Digging ‘Badman’ is Nearly Guaranteed

Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? for the PSP. Developer: Acquire, Publisher: NIS

I often completely skip anti-hero games. Heroes are who I respect and a hero is what I want to be, even in my imagination. To an admittedly limited extent, “You are what you eat.” also applies to the mind and what thoughts we entertain. At the same time, games are art. I believe in developers’ right to create the games they want to create. Whether or not what they create is moral and responsible, not to mention fun, is on them. That said, any sort of morality within a game is tied to a fictional story who’s purpose is either to drive gameplay, or to tell itself. For this reason, a truly fun and innovative anti-hero game can do much more good than any harm it might possibly do. Holy Invasion of Privacy, Badman! is a game that flips the retro Japanese RPG on its head. Now you run the dungeon. The “impertinent” heroes are your enemy. This flip of gameplay is what appeals to me, regardless of story, and the setting is actually pretty light-hearted and fun.

Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? (Yes, that’s the whole title) is a dungeon simulator for the Sony PSP. While “dungeon simulator” is not a new genre, Badman combines action RPG, strategy and puzzle gameplay elements into a unique, clever and fun experience. The main story mode places you in the role of the God of Destruction and the King of Demons (aka the Overlord) is asking you to create a dungeon for him. Heroes will occasionally barge in, often in groups, and try to kidnap the King of Demons! If they successfully drag the King of Demons back to the dungeon’s entrance, you lose. You’ll need a veritable menagerie of monsters to subdue them.

Badman‘s gameplay is surprisingly complex considering how simply the interface, adding to its retro feel. As the God of Destruction, it seems all you can do is destroy. (Makes sense, right?) You are given a pickaxe as a cursor with which you must carve narrow corridors from blocks of soil using limited “dig power”. This will be your dungeon. The soil blocks contain different amounts of nutrients and mana. As you destroy blocks, depending on the nutrients and mana contents, you’ll spawn monsters. This is how you begin creating your dungeons ecosystem, which is the core of Badman‘s gameplay. You have no direct control over the monsters. You can only create, power up and destroy them. Some roam freely, while the most simple monsters continue until they hit a block, then turn.

Using the natural intake and excretion of weak and simple “slime mosses”, you must redistribute amass enough nutrients in blocks to create more powerful monsters. After you create a few types of monsters you will find they not only feed on each other, but they reproduce and even power each other up. When heroes enter (and they will enter often) you must place where the King of Demons will stand. Your monsters will automatically attack heroes in sight. The heroes differ in class, level and abilities and certain monsters are stronger or weaker compared to certain heroes. When a hero uses magic, or when you successfully kill a hero, mana will leave their body and become embedded in nearby soil blocks. Destroying these blocks releases “spirits” which are the mana equivalent to the nutrient spreading slime mosses. Monsters can be created from nutrients, mana or, in the case of demons, nutrients followed by mana. The various types of monsters can also be leveled up using remaining dig power at the end of each stage of story mode. The games ecosystem is brilliant and while its core concept is simple it quickly creates complex situations as you expand your monstrous army. There’s more than what I’ve mentioned waiting for you, such as reanimating the skeletons of deceased heroes to fight for you.

Understanding of the monsters’ ecosystem, the individual behaviors of monsters and when to level them up, and how to structure your dungeon to best utilize these factors is key to succeeding in Badman. The training mode features 8 training stages, followed by several challenge stages. I highly recommend completing the training as well as a few challenge stages before playing much story mode. I spent far too long failing on stage 5 of story mode before I realized, tight, short corridors are the best way to make a dungeon. Long corridors with spacious rooms is a terrible breeding ground, as the monsters will spend too much time apart and spread nutrients and mana too thin. I was already enjoying Badman, but once I learned this, my enjoyment was greatly amplified. Especially since when you fail story mode, you are given your score and must start over from stage one, much like an old arcade-style action game. While I am a retro game fan and can handle this, others may be less patient. Luckily, the game is deep enough to allow for many different strategies and approaches. The extra challenge stages in the training mode give you an objective to complete within a certain time period (i.e. Create this many of this type of monster in this amount of time.) and are a welcome diversion when you need a break from story mode.

Badman‘s retro aesthetic, and simple but cute and catchy soundtrack, harken back to the days of the NES and Super NES with Japanese RPGs like Dragon Warrior and Final Fantasy. The games characters, monsters and environments almost look like a pixelated pop-up story book. This makes for a charming and attractive setting that manages to not go stale despite simplicity. The localization to English is excellent with a clever sense of humor from the King of Demon’s comments to the almanac’s names and descriptions of monsters and characters. These traits significantly soften the villainy and makes the game suitable for children and more fun for “goody two-shoes” like me. Adding to the fresh appearance and complex gameplay is the immense number of monsters, not to mention characters and effects, that can moving and acting on-screen at once with no noticeable slowdown.

