patch can correct this misgiving.

OutRun Online Arcade is the prototypical DLC title. The game can be enjoyed in quick bursts, yet has enough content to hold a players attention through an extended sitting. Beyond the lively single player diversion, online races were surprisingly fun. Let’s hope that Daytona USA and Sega Rally Championship get this type of attentive make-over.

Virtual On: Oratorio Tangram for the 360. Developer: Sega, Publisher: Sega

As a youngster, the concept of fighting robots was ubiquitous. Transformers and GoBots filled the television airwaves and store shelves. My geeky circle friends clandestinely traded VHS copies of RobotJox, Crash and Burn, and the Robot Wars, marveling at each cybernetic melee. To satisfy the urge of mechanized mayhem, we retrofitted remote control cars with parts designed to overturn a rival.

When Virtual On: Cyber Troopers made its way a few years later to the local arcade, its fighting mechanic satisfied my robo-lust.  The title featured eight mechanized warriors, each with a distinctive loadout, and a novel two-stick control scheme. The game delicately balanced a reliance on quick reflexes along with a dependence of tactics, making it a fan favorite.

Virtual On: Oratorio Tangram, affectionately known as VOOT, represents a culmination of the series, having slowly evolved across the Saturn and Dreamcast hardware. As a testament to the original game, the combat is still intensely satisfying, and shows a neglected side of robot discord- speed. Whereas, most games envision mechanized war as sluggish and clunky, the series has always been refreshingly nimble. The combatant list offers a selection that varies in swiftness, firepower, and agility. Although the game’s pace and core mechanics might be unfamiliar to some, the title includes a handful of tutorial videos.

Like most fighting games, the single player game is little more than preparation for two player matches. Virtual On has always shined as a competition be
tween two rivals. Sadly, an option for split-screen, local matches is nowhere to be found; VOOT is an online only affair. Players can take solace in knowing that the online games are lag-free, although there were a limited number of players online when I reviewed the title.

The polygon-pushing power of the Xbox 360 has allowed VOOT’s combatants to be dotingly rendered and smoothed out, making this the best looking Virtual On to date. In combat, the game maintains a necessary level of fluidity, although game-ending replays display the game’s decade-old roots. I’ve always been a fan of the series’ futuristic aesthetic, which has now crossed the threshold into retro-hip.

For fans of the series, Virtual On: Oratorio Tangram will be a no-brainer. I’m sure owners of the obscure Twin Stick peripheral used with the Dreamcast version of the game have already redeemed their Microsoft points for this title. The uninitiated will likely appreciate VOOT; it’s an engaging and addictive fighter that contains a commendable amount of depth. Our only qualm is the fifteen dollar price of admission, that seems to be limiting the amount of online robot jockeys.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

63 comments

  1. Jeez, that was EPIC, you damn Sega fanboys!

  2. The Unforgiven

    $25 for both. Sounds good to me!

  3. Too bad the cars cant fight the robots. That shit would be awesome.

  4. That took me a while to read, but got me to download both demos. I haven’t turn my 360 on is about three weeks.

  5. How are they fanboys if they open the article with a luandry list of bad Sega games?!?!

    Awesome reviews, IMO.

  6. Outrun’s been about as fun as sleeping on a bed of broken glass if you ask me. Never tried the robot game.

  7. You forgot to mention all the crappy Sonic games Sega’s been punishing gamers with.

  8. A double dose of T-G greatness. Awesome reviews. Better than the IGN(orant) drivel that 7.9’ed the games without really saying anything about them.

  9. Why combine the review? No there were twice as many ‘dictionary’ word. Why do you guys punish me so?

  10. Yes, fighting robot love! Let’s play a match online, guys! I’m KingKarza on live.

  11. Looking at the screenshots, these are some amazing looking DLC titles. I’d love to download these, but I don’t have a broadband connection where I live.

  12. Hopefully, all that reading will help you write a coherent sentence.

    I guess not.

  13. I’m glad to see Sega’s back on track. Cant wait for Bayonetta.

  14. WTF? I thought you guys liked the Sega Classics Collection? Didn’t you give it a B+ or something?

  15. Yes, Daytona would be sweet as honey. Please make it happen Sega.

  16. Sorry English isnt my first language. I will try to improve though.

  17. I bought OutRun and VO will be my next purchase.

  18. You are some Sega loving fools allright.

  19. This was a port of OutRun SP2, BTW…

  20. Are you confusing our Sonic’s Ultimate Collection Review with the Sega Classic Collection was a marginally popular PS2 title?

