Delightfully Delicious- The Munchables Reviewed

The Munchables for the Nintendo Wii. Developer: Namco, Publisher: Namco-Bandai ESRB: E

When Katamari Damacy was released in 2004, I expected its creative and engaging gameplay to be mimicked by a myriad of similar titles. Despite a handful of sequels and ports to a variety of systems, the Katamari clones never surfaced. Although the gaming press labeled a Nintendo DS title, Prey the Stars, imitative of the ball-rolling classic, the game contained little of its charm and amusement.

As the last five years haven’t brought a single Katamari competitor, I was skeptical if such a diversion could be successfully created. Perhaps the synergistic combination of Japanese-cuteness, wacky music, and addictive gameplay couldn’t be easily replicated. While recent Namco-Bandai release, The Munchables, doesn’t outshine Keita Takahasi’s brilliant creation, it is a worthy third party-title that evokes a bit of Katamari distinct mechanics.

Players control one of two creatures- Chomper, a blue and orange spiked creature, and Munchy, a softer pink counterpart.  Both characters resemble organisms from the Poké-universe, with their hybridized bodies and distinctive, cartoonish, eyes.  Gamers can conveniently select from Gamecube, Classic, or Wiimote and Nunchuck controllers to move the protagonist around the screen effortlessly. By pressing the ‘A’ button on any of the control methods, a nearby food item is easily digested.  Like Katamari Damacy, players are limited to eating enemy entrees that are smaller than the gamer’s selected avatar. Larger foes will conveniently indicate their status by a level number perched above their heads. As the gamer consumes adversarial foodstuff, their avatar grows in size, allowing the player to scoff down larger opponents. Rivals too large to chomp in a single bite must be attacked first, splitting the enemy into smaller, edible segments. Thanks to the trouble-free control method, gameplay is both enjoyable and involving; the game immerses the player with its open landscapes and multitude of antagonists to defeat. Although The Munchables isn’t an intensely challenging game, it is amazingly enjoyable. As with many immersive games, hour-long play sessions feel like mere minutes.  

Each of the game’s eight worlds are comprised of three sections- two expansive, open-world levels followed by a compact boss fight. These encounters are intensely satisfying, as the player typically devours hurled pieces of the chief antagonist, whittling away the foe’s life bar. Unlike most game’s where the culminating battle is wrought with frustration, The Munchables’ skirmishes are as tranquil as the rest of the game. Some gamers may be offput by the game’s lack of challenge and absence of new gameplay techniques. Others, especially younger gamers, may take delight in those attributes.

Completing the title’s main quest unlocks a mirror mode, where stages are presented in reverse order, as well as a time-attack option. Additionally, each stage has a number of hidden acorns- players who uncover all on a given stage are awarded an accessories for their character. Although the game supports only one on-screen protagonist, a second player can use the Wiimote to incapacitate foes, in a auxiliary manner, non unlike Super Mario Galaxy

Although titles such as de Blob and Super Mario Galaxy display vibrant, busy worlds at sixty frames per second, The Munchables presents its gameplay at a steady 30 frames. The title’s exoneration are its playfields saturated with enemies and vivid environmental architecture. The game’s soundtrack is filled with delightfully eccentric tunes that gently seep into the player’s head.

The Munchables‘ derivative box art, reduced price, and untested heritage may provoke hesitancy in shoppers who have been ensnared by shoddy third-party Wii titles. Do yourself a favor- relinquish any doubts and try the game.  You’ll discover an adorable, addictive, diversion with just the right amount of unlockable enticement to induce player’s to revisit conquered levels.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

34 comments

  1. Your title sounds like a breakfast cereal jingle.

    I’ve never seen this game at retail. I might have to look for it.

  2. Those graphics are burning my retinas. Man, could they make the game any brighter?

  3. On the day OS 3.0 is released there’s no new iphone reviews? WTF?!?

    Seriously, good review. Nice to see some decent 3rd party Wii games.

  4. Walker Texas Rapist

    Sounds fun. I liked Katamari alot.

  5. So it’s actually a bit like Damacy? Way to go, Namco!

    And eating sounds a bit like Pac-man.

  6. Just ordered from Amazon. Thanks for the review.

  7. Wait, DE, you liked this (B) better than Ghostbusters (B-)

    WTF is going on?

    LOL, I rented this and feel the same!

  8. A bit too kiddy for my tastes!

  9. It got my attention.

    This is now on my radar. Love the lesser known games.

  10. Corn with sunglasses is awesome.

  11. Does the onion man always tell you what to do next? That seems a bit lame.

  12. those emoticons should be ‘B’ and ‘B-‘

    I guess your site edits comments. Nice.

  13. More Wii games should sell for $30 new.

  14. This game just looks so friggin’ weird. Par for the course on the Wii, I suppose.

  15. Glad to hear you liked the game, DE. I’ll probably try it out in the next week.

  16. Getting this soon.

    Any game where Broccoli is evil is OK in my my book.

  17. I cant tell whats going on in any of the screenshots.

  18. Glad to hear about the two player option. My kids loved to help me in SMG.

  19. Prey the Stars wasn’t good at all. All those who said it was a KD-like game should be shot. There were quite a few.

  20. Looks and sounds like fun.

  21. Sounds cool, but I’ll wait for the $20 price point on this one.

  22. Can you combine foods? Peanut butter+jelly for a super attack or Root Beer+ice cream for a combo?

  23. Get over it. I hate when people have that attitude toward game based on the look.

  24. nice review might have to put this in my gamefly queue after I send ghostbusters back 🙂

  25. I just rented this today, and really like it. Yep, it’s totally easy but also relaxing too. I think kids would love it.

  26. Never heard of Munchables. Sounds like a Saturday morning cartoon.

  27. Might be worth a look.

  28. So many great games these days. Usually summer is lacking.

  29. I agree! I buy most anything for $20 and nothing over $30.

  30. Excellent review. I might have to get this.

  31. Yeah, now my wallet is lacking any thickness.

  32. Yeah, the game should come with a warning sticker.

  33. I’m loving the cartoon poop in the game.

  34. Hmm, sounds interesting.