Badman features a surprisingly robust story mode, a helpful training mode with extra challenge stages, an entertaining almanac, and an edit mode where you can design a party for your friends to battle. I would have liked more depth and features in the edit mode but the fact an edit mode is even included is nice. NIS recently announced Badman would be available as a PlayStation Network downloadable release instead of a retail UMD. This means you can easily snag the game for only $19.99 USD which I feel is definitely worth the price. Holy Invasion of Privacy, Badman! is a must for fans of action RPGs, action/puzzle games, unconventional strategy games, and anyone looking for something innovative done right. Please support this great game to encourage NIS to localize the sequel, which is already out in Japan.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

84 comments

  1. That one crazy name. Too bad it’s not on UD, I would have loved a call from gamestop telling me that Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? was in

  2. Man, the demo was hard, but so strangely addictive.

  3. IOts better they went the DLC route. Gamers save $10 and can carry multiple games on their PSP.

    WIN-WIN if you ask me.

  4. Great review, TideGear. I have $20 earmarked for this.

  5. Why does this have to be on the PSP? It would make an awesome Wii game?

  6. Are the games borders darkened or did you guys photograph the screen in bad conditions?

  7. Sounds like the developers reached inside my head, and made a near perfect game for me.

    Complicated monster pyramid? Dungeons? Anti-hero? Cute, delivery style?

    It’s all here. Awesome review.

  8. Very unique looking!

  9. This sucks. I don’t have wireless internet.

    No Badman is bad.

  10. Last Starfighter

    I like having a physical copy of the game with a box, so Badman is a bit disappointing.

    NIS/RosenQueen always has extras, too.

  11. Has there EVER been an NIS game you guys didn’t like?

  12. I’m enjoying a permaban vacation for vulgarity!

  13. With DLC you never really own the content, Sony does. That situation makes me reluctant to but this. Sorry.

  14. I’m enjoying a permaban vacation for vulgarity!

  15. SamuraiSquirrel

    Love the retro graphics. Great review.

  16. As a reminder- While you are free to discuss the merits and disadvantageous of digital distribution for Badman, name calling, and trolling will not be tolerated.

    If you’d like to discuss Cross-Edge, please go to the review here: https://tech-gaming.com/2009/05/30/cross-edge-reviewed.aspx

    Carry on

  17. I wonder why they went DLC only? Are UMD’s getting harder to get in retail stores?

  18. How big will the game be? My 4Gb Pro duo doesn’t have a lot of room with a few CD, a lot of PS1 games, and Patapon 2.

  19. Sorry, but $9.99 or even $14.99 is about how much I’d pay for the game.

  20. No UMD=No buy. Sad, even though the game looks fun.

  21. Wow, quite the hot topic. I’ll have to check the demo out.

  22. Man, I have to get this. It sounds crazy fun!

  23. Thanks for the review. I hadn’t heard of this game until now.

  24. By going digital, I’ll never be able to:

    – Sell or trade the game in.
    – Loan it to a friend.
    – Play it on another PSP, if mine breaks.

    BAD NEWS ALL AROUND

  25. I dont care if this is DLC or UMD, it sounds really cool.

  26. How many different type of creatures can be bred/made?

  27. I really dont like games with an extensive training, but I might have to play this one just for the concept.

  28. Sound a bit complicated, but very fun. How much RPG-ishness is there?

  29. Holy controversy over DLC Batman, What Did NIS do to Deserve This? Is what I enjoy playing.

  30. Really cool graphics. Pixelly goodness.

  31. Sounds really different, so I’ll be buying it for sure.

  32. Adam Milecki - TideGear

    That’s how the game actually looks. I’m guessing it’s to give it a low lighting, underground look.

  33. Adam Milecki - TideGear

    I agree that there’s something to be said for having a physical copy of a game, but I like that more publishers are going the DL route. It’s cheaper and more convenient than using discs.

    As for extras, I imagine we’ll be seeing more extra content in digital form, like this little “Create A Dungeon Map” program here…
    http://www.holybadman.com/dungeon/

  34. Adam Milecki - TideGear

    It’s cheaper than having to manufacture UMDs, print manuals, box them up and ship them out.

  35. Adam Milecki - TideGear

    Probably less than 100MB, not bad at all.

  36. Adam Milecki - TideGear

    I’m pretty sure you just redownload it for free if you get a new PSP.