  21. Did you know in one of the orginal Outrun endings, you guy walks away from his wrecked car? Just like the Gizmondo dude!

  22. I need to get both of them, as an old school Saturn owner.

  23. Why are there no cars on the Golden Gate?!?! LOL.

  24. Wow, thats some weird shit? But does the ending some some other guy was driving?

  25. No PS3 love for these? What’s up SEGA, I always supported you.

  26. Both should be a “A” grade. You guys need to turn in your license to review now.

  27. I like the double review. Good writing!

  28. Seconded.

  29. How many robots are in VO? Is it like a typical fighting games where the last boss is balls hard?

  30. You sir, are missing out. Play both demos and report back at once!

  31. Mr. Brighteyes

    So is there more than just blonde girls in the game? I always thought was funny that they had American girls in Italian cars in a Japanese game.

  32. RocksontheScotch

    I bought OOA last week and love it, except for the framerate issue you guys mentioned. There’s no reason a machine that can run Burnout Paradise would have trouble keeping the framerate at 60 fps.

  33. I’ve always been a fan of Outrun, but need to try Virtual On, based on that description.

  34. Just remake Phantasy Star Online and I’ll be grateful.

  35. I’m really glad these turned out good, and weren’t piss-poor ports.

  36. Outrun is XBLA exclusive in the US, but available for PSN in Europe. I don’t know how that deal went down, but I’ll admit it’s a little frustrating for American Sega fans.

  37. So if one would have a European PSN account they could play this?

    Damn you Microsoft and your monopolistic ways…

  38. Hyrule Warrior

    Wow, the might Sega seems to be on a roll this year. I hope they keep it up.

  39. Yep, PSO needs to be redone!

  40. I’m happy Sega brought these back. Hopefully, they’ll do well enough to see other Dreamcast and Saturn games on Xbox Live.

  41. Great reviews. Nice site you got here!

  42. Please ween yourself from Sega’s teet.

  43. I hope these games make it to the wii. Exclusives suck.

  44. What’s up with these damn $15 games?

  45. I bought VOOT and while it’s like I remember, it’s not not lasting fun for me. Maybe games have gotten complex, and I don’t like the simple one’s anymore.

  46. Elf Needs Food Badly

    Whatever happened to the Gizmodo guy?

  47. Two head are better than one, and so are two reviews. I’ll be getting OutRun.

  48. Charlie Browneye

    Sorry played the demo and these are just too OLD.

  49. Bought OutRun today. I’m really loving it so far.

  50. The Wii may have enough power to emulate the games. I think they’d have to be coded, which means a lot of money.

    The name of the game is content for cheap.

  51. Played the trial version of Outrun, thought it was pretty cool in an old-school arcade racer kind of way.

  52. I would get Virtual but the price tags just kill it for me!

  53. i remember when i was little, an arcade had virtual on. it always looked so cool when people would play it but i never understood it. they took it out now and i really wish i could find one since it snt the same without the 2 joysticks

  54. OutRun is great for an arcade racer. Demo was too short due to its time limit to really experience the game.

  55. And has half the number of tracks as Outrun 2006: Coast 2 Coast. What’s up with that?

    I have a feeling that OOA will be a back-door 1200 point game. I’m betting on a 400 point track pack that has the other 15 courses from C2C.

  56. I hope Sega doesn’t screw us like that. Leave that to the boys at Capcom.

  57. I remember spending quarter after quarter on Outrun. Can’t wait to get it so that way I don’t have to anymore!

  58. I stupidly sold my DC copy of Virtual On….might have to buy this one to repent!

  59. I loved Outrun on PSP, but only 15 tracks and not that impressively to me visually–might skip it. Definitely skipping Virtual On =\

  60. Too bad the cars cant fight the robots. That shit would be awesome.

  61. Excellent idea, man!

  62. Contrary to popular belief, local play for VOOT is indeed possible with the system link option. You can go head to head with 2 360’s on separate monitors like it the arcade!