Console Calisthenics- EA Sports Active 2 Review

The overwhelming success of 2008’s Wii Fit ushered in a stampede of fitness titles for consoles. While some developers following Nintendo’s formula and offered casual games with just a trace of real calisthenics, others offered strenuous, sweat-inducing routines which rivaled a trip to the local gym. Between Gold’s Gym Cardio Workout, Daisy Fuentes Pilates, and the EA Sports Active series, I’ve punched, stretched and jumped through a sizeable swath of the genre- noting a wide variety in quality.

Although EA Sports Active presented one of the most focused workouts of the aforementioned group, it wasn’t with flaw. Clutching the requisite Wiimote in the same hand as a resistance band felt cumbersome. Worse, repetitions would sporadically go unrecognized, as the title seemed to be looking at the orientation of the controller instead of the participant’s full range of movement. Being a bit brawnier that most players, the flimsy resistance bands offered a negligible amount of challenge- I had to buy my own supplementary equipment. Yet barring these nuisances, Active delivered on its promise to give a variable, focused workout that dutifully tracked the player’s progress and doled out consistent encouragement.

With the release of EA Sports Active 2 for the 360 and PS3, EA hopes to correct some of these failings. Differences between the two editions are significant; while the Xbox iteration requires a Kinect peripheral to track body movement, the Sony version functions as a standalone product. In addition to the game disk, players are issued three strap-on sensors: one for each arm and another which rests high and tight on your right thigh. Although Active 2‘s instruction manual indicates the proper method the peripherals should be worn, eager exercisers might overlook the sensors’ subtle markings and optional tutorial. For the title to perform properly, participants must place the device with the heart icon on their left side and ensure both arm sensors are oriented so the logos are facing upright. The leg monitor is worn so it’s facing the wireless dongle which plugs into one of the PS3’s front USB ports. As with the first iteration, the included resistance band is too thin to offer a decent challenge, and was too short for several of the exercises.
 
Once correctly positioned, the sensors are generally responsive and even display the player’s heart rate. While routines that analyze a user’s arm movements work faultlessly , I did experience some sporadic problems when executing flutter kicks- with the title not recognizing movement. Here, the workout came to a screeching halt as an on-screen prompt notified me to keep my already motionless leg still. Generally, Active 2‘s on-screen avatar accurately mimics the player, yet when running, the title only simulates your cadence instead of mirroring each individual step. With 68 different exercises (versus 52 on the 360) the disk extends a vigorous amount of variety, even allowing players to choose between two trainers – each with their own distinct personality and motivational approach.

The actual activities themselves include the commonplace push-ups, lunges, curls, squats and planks, as well as a number of more interesting exercises. Mountain biking simulates a stirring ride, with players squatting during downhill section, running to gain uphill momentum, and jumping to clear obstacles. Additionally, a number of activities centered around basketball, soccer, and boxing drills skillfully balance entertainment with exertion.
 
Unexpectedly, Active 2‘s greatest strengths are the title’s customization and to a lesser extent- social functionality. With a robust set of options, players can create a realistic looking persona, and equip their virtual athlete with a wide range of workout gear. Beyond suggesting a three and nine week routine for introductory users, the title allows players to alter their workout schedule and even build and save their own personalized workout routines. Active is even smart enough to warn players if their budding regimen is too short or too long, as well as give visual feedback as to which areas of the body will be trained. Whereas the previous version didn’t give daily credit for an unfinished routine, the sequel recognizes each individual exercise-  which is helpful if players are interrupted. The title’s true potential may be the ability to create custom workout group and check your stats online. Unfortunately, a few snags exists- players are forced to search for teammates via an EA ID instead of their PSN tag. As such, I was unable to get into even a provisional group. Additionally, there’s a link to DLC on Active 2’s main menu, but the option continually returns an error code.  

Visually, the title displays a large variety of clean, tranquil desert-themed locales as backdrops. Eschewing photorealism for a stylized delivery, the title’s athletes are well-drawn and move fluidly. Aesthetically, Active 2‘s only downfall is its bland synthesized theme music which is borrowed from the first game. Fortunately, players can import their own soundtracks to complement the tempo of their workouts.

For PS3 owners serious about fitness, EA Sports Active 2 offers a persuasive package elevated by the ability to make tailor-made routines and dutifully track your progress. Beyond the occasional unrecognized move, Active 2 is a reliably executed and well-convinced title, which can help users achieve their fitness goals. While the PS3 bundle debuted at a daunting $100 price point, it can now be found for a much more reasonable $70. Just be sure to save a few dollars for a alternate resistance band.

About Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

36 comments

  1. Pretty epic review. Thats quick a read there.

  2. I’d get this but I know it would end up like Wii Fit, setting underneath my couch in two months.

  3. thanks for offering a review beyond the usual games. I’ve always been temped with buying a fitness game.

  4. girl in the bottom pic has great legs and bootie. Maybe I need to get this for the GF.

  5. Is it really fun or does it make exercise tolerable?

  6. How close does the ‘high and tight one’ have to be to your junk?

  7. Looks like you need a lot of room.

  8. Deagle, did you sweat like a pig like the dude in the IGN review.

    “Step up, Fatbody!”

  9. How fast did you get your heart going? Can you wear it all the time and see if it goes up when a cute girls goes by?

  10. For the price, I’ll just get P90X.

  11. Or he can just watch anime with Japanese schoolgirls 😉

  12. I have the original Wii version. I really agree that EA should have put better resistance bands in. I snapped mine after about two weeks of use and left a sore on my leg. Ow, that hurt!

  13. Whats up with the bands? They look like garbage bags!

  14. I’ll just walk to the game store (4 miles away) and save the $70-$100.

  15. Your Drunk Ex-Boyfriend

    I guess that depends if you ‘park it’ on the right or left side of the street. 😉

  16. Thanks, I’ve been looking for an in depth review on Active 2.

  17. Yep, same things here. I picked up a three-pack at Target for about $10 to replace them. They are still holding up.

  18. It might be interesting to see if a good FPS raises your heart level. I bet if you played a good survival horror game in the dark that would do it.

  19. So the 360 version has fewer games and less equipment, but it’s selling for the same price? Hows that?

  20. Does that work? I’ve been meaning to try it.

  21. When I saw this for $100, I though EA has lost their mind. Funny, now if I see it for $50, I’ll be tempted.

  22. Working out? HA! That’s for losers… Just put down the donuts.

  23. I’m glad you can add your own music tracks to the game. I heard the music in the Wii version.

  24. weaksauce. This isn’t even a real game.

  25. But nothing up front. Maybe she can do some pushups.

  26. If you find this under your Christmas tree, you might be a fattie.

  27. Not true. I used the Wii version a lot and most of my friends think I’m a bit too skinny :/

  28. I bought the Kinect version. It doesn’t seem to recognize about 1/5 of the exercises all the time (unlike Your Shape Fitness). My problem EA assumes users will know how to put the green resistance band thing together. I thought I did and the first time is snapped off the handle.

  29. One of the better reviews, Ive seen for the PS3 version. Excellent work.

  30. There’s no real screenshots of the in-game stuff. Why?

  31. oh, ok..whatever buddy.

  32. thanks for the review.

  33. Maybe once the price drops a bit more I’ll grab it.

  34. I snapped my band on the 12th day. The should really put better ones in the game for it’s price.

  35. thats just crazy. Charging a $100 and throwing in a cheap band.

  36. Probably going to pick it up soon. Thanks for the review.