‘Drop’ and Give Me Ten- Droplitz Reviewed

Droplitz for the 360/PS3/iPhone. Developer: Blitz Games, Publisher: Atlus ESRB: E

In the pantheon of puzzle games, there is a single universal axiom- the best diversions are based on a simple premise, yet hold a clandestine amount of depth. While the basic rules of Tetris can be acquired in minutes, the game is still enjoyed by many, twenty years after its release.  Panel de Pon/Planet Puzzle League’s simple tile-switching mechanics hide an extensive combo system, which can sustain a gamer’s attention for lengthy periods.

Yet, for all the games that achieve a rank in the upper echelons of the puzzle genre, far more lead a languished existence. Many are mere derivatives that add a slight variation on top of an existing mechanic; surely veteran gamers have played enough Bejeweled clones to mine every last bit of enjoyment from the aging concept. The latest title from Blitz Games, Droplitz skillfully straddles on the edge of eminence. The game’s design, while not wholly simple, should offer enough originality and depth to attract the affection of puzzle fans.

Droplitz’ gameplay recalls the mechanics of the popular Pipe Mania/Pipe Dreams games, where players create a conduit for flowing liquid. Unlike the overhead perspective displayed in the Lucasarts title, the Droplitz pipeline is affected by gravity. Faucets at the top of the screen persistently release a succession of liquid beads down a labyrinth of spinning dials. Each of these Droplitz follows a predictable route, falling downward, splitting at intersections, and dissipating at an upward junction. Players may manipulate each dial until a waterway reaches from a faucet to a collection reservoir, avoiding creating any dead ends for the diminutive drips.

Once the player constructs a waterway, each dial in the pipeline’s chain becomes locked and glows to indicate a successful formation. At this point, a pink drop is releases from the faucet, and players have until this special globule reaches a reservoir to create additional pipelines. Any newly formed waterways reward the player by advancing the combination multiplayer as well as replenishing the player’s Droplitz supply. The game ends when the player’s cache of Droplitz is depleted, an event that can happen quickly when an operational pipeline isn’t produced.

Like most puzzle games, a verbose description of the title’s mechanics won’t translate to immediate success with Droplitz. Although the game’s working are easily comprehended, the first thirty minutes of the game will likely result in a series of abysmally low scores, and a fragment of frustration. Once that initial period expires, however, a transcendent change of perception will occur. Once this happened, scores and enjoyment of the title skyrocketed, and the ability to assess the overall flow of the Droplitz pipeline materialized. Whereas, a slight haze initially obscured the ability to distinguish feasible pipelines, soon the pathways become increasingly apparent. Like any top-tier puzzler, Droplitz changes your visual discernment, which is the greatest testament one can apply to the genre.

Four modes of play are available in the game, each unlocked after players cross multiple scoring thresholds. Zendurance offers a game free of the escalating tide of difficulty, while Power-Up Mode adds four abilities to assist players, which range from slowing the flow of Droplitz to destroying a bothersome dial. Lastly, Infected mode introduces junctions that once contaminated, slowly rotate, and have the capability to spread to neighboring dials. Sadly, many of the scores to unlock these variants are oppressively high, meaning some game will never see the whole game. Others will bemoan the lack of any multiplayer component in Droplitz. Clearly, cooperative and competitive game options would have added value to this already strong title.

Like the PSP title Lumines, Droplitz offers a shifting graphical delivery, altering colors, backgrounds, and music. Success is rewarded with a ‘reskin’ that adds a dose of personality to the game. Although the visuals are sufficiently lush for a puzzle game, they wisely never obscure the games key components- dials and Droplitz are always effortlessly discernible.  Regretfully, the game’s soundtrack lacks verve; the title deserves a much more dynamic set of sonic accompaniments.

Puzzle fans seeking an original and challenging diversion should seek out Droplitz. Although the title may offer an initial dose of humbling difficulty- stick with it. The game soon blossoms into an addictive puzzler that will warm the heart and tickle the synapses of any gamer fond of the genre.


                                                                        Droplitz was reviewed on the Xbox 360.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

42 comments

  1. There’s a demo on XBLA, right? I got to try this now.

  2. I tried the demo, and gave it as it was hella heard. I guess I’ll give it another go.

  3. SamuraiSquirrel

    I cant believe this is an Atlus game, no blue haired heroes or “…” dialog.

  4. I tried the demo, and even though even is loving this, I didn’t like it.

  5. I think this is the first game I might buy where the last letter of the title is a “Z”.

    No way will I purchase Babez, Horsez, or Catz, though.

  6. Awesome review. Did you guys play the iphone version at all.

    $1.99 vs. $9.99 is a big difference.

  7. Atlus? really Atlus?

  8. Nice review.

  9. Me, neither, although puzzle games are something I enjoy.

  10. Whats the big deal about atlus?

  11. Great review. I bought it and experienced the same thing. The first hour was frustrating for me. Then my eyes starting seeing the pipes different. I couldn’t see the ‘flow’ of things at first.

  12. I hate games that don’t use the complete screen. Why not make the pieces bigger?

  13. HAHA. Just got the title. You should add “Ten (bucks)”

  14. Hi score so far- 40,000. What am I doing wrong?!?

  15. D/led the demo now to see what the fuss is.

  16. Because they are known for nerdcore RPGs mostly.

  17. I didn’t like this game at all. Way too hard, or I’m just retarded.

  18. What the Fast Forward icon do?

  19. Cool review, too bad I don’t like puzzlers.

  20. How about If I drop and give 5?

  21. I managed to get 65,000

  22. Never heard of the game. Its’ out now?

  23. Anyyone worried about Atlus trying to go casual?

  24. Looks like the Bioshock game.

  25. So it’s $10. Will they try to sell you MP later?

  26. $10 seems a bit much. $5 would be the sweet spot for me.

  27. I saw Shipwreck from CAG liked it too.

  28. You guys and Destructoid are drinking the same batch of tainted kool-aid 😉

  29. Marked for download later.

  30. Maybe get a bigger TV, I dunno.

  31. I played for about 2 hours last night.

    “Just one more game” turned into 23.

  32. Why did my 360 have to die? I really want to try this.

  33. The demo seemed really ‘meh’.

  34. Painless Fragger

    They should start you off with the Power-up mode.

  35. DDR-ish background, eh?

  36. RamBOT First Blood

    I tried to game, and couldn’t get into it. I do like Tetris Attack, tho.

  37. I was as surprised as anyone to hear Atlus was behind this. Looks like they’re on the way to world domination.

  38. Thanks for the review! well-written.

  39. Multipliers are essential. Keep your multipler rolling from one round to the next.

  40. Played it, and kinda liked it. Not enough to drop 800 points, tho.

  41. I picked this up this morning before work. Played it lost track of time, and was late. THANKS 🙁

  42. still not interested it looks rather drab odd as that is to day.