    As for selling or loaning, that’s understandable but it does somewhat hurt the developers and publishers. By remaining the sole owner, I’m better supporting them and I like that. It’s not much of a sacrifice since DL games are cheaper.

    People should be more accepting of DLC. Distributors are still working out kinks, but I do feel like I actually own the games. I can play all my DL games offline and changing systems isn’t a huge deal. Besides, if they ever push DRM too far, you can always rely on hackers to push back.

  37. Same stupid discussion as the Playstation Blog. Don’t buy it whiners, keep waiting for the UMDs to come to a halt.

    As for me, this one is a must-get.

  38. Adam Milecki - TideGear

    The training is pretty quick and it’s actually fun.

  39. Adam Milecki - TideGear

    Amen!

  40. Adam Milecki - TideGear

    Haha, nice.

  41. Where’s the savings to consumers ? And don’t tell me it’s in the $20 price.

  42. Adam Milecki - TideGear

    This is a bit hard to answer as some monsters are different forms or variations of others. I’d say there’s almost 10 different monster types and more than half of those you can level up to more powerful versions.

    The short answer? Enough to make me happy!

  43. Adam Milecki - TideGear

    It’s a bit easier to understand once you’re actually playing.

    The ecosystem alone feels a bit RPGish, the way they feed on and power eachother up.

    The heroes that intrude have RPG classes and stats and can cast spells at the cost of spreading mana in your dungeon.

    You can also level up your monster types using unused “dig power” so they are born stronger.

    There may be other stuff I’m forgetting.

  44. Adam Milecki - TideGear

    Then I’ve done my job!

  45. Adam Milecki - TideGear

    Exactly!

  46. Adam Milecki - TideGear

    DE is more of an NIS fan than I, though I do like them.

    Actually, this is probably my favorite NIS game yet.

  47. Adam Milecki - TideGear

    Oooh, you should email NIS and suggest they port it!

  48. Yep, the style is really cool. Like TideGear, I cant wait for the sequel.

  49. I’m enjoying a permaban vacation for vulgarity!

  50. Much ado about nothing.

  51. I’ll be buying this one for sure. I love games like this.

  52. Perverted Justice

    $19.99 isn’t bad at all for this.

  53. I do miss the boxes and instruction booklets when I got Patapon 2 online.

  54. Glad to hear the translation is good. What is the Japanese name of this game?

  55. I didn’t know this wasnt comiNg out on UMD anymore. Hey Gamecrazy where’s my money????

  56. Adam Milecki - TideGear

    In English it’s “For A Hero You’re Pretty Impudent” which, I believe, is a reference to a manga. So you could see where the Batman reference is appropriate for the localization.

  57. I have to say I do like the lighting effect.

  58. “No diggity, no doubt”. Sorry, after reading the review, that Blackstreet song is in my dead for some reason.

  59. Wow, sounds pretty cool. I cant wait for this to come out.

  60. Any cheats for the game? I’m getting stuck in the 3rd chapter of the demo.

  61. I like the translated title a bit more, for some reason.

  62. I’ll be there the minute it hits the PSN.

  63. UMD or not, this is a game for me.

  64. I wish I hadn’t sold my Psp now

  65. I’ll end up getting this.

  66. I can’t wait for this one.

  67. If there’s ever a sale I’ll pick this up.

  68. Adam Milecki - TideGear

    Don’t cheat, strategiiize!

  69. Why did they announce a disk then go back on their words?!?!

  70. How does loaning hurt developers? A person might try a game they have little interest in. If they like it, they may buy a game that would have never sold another copy.

  71. Yeah it sucks they went the patapon 2 route :/.But I just got my First DS so after im done catching up on some games im for sure gonna get this game!.

  72. I agree why’d they have to go the patapon 2 route :/.I just got my first DS,so after I catch on some games on that im fo sho gonna get this game!

  73. The demos was actually kinda fun once I figured it out but I don’t like to buy digital games. Esp when they’re the same price as disc games.

  74. Is the Download available in Canada??? I’ve been trying for 2 days to get it, the demo doesn’t even show up unless I’m doing something wrong…Help appreciated!

  75. Should be, isn’t ours the same as the U.S. store?

  76. I thought it was, but I must be doing something wrong…Would it be too much trouble for someone to walk me through how to Download (and even FIND) the game off of the PSN store, I would REALLY appreciate the help since I can’t even locate the darned thing

  77. Are you using your PSP or PS3?

    Go to Store>new releases>psp downloads. It should be there.

  78. I’m using a PSP, I’ll try that

  79. TideGear - Adam Milecki