Data East Arcade Classics Review

The vintage vitalization theory is blissfully uncomplicated; it’s proposes that a retro compilation’s merit is measured by the number of its individual inclusions which have withstood the test of time. At one end of the spectrum, anthologies such as Sonic’s Ultimate Genesis Collection or SNK Arcade Classics Volume 1 would rank high with their robust ratio of diversions which remain enjoyable nearly two decades after their original release. On the other side of things, there are collections like Temco Classic Arcade– a compendium of titles which hasn’t aged as gracefully.

Positioned between those two extremes is the recently released Data East Arcade Classics disk. About half of the fifteen games on the compilation reflect play mechanics that may seem woefully archaic to contemporary players, while the other half have resiliently resisted the ravages of time. Surprisingly, this has less to do with each individual title’s age, but rather how far each amusement’s particular genre has evolved.

For most gamers, Burgertime will be the most recognizable name of the anthology. The 1982 arcade classic tasks players with constructing several giant hamburgers, as a mob of angry foodstuffs chases the protagonist around a maze-like environment. What elevated the coin-op was its intriguing risk/reward mechanisms- players which allowed the sauntering snacks to come precariously close could complete their duties twice as fast. Fortunately, these mechanics remain intriguing twenty-eight years later; at the end of each game, I was eager to play again, in hopes of surpassing my last performance.

Nearly as charming is Burnin’ Rubber (known to Western audiences as Bump N’ Jump), where gamers shove opponents toward the fringes of the screen as they drive along a shifting roadway. Periodically, players are required to initiate a gargantuan leap to avoid breaks in the highway, adding another interesting facet to the gameplay. Although Burnin’ Rubber’s graphics are amusingly simple, the title’s unique blending of vehicular combat and driving remains remarkably gratifying and might serve as an inspiration for burgeoning developers.

Heavy Barrel and Magical Drop III represent the shooter and puzzle categories modestly. Both are entertaining, as each game offers an early rendering of the prospective genres. Heavy Barrel’s snags lay not in the recreation of its proprietary rotating joysticks, but by requiring the player to press the fire button each time a weapon is fired. After a half hour of play, my trigger finger was sore from hundreds of slightly cumbersome button presses. Magical Drop III‘s problems lay in it redundancy- most savvy gamers have likely played through dozens of similar, more sophisticated puzzlers. 

Less successful are the disk’s sporting amusements and brawlers. Both Side Pocket and Street Hoop pale in comparison to today’s simulations of pool and basketball, while Crude Buster and Wizard Fire are filled with frustrating, unavoidable strikes from on-screen protagonists. On the other hand, Caveman Ninja incorporates some subtle platforming elements, and recalling yesteryear classics like Bonk and Adventure Island.

Generally, the emulation found on the Data East Collection is proficient; games plays at the proper speed, and each title’s sound effects and musical strains are faithfully mimicked. While the collection does reward success with medals and unlockables for each game, players hoping to adjust each game’s default settings are out of luck. One element of the disk that is inexplicable is the frequent and lengthy load times; especially since some of the games on the disk are as little as 12K in size.

While there definitely some filler on the Data East Arcade Classics, there’s also a healthy amount of games that will warm any retro aficionado’s heart. Considering the current purchase price of each emulated arcade classic runs between three and five dollars, getting fifteen games for $20 isn’t bad, as long as players are acquainted with a few of the disk’s titles.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 comments

  1. Crude Buster? That was called Two Crude Dudes!

  2. Wavebird Warrior

    Ive been looking for the DE collection. My GS didn’t get any in. Anyone have luck with other chains?

  3. I liked your review better than IGN’s. The author seem to appreciate his arcade history.

  4. Good review. I always loved Burgertime.

  5. Where’s Karnov???

    (instead of Where’s TideGear)

  6. While this sounds pretty cool, I think I’ll emulate on my PC for now.

  7. Was anyone ever figured out what the “H” on Peter Pepper’s hat stands for?

  8. Whats with the big ass turd on the last screenshot? I looks like someone took a giant dump in the game.

  9. I remember playing some of these at the 7-11. Man, why don’t 7-11 have games anymore?

  10. Hell Hath to Fury Like a Scorned Chef.

    I’ll probably get this one. I never pass up a decent retro collection.

  11. They are crude dudes, so many one of them did it.

  12. How about a full list of the games on the disk?

  13. Too small of a collection. They need at least 20 games on it.

  14. WTF? Where’s Midnight Resistance?

  15. You wish is granted:

    BurgerTime
    Bad Dudes vs. Dragon Ninja
    Burnin’ Rubber (Bump n’ Jump)
    Caveman Ninja
    Crude Buster
    Express Raider
    Heavy Barrel
    Lock ‘n’ Chase
    Magical Drop III
    Peter Pepper’s Ice Cream Factory
    Secret Agent
    Side Pocket
    Street Hoop
    Super Real Darwin
    Wizard Fire

  16. Are they’re any unlockable/hidden games?

  17. Needs Wolf Fang, for sure!

  18. Not to be confused with Crud Buster, which will clean the soap scum off of your tile grout.

  19. is there online play for Joe and Mac, I mean Caveman Ninjas?

  20. Stop doing THAT in the shower!

  21. How is Super Real Darwin? I haven’t played that one ever.

  22. $10 or bust. I don’t really need to play Bump and Jump any time soon.

  23. The “H” stands for “Hamburger,” which was the game’s original name in Japan. On the cover of Peter Pepper’s Ice Cream Factory, they change it into an “I” for “Ice Cream” although I don’t remember if that carries over into the game.

  24. Good review. Thanks for the info on this one. I wish It had a few more games, too.

  25. Wait, the game was called ‘Hamburger’?

    Those wacky Japanese!

  26. I see a T-G meme being created here. Lets start using it this weekend.

  27. Wow, this was your 400th review!

    THIS IS MADNESS!

  28. Sounds good, I may have to get it.

  29. I haven’t seen this in any store yet.

  30. I might get this on account of Bump n’ Jump.

  31. Unmade Deathbed

    I see three games I’d like to play and most game that I haven’t heard of, and probably for good reason.

  32. How are the unlockables?

  33. Sorry, should have posted here.

    I’ll start the new T-G meme!

  34. Sounds slightly more fun that reading the IW vs. ACTIV court papers at Kocktaco

  35. You cant change the number of lives, bonuses via DIP switches? Lame, cause MAME includes this.

  36. Where is the love for Street Hoop?? This basketball game is awesome and it plays a lot like NBA Jam.

    I picked up a copy of this game and I am really enjoying it!

  37. I went looking for this in stores without much luck.

  38. LOL I thought Deagle owned bad puns!

  39. I might get this if I see it, so I can play these games on my TV.

  40. I finally found this one. I just got to say it’s fun, but the load times are annoying.